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The LMG

Discussion in 'Ideas' started by AlexMc864, May 28, 2014.

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  1. AlexMc864

    AlexMc864 Well-Known Member

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    So, those of us without scavy know that when you use a gun with low ammo, you are pretty much screwed. The lmg might fix this. Now, before you go spamming the dislike button and the comments saying "The SMG was just added. Why get a new gun so close to the release of SMGs?" Well, read the whole post before you say anything like that. Thank you.

    THE LMG

    The LMG is a slow firerate gun with fairly low damage, but MASSIVE ammo and mid-far range capabilities. This shouldn't be added anytime soon, but maybe with the update after MC-WAR 2.0. This gun is set to be for people who do not have scavy, want a decent automatic gun to try and take care of snipers and other people at longer ranges. The ammo gives you room for high kill streaks, while the low damage and firerate gives others the ability to flank you and kill you if they are at CQB range. Most of the upper level players would prefer a sniper or AR over an LMG because they have scavenger, but it might still be a good alternative to an AR or a SMG due to its range and accuracy. Another downfall of an LMG is the insanely long reload time compared to an AR.

    This is just an idea, and I do not have any gun suggestions as I am horrible at coming up with gun statistics. If anyone has ideas, please post them here.

     
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    #1 AlexMc864, May 28, 2014
    Last edited: May 28, 2014
  2. BrawlerAce

    BrawlerAce Well-Known Member

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    I believe all weapons should have enough ammo to be decently usable. In addition, this really doesn't match what I was thinking that an LMG should be.
    Here's what I think LMGs are (no MC-War balancing yet):
    • Relatively high firerate depending on the SMG
    • High spread when moving
    • Not very useful at medium ranges and beyond
    • Most effective when in the prone position
    • Large magazine, either drum or belt fed
    • Medium recoil
    • Long reload
    Here's what I think the LMGs should be like in MC-War:
    • Firerate of the M4A1, or a 3 tick delay average (depends on the LMG, really)
    • High spread
    • Medium spread when aimed in, makes it useless at long range
    • Slowness 1 when holding a LMG
    • High recoil
    • 6 or 7 second reload
    • Magazine sizes ranging from 100 (most LMGs) to 200 (M249 SAW)
    • Only 1 extra magazine worth of reserve ammo (1/2 magazine for the SAW)
    • 1-3 hearts in damage
    Got any example LMGs?
    Here's what I'm thinking.
    • M249 SAW (high firerate, lower damage, more spread, larger magazine)
    • RPK-74 (low firerate, higher damage, less spread, smaller magazine)
    • RPD (average stats)
     
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  3. MrCowlick

    MrCowlick Well-Known Member

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    Personally, instead of adding new guns to fix the ammo problem we should just give the guns more ammo to start with. This would solve a lot of problems with people wanting to nuke with the automatics and shotguns, but they should not have enough ammo to render scavenger useless.
     
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  4. AlexMc864

    AlexMc864 Well-Known Member

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    If they did this, or made it to where you could buy more ammo for a gun in the shop, that would be great :v.
     
  5. Usp45

    Usp45 Well-Known Member

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    I think @BrawlerAce_ had the best idea for the ammo problem, where all guns would get a load of ammo at the beginning, and then if you were using scavenger, your starting ammo would decrease.
    So with, say the P90:
    Without Scavenger = 50+200
    With Scavenger = 50+14
     
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  6. _GaNeBaL

    _GaNeBaL Active Member

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    I dont get it. You said you think it should be added later AND never in one sentence. (Hue inactive orange)

    Anyway i liek it
     
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  7. chikenanater011

    chikenanater011 Well-Known Member

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    I don't think this should really be added, we already have a ****load of automatics, how many more do we need?
    I think we should be working on adding more pistols than adding more automatics.
     
  8. teawithchoco

    teawithchoco Well-Known Member

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    LMG's in the Call Of Duty series especially in a special mission where you have to use one you can see that it isn't the most powerful weapon, the reload time is ok but even with having a lot of ammo you would be wasting it for long distant shooting by it's damage being low even in close combat. So I think the LMG's are good weapons to add if they are close or realistic.
     
  9. jack_attack153

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    I have personally seen so many suggestions to ending the out off ammo problem. There have been suggestions about new guns and many others. This is a good idea and I would love a new gun, but I think some guns should just start with a little more ammo. For the most part you can at least get an emp with the ammo you have, but some guns eat ammo. I think an LMG would be cool to have but is it the best solution for ammo?
     
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  10. JulienNL

    JulienNL Well-Known Member

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    nice that you had a idea but i dont think its gonne be added to the update
     
  11. EPICTOASTERGUY

    EPICTOASTERGUY Active Member

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    LMG's are support weapons and almost never move and they are high caliber/mm so make it hi damage but make it give u slowness 2 to balance it and relatively long reaload.

    Dry for any typo's using may phone.
     
  12. Karnival

    Karnival Well-Known Member

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    With stopping power on, The LMG would be great in Infected!
     
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  13. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I have always wanted to have a gun like that :V
    +1...


    LMG in action...
     
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