1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Rank balancing and economy buffs

Discussion in 'Ideas' started by Hitchens, Mar 30, 2017.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    *Before any sheriff start crying about the title, let me state this: I have nothing to gain personally from this, as what i suggest would make ALL processing times higher or they would stay the same for level 10 elites.

    I made a quite similar thread about this a while ago, but I think this needs to be brought forward again, as I think this is a simple issue to fix but still an important one. The way processing times are calculated is:

    processing time / rank boost (if any) - skill level boost.

    What does this mean you might ask? Well, I explained it poorly in my last thread, so I decided to create a few graphs for you, so the issue becomes easier to see:

    Wild grass processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_14-53-28.png
    Coco processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_14-58-15.png
    Poppy processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_14-55-56.png
    Shrooms processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_15-6-22.png
    Tobacco processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_15-6-29.png


    As you can probably already see, the drug processing times tend to become less equal when the drug gets cheaper but especially when the skill level increases. Just to get a better picture of this, imagine one level 10 elite processing poppy with a level 5 normal player (getting those levels require around the same amount of works as elites get levels easier). The level 10 player will make 100 800 per hour, while the poor ranked player will make a whopping 19 384 per hour. Then remember that these will both loose some of it in food and especially other gear if anyone attacks or a sheriff comes. This can push the already off ratio of difference in earnings (about 5) to an even higher number.

    ELITE (lvl 10), NORMAL (lvl 1)
    WG: 90000, 23076
    COCO: 96000, 21176
    POPPY: 100800, 17379
    SHROOMS: 105600, 14943
    TOBACCO: 115200, 12000

    :V

    For a spreadsheat and a a graph:
    https://docs.google.com/spreadsheets/d/1CCdUmrmc-jQJ6gJ4VYPXrgU3CYVJgl0IXTD2QowdQL8/edit?usp=sharing
    As the processing times for drugs seem to be off, lets take a look at what really is scary - mining processing times.

    Emerald processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_15-25-29.png
    Diamond processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_15-25-57.png
    Gold processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_15-26-28.png
    Iron processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_15-27-40.png
    Coal processing time ELITE vs NORMAL players (per level);
    upload_2017-3-30_15-27-54.png

    Lord_Roke once complained the economy was inflated and needed a nerf. Personally as a ELITE with drug processing level 10, I do not think my economy is inflated. I think the normal players (non-ranked players) economy is deflated. They hardly afford fighting, which according to @randomcitizen1 should be the real thing in wild west. At the moment all wild west promotes is fighting only in those rare situations when you do not risk fighting gear. Maybe this can kind of explain the team scene as well?

    So what is the solution to this situation where ranked players economy is so close to inflated and no economy buff can be made for low level non ranked players of that reason?

    Here is what I said in my old thread:

    Changes in processing drugs;
    Change the way processing time is calculated. Change it from (time/rank)- skill to (time-skill)/rank. Also lower the proccing times of drugs with around 1 sec each (havent done calculations on all o idk).

    This would mean wg would be:
    3-2s for whitenames instead of the current 4-3.
    1.5-1s for elites instead of the current 2-1s.
    The other ranks would be in between.

    This would simply make the difference between the ranks smaller, by buffing normal, vip, mvp and low level elites economy.

    Changes in harvesting:
    Make normal players get 2, vips 3, mvps 3.5 or 4 and elites 4 drugs.

    Making mvps get 3.5 would be preferred (as it would keep some incentive to donate for elite), but i am not sure if mario is too lazy to add a 50% chance for mvps to get 4 instead of 3.

    *note that I have now calculated the proccing times, and came to the conclusion lowering all with 1s would be the best solution.

    Even though there is many more small changes I would like to make, I think these would be a good start. Opinions?

    Sources:
    https://www.brawl.com/threads/61520/
    https://www.brawl.com/wiki/wildwest-economy/
    @randomcitizen1

    Tags:
    @ChicknSlayr
    @Verlyn
    @Everyone!

    For those interested in the data:
    https://docs.google.com/spreadsheets/d/1VFDqZd8Wk_J85y-pVKGhhNzXSYXuXcWSiGSvUm9ZNCs/edit?usp=sharing
    https://docs.google.com/spreadsheets/d/1KD5BulkLMm__EVYeZAxN-GQfxSIv_13SSvy0qr-QlpM/edit?usp=sharing
     
    • Like Like x 3
    • Informative Informative x 1
    • Mod Honor Mod Honor x 1
    #1 Hitchens, Mar 30, 2017
    Last edited: Mar 30, 2017
  2. Champloo

    Champloo Guest

    Ratings:
    +0
  3. RioYR

    RioYR Well-Known Member

    Joined:
    Nov 27, 2014
    Messages:
    319
    Ratings:
    +40
    You're turning into randomcitizen
     
    • Like Like x 2
  4. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    Haha, I just thought I better make my point clear by making easily readable graphs this time. This is something I really want to be done, as I think it is extreemly unfair for new players as it is now.
     
  5. PatrykSzczescie

    PatrykSzczescie Active Member

    Joined:
    Apr 2, 2016
    Messages:
    288
    Ratings:
    +31
    What happens when you process in negative processing time?
     
  6. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    As I have not mined that much, I do not know. I summon @JustFamouz
     
  7. Champloo

    Champloo Guest

    Ratings:
    +0
    You'll probably get like 2 per second or something.
     
  8. Hitchens

    Hitchens Well-Known Member

    Joined:
    Oct 21, 2013
    Messages:
    1,392
    Ratings:
    +413
    uh, I would say 1 per tick, which means 20 per sec, but again, as i do not have mining proc that high, idk. I get 4 bacco per s though.
     
  9. NeoGer

    NeoGer Well-Known Member

    Joined:
    Apr 25, 2014
    Messages:
    591
    Ratings:
    +51
    Instant stuff, literally 0 seconds of processing ores.
     
  10. Lekosa1

    Lekosa1 mineman

    Joined:
    Sep 26, 2014
    Messages:
    3,323
    Ratings:
    +1,677
    Well there's a limit like Hitchens said; one tick (probably). If it'd be 0 seconds per drug then you could process a whole inventory instantly. XD
     
  11. PatrykSzczescie

    PatrykSzczescie Active Member

    Joined:
    Apr 2, 2016
    Messages:
    288
    Ratings:
    +31
    No machine can stand this processing one by one in 0 second.
     
  12. Wolfei47

    Wolfei47 Member

    Joined:
    Jul 2, 2016
    Messages:
    60
    Ratings:
    +2
    too many numbers for me
    (good ideas in all seriousness)
     
  13. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

    Joined:
    Aug 23, 2015
    Messages:
    2,910
    Ratings:
    +1,048
    1 second = 20 ticks.

    Do the math.
     
  14. JustFamouz

    JustFamouz Active Member

    Joined:
    Jun 6, 2016
    Messages:
    112
    Ratings:
    +41
    A wild bear has been summoned!!

    when it goes negative it turns everything into processed instantly (only works with coal and iron at max processing level)
     
    • Informative Informative x 3
Loading...
Similar Threads Forum Date
Rank Balancing Ideas Oct 23, 2016
Sikeo Famous Rank Application Denied May 9, 2022
tdaddy's Media Rank Application Denied Mar 21, 2021
Media Rank Application, Twitch.tv/AltoClefVR Denied Feb 19, 2021
Mnkynoodles Media Rank Application Denied Feb 12, 2021
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...