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Survival Update - Jan12/14 - Bugs Fixes..

Discussion in 'Development Logs' started by Phinary, Jan 12, 2014.

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  1. Phinary

    Phinary Well-Known Member

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    Hey guys, Phinary here again with a pretty sweet update. We have a lot planned for you guys in the future, so expect frequent updates with new features and fixes. We will try to keep the help guide updated but there is always a chance that it will be behind in news so make sure you read the change logs for the latest information.

    New features:
    You can now capture Zombie, Spider, Blaze, Iron Golem, Cave Spider, Ghast, and Ocelot with our mob capture system.
    Invisibility potions are now disabled completely. Using one will have no effect.
    Added a new strength potion nerf. Pre-Nerf damage was increased 130% per strength level (Str 1=130% dmg, Str 2=260%dmg). Now we set it to a linear system so that damage is increased by 30% for each strength level (Str 1=130% dmg, Str 2=160%dmg).
    Colored team tags. We added the functionality to have colored team tags. Currently, you can not get them, but this was definitely a feature worth pointing out while we figure out what we will use them for.
    Added /track <player> so you can now track a specific player instead of everyone.
    You can now use colored team descriptions and team MOTD's. Use '&' and then the color code.
    Added a confirm dialogue to /team delete so you don't accidentally delete your team like im sure many of you have - Not on server yet, need to transfer from laptop

    Bug Fixes:
    Removed pointless question marks in the commands on /help.
    Team info now shows player colors instead of showing gray for everyone.
    Team info now shows the formatted team tag instead of just team name in gold text (see new features for why).
    Team invite and team setwarp now use a default rank of member if you do not specify a rank. Previously if you specified a rank, it would not execute the command
    Display who invited you in team invite messages instead of just showing the team name
    Fixed a bug where max team warps were 4 instead of being 3
    Tracking messages should be easier to read now
    Switched default team desc command from /team desc to /team setdesc (matches up better with other commands)
    Prevent combat logging NPC's from moving around - this caused you to be unable to hit the npc's
    Fixed a bug where combat logging NPC's would still spawn if the player had spawn protection
    Modified the buttons in /shop to look a little nicer
    Fixed a bug where setting a warp when you had max warps would tell you the wrong command - Thanks Reptoid44
    Fix staff names so they should now display correctly (as well as player colors)
    Fixed a bug where splash potions, snowballs, and fishing rods would still work in spawn under certain circumstances
    Fixed a bug where creating soup using cocoa beans did not work
    Fixed a bug that preventing you from naming warps 2,3,4,5,6,7,8,9 - Not on server yet, need to transfer from laptop - Thanks Reptoid44

    As usual, if you find a issue regarding this update, please post it inside this thread. Thanks for playing Brawl PVP!
     
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    #1 Phinary, Jan 12, 2014
    Last edited: Jan 12, 2014
  2. Piky

    Piky Well-Known Member

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    Wow, I really like these! I am amazed at your work! :3
     
  3. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    Nice work, I like the colour and that you disabled invisibility!
    The nerf of strength potions makes the game a lot fairer.
    But why only 3 team warps?
     
  4. Phinary

    Phinary Well-Known Member

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    It was supposed to only be 3 originally but due to a bug in the code players were able to make an extra one. We discussed quite a bit about how many warps teams should get and decided that 3 would be about the sweet spot. We don't want to give you too much power so that you have warps to everywhere, but we also don't want you to feel like you and your teammates can't go anywhere. Don't forget, there is always personal warps and once donation ranks come out, some ranks may get an increased warp count.
     
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  5. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    Okay :frowning:
     
  6. ChickenNinja

    ChickenNinja Well-Known Member

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    Nice work Phinary, I like the mob capture eggs and all the changes. They will be a great addition to our already great server.
    I used an invisibility potion yesterday in spawn...
     
  7. bman7842

    bman7842 Well-Known Member

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    Glad to see you guys are working on the issues and adding cool new features!
     
  8. Sir_Blockalots

    Sir_Blockalots Well-Known Member

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    Nice job.
    Will colour code work in nornal chat?
     
  9. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    No it doesnt.
     
  10. DarSwag

    DarSwag Well-Known Member

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    Sweet update!
     
  11. Carsonn

    Carsonn #1 WarZ Looter

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    Thanks, Phinary! I can't wait to track down the people on my hit list!
     
  12. F1r3tar

    F1r3tar Highly Established Member

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    So many updates. ME LIKEY!
     
  13. BrawlerAce

    BrawlerAce Well-Known Member

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    Good to know that this server is pretty active with its updates and stuff, especially since we have such a great coder here who can whip out those updates within days. The mob capturing system seems a little like Pokemon, but whatever. Seems cool to me.
     
  14. gamemaster800

    gamemaster800 Well-Known Member

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    Awesome!
    Seems great that we're getting all these awesome updates. It's nice to see that this sever is up to date with updating. Keep up the good work Phinary!
     
  15. Verasium

    Verasium Well-Known Member

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    Phinary, great work with the updates.
    You seem really dedicated to this and I love it...
    COOL FEATURES! V:
     
  16. ole20084

    ole20084 Well-Known Member

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    Active coders. Fun server. Plenty of noobs to slaughter... hmm looks like a blockbuster hit over here.
     
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