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Buffs and nerfs for each type of weapon.

Discussion in 'Ideas' started by Mokolee, May 10, 2014.

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  1. Mokolee

    Mokolee Well-Known Member

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    It has come to my attention that there are many players who have begun using automatics and snipers over shotguns and especially donor weapons as well. For this thread, I'm going to propose various changes to each type of weapon in order to counter the stats of the weapons we have currently.

    Before this starts off, I'd like to announce that the clip size of every weapon will remain the same and the knockback effect of every weapon but the Desert Eagle will remain the same.

    This suggestion is made not only to balance out the stats of every type of weapon but to also help the players who do not own Scavenger and can still use these weapons without having to worry about losing ammo)

    Shotguns:
    - Heavy recoil (Not as much as the Moddel)
    - Moderate rate of fire (Slower rate for Moddel and faster for AA12)
    - Increased damage (It's a shotgun. All shotguns are supposed to deal a great amount of damage)
    - Expanded range(At least 7-8 blocks for every shotgun)
    - 0.5 seconds to reload each shell into the shotgun except AA and Typhoid which both reload like autos
    - Include at least 1.5 stacks of ammo and 2 stacks for AA and Typhoid

    Snipers:
    - Moderate recoil
    - One hit KO damage (It's a sniper. All of them are supposed to be one-shot)
    - Disassembler will still remain it's original damage due to it's immense clip size)

    - Expanded reload ( To counter the 1-KO damage)
    - Extremely slow rate of fire
    - A single stack of ammo

    Automatics:
    - Weak recoil
    - Very little buffs towards each automatic except Lementation and Famas
    - Slight nerf to the Skullcrusher (Damage deals a few more hearts of damage compared to Famas)
    - Buff towards M16
    - 2-3 seconds to reload each automatic
    - At least 15+ blocks of range
    - Rate of fire is kept the same
    - 2 stacks of ammo and 2.5 for the Lementation

    Pistols:
    - No recoil at all (Except for Python to balance out it's damage)
    - 1-2 seconds to reload each pistol (Except the Magnum and Executioner because they reload similiar to shotguns)
    - Usp45, Executioner, and Magnum should get a faster rate of fire
    - Usp gets a damage increase and Exectuioner should deal the same amount of damage as a single Tyhpoid shot)
    - Desert Eagle knockback gets nerfed
    - Each pistol should be able to shoot up to at least 10 blocks (Exectuioner should be able to do at least 8)
    - 2 stacks of ammo included with the pistol (32 x 2 = 64 bullets)

    SMGs:
    - Extremely subtle recoil
    - Nerfs towards each and every SMG weapon except P90 and PP90
    - 1-2.5 seconds of reload
    - Same range as the automatics
    - 3 stacks of ammo for every SMG but 1.5 for P90 and PP90 to balance out their damage

    While this is the end of my idea, I'd like to state that the ammo changes should go only for players who do NOT own Scavenger and the ones who do own it will have their ammo remain the same. It's a good way to balance out the ammo between ones who do and ones who don't have the perk.
     
    • Like Like x 2
  2. Usp45

    Usp45 Well-Known Member

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    Not all snipers should be OSK.
     
    • Agree Agree x 3
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I agree to all but skully, since it is the only reason why I get fine scores. Nerfing a MLG weapon will cause a riot...btw snipers shouldn't be 1-hit entirely. Dragunov and .50 cal should be 2-hit, but MSR could get an ammo buff with longer mag+dmg.
     
