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Kits that need buffs.

Discussion in 'Ideas' started by zachyak11, Jul 17, 2015.

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  1. zachyak11

    zachyak11 Member

    Joined:
    Jul 17, 2015
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    +8
    Clearly in the HG servers there are some dominant kits in the meta at the moment, some kits that could really use a buff, IMO, are (not in any particular order from bad to even worse)
    1.Ghost: Ghost in general does not benefit a player enough for them to even consider choosing this kit.
    2. Werewolf: Werewolf in general does not provide any reason to choose this kit it is essentially useless in the state that HG is in right now, since games are ending before it turns to night time.
    3. Hades: Hades just needs to have more benefits, at the moment it is just terrible.
    4. Spiderman: Is there anything i even need to say about this one, "yay i trapped that guy in webs..... oh you can break them with your sword in less then a second." I could see this kit being awesome if in the webs you could attack through them, and also get strength 1.5-2.
    5. Berserker: Although in some very very slim circumstances this could be a monster at team killing, in general there is no point in picking berserker over something like viper/cannibal. Something i could see happening with this kit is when you get a kill on a mob get strength 1 and speed 1 for 7 seconds. and when you kill a player get speed 2 and strength 1.5 for 10 seconds so you can actually catch the person that you are chasing down rather than just loosing the "bloodlust" from killing the first teammate
    6. Camel: although yes you do get a slight boost in deserts, there is no point in the speed 1 because it literally is the same speed as sprint jumping, and overall there are much less cacti in deserts than there are in swamps. All camel needs to be a solid kit is get speed 2 in deserts.
    So here is my general list of under powered kits if I missed one please reply, and I will add it as soon as possible, Thank you!~~~~~~Zachyak11
     
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    • Agree Agree x 1
  2. fellar_tino

    fellar_tino Active Member

    Joined:
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    Ratings:
    +15
  3. Rytheria

    Rytheria Well-Known Member

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    It's not a bad list, however, try to explain why they need buffs and suggest an alternative if possible.
    I personally don't think Berserker needs to be changed at the moment, however most of the other kits I agree should probably changed in a way. I don't personally mind Ghost, but that may be a matter of opinion.
     
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  4. MattM1PVP

    MattM1PVP Ex-HG Staff Member

    Joined:
    May 22, 2015
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    2,148
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    +705
    1. Agree

    2. Agree

    3. It's ok, but it does need a little buff. Maybe you can tame a maximum of 10 mobs? I think the current is like 5

    4. Strength is way too OP, have you played the Brawl SG? You get 1 shotted with a Strength II pot. It's a good kit if you need time to refill/recraft. I think it should be 1 ball, unlimited uses but some cooldown.

    5. Berserker is OP, kill a mob just before fighting and start critting the person.

    6. 1 cacti to 1 soup is double the amount of soup you normally get from a desert, however I agree it should have more speed, maybe speed 1.5?
     
  5. Viva

    Viva Well-Known Member

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    +237
    Werewolf could possibly be reverted to how it was before the change. Make it so you have weakness during the day but you have strength 1, speed 1, night vision, and are in wolf form during the course of the night. This would hopefully encourage people to hide during the day and make werewolf viable to play as, due to the smaller hitbox on wolves.

    Ghost is in need of a buff, possibly make it so you can fly and scout out towers? And maybe make it so you can toggle the speed you would like to move. You would still need to be near your body to revert back, but you'd have a very large range of awareness.

    Spiderman should have a larger web, possibly a 3x3x2, just make it 2 higher than what it is now. Also make the snowball rechargeable, like 3 uses then afterwards a slightly long cooldown.

    Berserker needs a buff, maybe make the strength after killing mobs 1, and killing players 2, with no "anti-jump" or slowdown during this time. Strength after killing mobs would last 3 seconds and strength after killing players would last 7 (obvious counter would be just to run away, similar to Urgal, and to not engage someone who is camping a mob).

    Camel and Hades need buffs too, I just can't think of any viable ones.
     
    • Agree Agree x 1
  6. Andrwe

    Andrwe Well-Known Member

    Joined:
    May 21, 2015
    Messages:
    691
    Ratings:
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    Discord:
    Pinkos / Stake#0338
    Werewolf is good IMO. In soup hg having str 1 for an entire fight is pretty good.
    Hades is sick I love that kit and it is awesome.
    Spiderman is also great, as long as you find a lame snow biome.
    Berserker needs to get rid of that anti jump or w/e.

    Camel...yeah bad.

    A lot of kits are horrible, but not necessarily these ones.
    Scorch, Spectre, Scout, Acrobat, Hermit, and Tarzan are all kits that I think are in need of a buff and can actually be salvaged still (as opposed to doctor or checkpoint [checkpoint is portal UGH]).
     
  7. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Checkpoint is ok, hermit is good early game kit
     
  8. Black_ShadowDog

    Joined:
    May 17, 2015
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    Ratings:
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    Well, I have to say an inportant thing about kit buffs: When you think of a buff for a kit, you need to think if you would go that kit more often with your buff, if not, the buff isn't good. For example: When brawl would add your berserker buff, I would still not go the kit, because 7 seconds isn't enough to kill someone.
    I made a kit buff list, were I wrote the buff and a counter to it. If you want you can read it :smile:
    https://www.brawl.com/threads/42772/
     
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