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Idea petition for removing infect

Discussion in 'MC-War' started by WiderGamer, Apr 7, 2018.

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  1. WiderGamer

    WiderGamer Active Member

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    I personally do not like the infect gamemode because it is too favorable to the survivors, if a non donor is the root all they have is a usp .45 to get the first kill. there is no /war buy to get grenades. so the only way to get kills as normal zombie is to spend 280 usd to get lifetime elite. So I would like to see either infect be temporarily removed for dev work on making it so normal zombies can either spawn with 2 nades or use /war buy to buy 2 nades for 200 credits, molotovs 1 for 100 and c4 2 for 400
     
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I'd be fine with Infect being removed, but with a few changes I don't think it'd need to be. The main issue with Infect is that people camp as it is the only viable strategy. Remove camping spots, then make zombies slower than they are now, and Infect would be fine.
     
  3. 19kss

    19kss 18kss

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    remove ranked perks for infect, and the camp spots, then ez.
     
  4. Theo92160_

    Theo92160_ Worldedit's axe > Guns > Swords

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    /war buy is missing indeed; I would also prefer to see the mechanic which gave you 4 kills as a zombie for infecting a survivor, just like there was in legacy war. Then, more people will tend to turn themselfs into infected, thus making the teams more equal..
     
    • Agree Agree x 1
  5. 19kss

    19kss 18kss

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    or start with multiple infected
     
    • Creative Creative x 1
  6. Fista

    Fista War MOD / https://bit.ly/3ffu9pJ

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    LOL... Remove infect??? Oml why are we even discussing this bois. If anything needs to be done in inf its getting rid of ranked infected weapons such as grenades. Loads of maps with infect also need to be removed as well. High rise is a start :v
     
    • Agree Agree x 1
  7. SuperBen4

    SuperBen4 Profile Pic by Hexivoid

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    Let all zombies /war buy grenades/tomahawks, maybe nerf some certain spots and remove infect from highrise.
     
  8. Snail_5_

    Snail_5_ Switched Accounts "Phobia"

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    I completely agree, removing certain maps with infect, and allowing things like the old /war buy would be great. Personally, I'd also like the infected to have more than 1 kill counted per actual kill.
     
    • Agree Agree x 1
  9. Lekosa1

    Lekosa1 mineman

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    Uh I hate typing this long ass analyzations, but here we go again.

    First we have to list the differences and problems of the new INF:
    War 1.0
    • Raygun, Mini, LAW
    • /war buy
    • c4
    • Nametags
    • Bullet mechanics
    • 3 kills per 1 kill for zombies
    • EMP for zombies and survivors
    War 2.0
    • No OP weapons (Ray etc)
    • No nametags
    • Bullet mechanics
    • 1 kill per 1 zombie kill
    • ELITE grenades
    Currently zombies always win on small maps and big maps are extremely hard.

    The thing that made the old INF the gamemode we now crown king (note that it was still the most hated gamemode) has to be the balance. Most of you might be thinking I'm crazy or something; the imbalance of zombies and donor weapons was insane. No, you noob.

    The big thing now is that there are no "big guns" (= Ray etc) to protect the new players. In 1.0 the big guns took care of the big waves of zombies that noobs could never protect against and the noobs could pick out the random zombies. Currently the zombies are harder to hit because of the gun mechanics and no nametags (more on both later) and it is almost impossible to survive on a small map for the entire game. Only maps with good camping spots are able to withstand the zombies. I remember in 1.0 I used to get better scores than the best big gunner in INF with skull and iso (granted I am I) just because I was sheltered from the hoards of zombies I couldn't defend myself from; I was doing good in INF even before I got Ray at lvl 106. The EMP at 15 kills also helped against hoards of zombies.

    And now we get into the zombie part. The balancing factor for zombies was all the perks they had: /war buy and c4 for donators. Zombies would get 3 kills for each kill, so 5 kills resulted in a EMP. Grenades (which had a fuse when it hit the ground) and c4 (which was able to kill through walls) were able to kill campers in unreachable/OP spots.

    Those perks would be insanely OP if there were no nametags. That's why nametags played such a huge role. They would warn the players about zombies which made it harder to grenade or c4 and the zombies would also know where players were at. Now in 2.0 a person with a nade could sneak up unseen and throw a grenade so, that the fuse would enable the grenade to explode perfectly.

    Lastly: the bullet mechanics. In 1.0 the bullets were bigger and slower so it was easier to hit. This is no longer the case since the mechanics are the exact opposite.

    Now I'm going to explain why most of the 1.0 INF mechanics would work in 2.0:
    • Big guns: These were exclusive for donators and having them unlockable for everyone atm would be a disaster for obvious reasons.
    • /war buy and c4 for zombies: they would be insanely OP for zombies because of the grenade's fuse, no nametags and the lack of big guns.
    • Gun mechanics: this would've probably been done already if they could/would revamp the entire game
    Adding nametags back could be a very good idea, but before this could be done all the big infect maps would need to be removed (https://www.brawl.com/threads/71674/). Multiple kills per zombies pet one kill could also work because it would give the zombies more of a reward. EMP for both sides could also work but would need the previous idea to be implemented.

    Really messy post because I'm too lazy to organize it and talk more about my points, but it at least gives an understanding of why the old infect was better.
     
  10. SuperBen4

    SuperBen4 Profile Pic by Hexivoid

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    I think having 'Big Guns' which everyone CAN unlock at a higher level (or maybe even a prestige reward) would make it more possible for survivors. At the moment I normally use shotguns for infect and that is about the best chance I have to hit the zombies, simply because it fires so many bullets.

    The Big Guns should not be too overpowered, or even only be equip able in infect, so that the already better than average players don't get a huge advantage.

    Yes, the zombies should get multiple kills for everyone survivor they infect and should be able to buy lethals. I personally don't think killstreaks like EMPs are that suitable for infect anymore, maybe if a zombie/survivor can get a UAV killstreak for a short period where they can keep an eye on the players.

    This applies generally to War, but in infect in particular, extend player reach to be like normal Minecraft. I don't know how many times I've been right behind someone spamming the hit and it does nothing. For a zombie, to get close to a survivor who can spray their machine gun is so hard, and I always get close enough to hit someone by normal Minecraft, but can't in War.

    Nerf the grenade range, because currently it kills players who think they are way out of range.

    I also had a great idea and I forgot it. I will try to remember and post it as soon as I do :v Sorry guys.
     
  11. WiderGamer

    WiderGamer Active Member

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    @Lekosa1 I took the time to read through your post. the only thing that I don't agree with is adding name tags back. It adds a new challenge to the game as well as making it easy to identify xray/esp hackers. I also enjoy getting the UAV killstreak because that helps to find the spawn campers that don't crouch because they know there is no name tags. on smaller maps like hijacked name tags are too op. and if donor guns were to be added back some mechs that I would like to see tweaked are:

    1. mini: slows the player and mega recoil
    2. ray: some recoil, slower fire rate, and less splash damage.
    3. cbow: more ammo with same damage value but no one hot head shot.
    4. law: same ammo with same fire rate but more accuracy and you are blinded after each shot for a quarter of a second.
    5. flame: gone
     
  12. Prouddyyy

    Prouddyyy Marketing

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    I would actually only add flame back nerf it a bit and it would be a gun to really just mess with.
     
    • Agree Agree x 1
  13. Epicfurno

    Epicfurno HYDRA Leader

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    give all zombies 1 flashbang
     
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