  4. BrawlerAce

    BrawlerAce Well-Known Member

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    How much damage? I have a feeling it's going to be a lot, and then there would go the balance.
    Range seems like a good idea.
    Shouldn't bolt action weapons have more recoil than a semi automatic?
    No way... sniper rifles shouldn't OSK. Not even Battlefield, even more realistic than CoD, has it. Why? A sniper shot from a semi automatic weapon wouldn't kill unless it hit in the head or in a lethal area. Plus, what about semi automatic sniper rifles?
    Seems fine, I would have less recoil for the burst weapons. (recoil-wise)
    The range should be at least 75 blocks. I mean, come on.
    No recoil makes it unrealistic. Pistols have small recoil, but it's there.
    The Executioner, Magnum, and Python (revolvers) don't reload like shotguns. You dump the used shells out, put in a new shell case, then you're done.
    The M9 needs a firerate buff, if the USP and Magnum are getting a faster ROF. The Magnum should fire slowly, but do high damage.
    If the USP received a firerate buff, then it wouldn't really need a damage buff.
    The SMGs don't need any type of nerf. They're fine as they are. We don't need another screwup of the SMGs, because I don't need to see another mistake like a P90 with a 40 round magazine.

    I like your ammo ideas, but many of the other ideas are questionable.
     
  5. P_BOMB123

    P_BOMB123 Member

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    Barret should be a one-shot for higher level. Its a freaking 50. Cal. If you get hit by a 50. cal round you're not getting back up.
     
    • Agree Agree x 1
  6. BrawlerAce

    BrawlerAce Well-Known Member

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    I agree. But apparently the idea of a one hit kill weapon for players that are level 16+ was too much for the prestige players.
     
  7. THEBORINGGAME10

    THEBORINGGAME10 Well-Known Member

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    I was loving the idea until you said. SMG's same range as auto. SMG's are close quaternary weapons no long range, other than that love the idea's.
     
  8. chikenanater011

    chikenanater011 Well-Known Member

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    You must be new here, this is minecraft where realism and logic do not exist.
    For all snipers to be 1 hit kills all the time would be really annoying, really don't want recoil to be re added it is just annoying, honestly I don't really think anything really needs changing at the moment besides decreasing reload time for some smg's.
     
  9. Phanta

    Phanta Well-Known Member

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    The recoil would cause a ton of OOM glitching, and waaaaaay more patching would be needed. The damage is pretty fair as it is (with the exception of typhoid and spas24), and I don't think it needs a buff. As for range, I would agree with that, although it should only be around 5-6 blocks. We don't want all shotguns to become moddels.
    OSOK for every sniper is just overpowered. Consider dragunov. One person could rush into a crowded space, spam their semi-auto sniper, then leave with a 7-8 ks. Even a noob without any skill could do that. As for the "expanded reload", a lot of people would be raging if the sniper reload was, say, even twice as long as it is currently. Even with OSOK, it would be far too annoying for them. The same applies for the firerate.
    M16 doesn't need a buff. As a lot of people would say, it's a pretty powerful gun if you can use it right. As for 2-3 second reload, that makes your secondary kind of pointless, doesn't it? You can essentially just keep on firing until your ammo runs out. Also, if we give them that much more ammo, nobody would buy scavenger any more, which is not good.
    1-2 seconds per reload is far to overpowered. It would mean near-continuous firing of your pistols, which can deal quite a bit of damage. I like the firerate increases, although I think magnum just needs a damage increase. Executioner also shouldn't get that much of a range increase. It should only shoot about 5-6 blocks, or else it would become a "mini-moddel".
    SMGs don't need a nerf, I don't think, but the reload time, again, is far too small. As for the range, if it was the same as an automatic, SMGs would be far more powerful than a minigun. It would be like a skullcrusher with the lemantation's firerate. As for 3 stacks of ammo, that's a bit extreme. I think at most, only give them 1.5 stacks.
    Now this part, I like.
     
  10. P_BOMB123

    P_BOMB123 Member

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  11. chikenanater011

    chikenanater011 Well-Known Member

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    So have I, it got nerfed and for a good reason.
    Though I think they probably nerfed it a little too much because it is worse than l118a.
     
    • Disagree Disagree x 1
    #11 chikenanater011, May 12, 2014
    Last edited: May 12, 2014
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