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Buff Flamethrower

Discussion in 'Ideas' started by baden2001, Sep 9, 2013.

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  1. baden2001

    baden2001 Member

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    You guys have made a lot of the newer donor guns and old ones super OP well why not the Flamethrower its now the weakest donor gun and if all the other are OP keep the Flamethrower up to the rest maybe make the Flamethrower shoot fireballs again? Thx for reading this

    Baden2001
     
  2. Audi_

    Audi_ Well-Known Member

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    I agree, make it more accurate would be my suggestion.
     
  3. BallingMC

    BallingMC Well-Known Member

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    A Super mod told me that the nerf with the bullets was temporary wont say who.
     
  4. Audi_

    Audi_ Well-Known Member

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    They did that nerf about a month and a half ago.
     
  5. Darkchaosknight

    Darkchaosknight Well-Known Member

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    They nerfed it as a quick temporary nerf as said in the change log. It should be better soon.
     
  6. Chrono482

    Chrono482 Well-Known Member

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    The flamethrower is weak and not useful for getting kills. But it's insanely fun to run into the enemy's spawn and spam fire everywhere and watch them burn. I always find myself laughing when somebody runs away from me when I set him on fire.
     
  7. booflame

    booflame Well-Known Member

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    Should buff it or at least give it more ammo to make killing more effective, because as it stands now it hardly has any ammo and scavenger only gives you a tiny bit for all the ammo you wasted killing one guy.
     
  8. Darkchaosknight

    Darkchaosknight Well-Known Member

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    Well the minigun shoots 2 shots per round so maybe do that with flamer?
     
  9. Chrono482

    Chrono482 Well-Known Member

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    The minigun shoots 2 per round because it would burn through it's ammo like a mother****er. It's a MINIGUN,
     
  10. Darkchaosknight

    Darkchaosknight Well-Known Member

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    I know. Maybe make it 3 rounds for the gun of it :grinning:
     
  11. linkrock4

    linkrock4 Member

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    Honestly what to do with the flamethrower is make the range bigger by 2 blocks and well it should be pretty good :stuck_out_tongue: Maybe add an effect that fire stays on the ground for 5 seconds where it hit?
     
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