1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Make Drug XP Correct

Discussion in 'Ideas' started by pewgeon, Sep 30, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. pewgeon

    pewgeon Well-Known Member

    Joined:
    May 27, 2016
    Messages:
    1,221
    Ratings:
    +65
    We all know that this NEEDS to happen at some time. It's not really a big problem right now but every drug gives the same amount of xp when processed. I think it should be like this. (below)

    Tobacco: 0.25 (as it already is)

    Shrooms: 0.3

    Poppy: 0.37


    Coco: 0.42

    Wild Grass: 0.5

    Ok so this obviously makes sense and there is no reason to argue ._.

    @Mario
     
  2. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

    Joined:
    Aug 23, 2015
    Messages:
    2,910
    Ratings:
    +1,048
    Why does this make sense and there's no reason to argue? It being the same allows players to get XP at about the same rate without getting slaughtered trying to get XP at Wild Grass.
     
  3. pewgeon

    pewgeon Well-Known Member

    Joined:
    May 27, 2016
    Messages:
    1,221
    Ratings:
    +65
    Also make it so that you can view other people's skills

    not... it takes 2.5 seconds to process tobacco and 4 seconds to process WG and it's double which means you are getting more XP.
     
  4. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

    Joined:
    Aug 23, 2015
    Messages:
    2,910
    Ratings:
    +1,048
    Adds benefit to processing other drugs. Wildgrass isn't the solution to all your problems.
     
  5. pewgeon

    pewgeon Well-Known Member

    Joined:
    May 27, 2016
    Messages:
    1,221
    Ratings:
    +65
    I mean I would probably process WG personally but it would only make sense if better drugs gave more xp. It's like killing a monster in super mario with 1 fireball and gain 25 xp. Then you kill a monster that takes 25 fireballs to kill and you get 25 xp.
     
  6. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

    Joined:
    Aug 23, 2015
    Messages:
    2,910
    Ratings:
    +1,048
    That comparison makes no sense, so my earlier point still stands.
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    You get two choices - process tobacco or another drug like that, and get more XP so you can process WG faster in the future, so more money in the long-term. Or, process WG and get XP slower, but as you're processing the best drug, you make money quicker short-term.

    There should be more reasons for someone to process something other than WG.
     
    • Agree Agree x 2
  8. pewgeon

    pewgeon Well-Known Member

    Joined:
    May 27, 2016
    Messages:
    1,221
    Ratings:
    +65
    You have a compelling arguement... that makes more sense than what Glock said
     
Loading...
Similar Threads Forum Date
Fixed Incorrect Sheriff Drug Payout Wild West Jul 11, 2016
Idea Drug Fields MC-WarZ Jul 30, 2018
Update: Drugs, Bases and more Wild West May 9, 2018
Drug prices Ideas Mar 3, 2018
Updated Drug Guide (January 2018) Guides Jan 12, 2018
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...