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Idea Humanity Reworking

Discussion in 'MC-WarZ' started by Lunamann, Jul 3, 2014.

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Should Humanity be reworked?

  1. Yes!

    71.4%
  2. No! (Explain plz)

    28.6%
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  1. Lunamann

    Lunamann Member

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    I'm a hero who KOS bandits, but often, I kill a red and they protest about it, saying they're "friendly". When I reply that they're a bandit, often their replies go into the following categories:
    1. "I'm not a bandit"
    2. "I don't want to be a bandit, but everybody attacks me because I'm a bandit. I have to defend myself, right?
    Personally, I don't think self-defense should even count torward humanity. We could use our existing combat tagging system to accomplish this:
    -Combat tagging a non-bandit for no reason lowers your humanity, and combat tagging a bandit raises it
    -Combat tagging someone that has combat tagged someone else raises your humanity (you're defending the one that was combat tagged first)
    -Killing someone that has combat tagged you does nothing torwards humanity (self defense)
    -Killing a nonbandit you combat tagged for no reason lowers your humanity a lot, while killing a bandit or killing someone that combat tagged someone else raises your humanity a lot.

    The amount you get from killing bandits and defending isn't as high as bloodbagging, but this shouldn't matter, since what the change does is it protects noobs who don't want to be bandits but are shoehorned into it by heroes and survivors that attack them- and this would boost the validity of the humanity system.

    EDIT: Penalty for attacking and killing survivors and heroes would be a lot higher than it is now, because now all that's needed is a gamestyle change, not stocking up on bloodbags, to get Hero. This means that being a "blue bandit" would be significantly harder.

    I originally posted this on a post requesting a humanity reset, but reposted as its own thread because in that thread it would likely be ignored.
     
    • Agree Agree x 1
    #1 Lunamann, Jul 3, 2014
    Last edited: Jul 5, 2014
  2. bob8is8cool

    bob8is8cool Well-Known Member

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    I've always had this as one of my problems. I'm in a zone 6 and I have to kill a hero and lower my humanity. This plan works and would be a great fix for this problem.
     
    • Agree Agree x 1
  3. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    I was hero for a looooooong time, and I never encountered any problems. So long as your humanity isn't 5001 and you have bloodbags, you can kill almost as much as you want.
     
  4. Lunamann

    Lunamann Member

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    And that's a problem. Humanity is supposed to be a trustworthy way of seeing how likely someone is to kill you. I was thinking that the new system would implement a bigger penalty for killing without cause to offset the bloodbags. Actual heroes that kill only in self defense or against bandits would stay heroes, while blue bandits would become red bandits.
     
    #4 Lunamann, Jul 5, 2014
    Last edited: Jul 5, 2014
  5. juandavid567

    juandavid567 Member

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    I think this is good cuase one time i had 13000 humanity then a hero and a neutral come to my position and try kill me, the only solution is to kill them, but whe i do i see my stats and i had -30000
     
  6. MR_naenae_1738

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    Humanity means NOTHING in WarZ. Its just easy to be a bandit, and the only benefit of being a hero is a blue name. And usually Heros are LESS Trustworthy than bandits, from what ive seen.
     
  7. Lunamann

    Lunamann Member

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    That's the problem I'm trying to address. It's too easy to be a "blue bandit" and even easier to accidentally be a "freindly red". All too often the only meaning of humanity is something that TRIES to show people what someone's playstyle is and utterly fails. This lends even more credibility to Kill On Sight, because if you can't trust the humanity system, you can't know who's likely to shoot you until either you shot them or they shot you.

    The benefit of the humanity system is supposed to be showing who's likely to attack you and who's not. As of now it doesn't take into account the typical "hero" and "bandit" playstyle.

    A bandit playstyle is usually kill on sight. This includes blue bandits, who probably are part of a team and have someone to bloodbag. The problem with blue bandits is that people look at them, think "Oh, they're heroes, they're safe to be around", turn thier backs, and BLAM. And then they go heal someone up.

    A hero playstyle is a guy who only attacks either bandits or those who attack them, and are likely to want to team. The problem is that retaliation, attacking those who attack them, counts off torwards humanity in the current system, so a lone-wolf 'hero'- often a noob- usually ends up stuck as a friendly red- a guy with abysmal-in-context humanity but the playstyle of a hero. The thing that keeps him as a "bandit" is that now, EVERYONE attacks them on sight because they glance at the color of thier name and think "Oh, he's about to shoot me, better kill him first" and BLAM. Because of this, they have to kill them, and they're forced deeper and deeper into false bandithood.

    The reason the humanity system means nothing is because it is flawed and exploitable.
     
  8. bob8is8cool

    bob8is8cool Well-Known Member

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    I'm a real hero :frowning: I don't kill noobs but give them beans
     
  9. iMacro

    iMacro An Essential Meme Maker (^:

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    To be honest there's not much difference of being a bandit/neutral/hero at all everybody will attack you no matter what colour name you have, so imo na it shouldn't be reworked.
     
  10. Munga

    Munga Well-Known Member

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    I say bandits should need to have a lower humanity to become a bandit, same goes for hero's.
     
  11. Lunamann

    Lunamann Member

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    That's under the system we have now. Because humanity can't be trusted, the only thing one can safely assume is that EVERYONE might be using a bandit playstyle, and that everyone can't be trusted. This leads to the Kill On Sight mentality that is so pervasive in the game.

    And you deserve your status as hero. But a lot of other heroes don't, and a lot of people who claim to be "friendly" are erroneously ranked as bandits.
     
  12. MR_naenae_1738

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    Even with the new system, heros will still attack other heros, no matter what.
     
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