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Survival Update - Jan9/14 - Mob Capturing

Discussion in 'Development Logs' started by Phinary, Jan 9, 2014.

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  1. Phinary

    Phinary Well-Known Member

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    Hey guys, it is time for another update! This update is a bit of a test leading up to a big bug fix update hopefully coming out tomorrow.

    New Features
    Mob Capturing

    With this new feature, you will be able to capture monsters and store them in eggs to save for later or sell on the marketplace. Currently while we test this feature you are only able to capture these monsters: Pig, Cow, Chicken, Mooshroom, Horse, Squid, and Villager. Capturing a monster will take experience levels. To capture a monster, hold an egg in your hand and toss the egg while sneaking at or near the monster you would like to capture. If you are not sneaking, the egg will act like a normal egg, so make sure you are sneaking! The higher your level, the higher the chance that you will successfully capture the monster. Fool around with this a bit and you will understand it, later we will update the guide post.

    Bug Fixes
    Player names won't randomly be white for some players -> this will be fixed in tomorrows update
    Fishing rods and snowballs should no longer hurt teammates if team has friendly fire disabled - Note: they still work in spawn, this will be fixed tomorrow
    Changed /team open and /team ff commands to be easier to use with more options (/team open yes, /team open 1, /team open n, etc)
    Removed ender chest from the marketplace
    Fixed a bug that could cause you to be able to view the team chat of previous teams you were apart of. This fix will prevent it from occurring in the future, but will not stop it if you already have the bug. Please PM me if you have this issue.
    Team chat should act as normal chat when buying/selling items so it will not display the chat message anyways anymore
    Added a few command aliases to make things a little better. Will work on this more in the future
    Fix a bug that would cause you to not have spawn protection after relogging

    Things that need to be addressed ASAP (not yet fixed)
    Add confirm dialogue to team delete
    Fix confusion between homes and warps as well as add aliases /sethome and /setwarp
    Stop combat logging NPC's from walking around (this in turn prevents them from being damaged)
    Spawn regeneration - Still need to figure out how I want to handle this

    As usual, if you find any bugs introduced in the latest update please post them inside of this thread.
    Thanks - Phinary
     
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    #1 Phinary, Jan 9, 2014
    Last edited: Jan 10, 2014
  2. blankbots

    blankbots Well-Known Member

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    You seem to be hard at work here.
    We all appreciate your efforts.
    I personally am excited about mob capturing.
     
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  3. F18Tomahawk

    F18Tomahawk Active Member

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    U are a hard worker u might need a break @Phinary
     
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  4. Piky

    Piky Well-Known Member

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    I am really excited for the mob capturing.
    Good work on this. :3
    I got a question, in the next update, are you able to capture a Wither or it is going to be disabled for capturing it? (The wither boss)
     
  5. Phinary

    Phinary Well-Known Member

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    I will need to discuss this with others. If so, the chances will be much lower to successfully capture it.
     
  6. Piky

    Piky Well-Known Member

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    It is kinda of op to have a Wither or Wither's. However... the chances of getting a wither skeleton head are very low (probably 5%) and if the chances of capturing a wither is very low also.
    Then lets calculate it... yeah the chances of getting a wither egg and trying to get more is very low.
     
  7. F1r3tar

    F1r3tar Highly Established Member

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    I wonder if you'll be able to use certain mobs to aid you in a fight against another player when they allow capturing of hostile mobs. Kind of useful to have creepers come at another player, eh?
     
  8. aidanmcc

    aidanmcc Well-Known Member

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    This changelog, it's hawt. *Catches Enderdragon*
     
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  9. Cappuccino

    Cappuccino Well-Known Member

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    Mack and I already killed it :V
     
  10. aidanmcc

    aidanmcc Well-Known Member

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    There are an infinite number of end portals on each world, the dragon can be killed multiple times.
     
  11. SoMuchWinning

    SoMuchWinning Well-Known Member

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  12. ChickenNinja

    ChickenNinja Well-Known Member

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    Go creeper! I choose you! This would be fun, people could have mob battles like pokemon basically. Thanks Phinary for being such a helpful coder for the pvp server. :grinning:
     
  13. Niek__

    Niek__ Well-Known Member

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    So, let's play pokemon!
     
  14. gamemaster800

    gamemaster800 Well-Known Member

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    Amazing!
    This seems great as I always wondered how people would sell spawn eggs the shop
    Well, great job so far!
     
  15. Sonicluke2000

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    Nope.
    Very few mobs actually fight one another. Most just kill things.
    Perhaps, maybe someone could have their dog and use that against spawned mobs?
     
  16. Choci

    Choci Well-Known Member

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    It is like the nether portals. It connects to the same dimension.
     
  17. aidanmcc

    aidanmcc Well-Known Member

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    But... :frowning:
     
  18. Scoat2

    Scoat2 Well-Known Member

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    I like the idea of it. Everyone get ready for my army of blazes :smile:
    And yeah, there are many end portals, but only one end.
     
  19. Javed

    Javed Well-Known Member

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    Sorry aidan. The dragon is dead.
    Plus, it's better that way. On this one server, the admins spawned 70 dragons in the end, and only killed one. I tried running to the portal because they were all trying to kill me, but one followed me through the portal and griefed the crap out of spawn until I killed it :V
     
  20. Sir_Blockalots

    Sir_Blockalots Well-Known Member

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    ^
    Can't wait C:
     
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