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How would you react if MC-War was balanced?

Discussion in 'Discussion' started by BrawlerAce, Aug 17, 2014.

?

Would you like it if this ever happened to War?

  1. Yes

    13 vote(s)
    35.1%
  2. No

    24 vote(s)
    64.9%
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  1. BrawlerAce

    BrawlerAce Well-Known Member

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    So the main problem with MC-War is how the weapons are unbalanced. The higher tier guns are better, and donor guns of course are pretty much the best. It works for a bit, but then you get a lot of elitism.
    If all the MC-War weapons were balanced, how would you react?
    Basically they can equally counter each other, but they have different stats so that they aren't the same, AKA like CoD.
    This stays faithful to normal MC-War guns, but attempts to balance them and adds some fixes.

    M16 - Everything is the same except damage is 2.5 hearts and the reload is 2.5 seconds
    M4A1 - Firerate of the Lamentation, damage is 2 hearts, 2.75 second reload time, more inaccurate
    AK-47 - Identical, except 3.25 second reload and the damage is 3.5 hearts
    FAMAS - Everything is the same, except for 3 hearts of damage and a reload of 4 seconds
    Lamentation - 50 round magazine, 2 hearts of damage, everything else is the same
    Skullcrusher - 20 round magazine, fully automatic, firerate of the M4, 3 hearts of damage
    L118A - 5 round magazine, bolt action, 0.85 second delay between shots, 5 second reload, 8 hearts of damage, uses 2 ammo
    Dragunov - 10 round magazine, uses 1 ammo
    Barrett - 10 round magazine, semi automatic (still has a small firerate for balancing), 1.25 second delay between shots, 9.5 hearts of damage, uses 2 ammo
    MSR - Identical to the current MSR except damage is 7 hearts and uses 1 ammo
    Isolator - 2 second delay between shots, 2 ammo used, everything else is the same
    Disassembler - Firerate of current Desert Eagle, 4 hearts of damage, a little inaccurate compared to other snipers but also has nice hip accuracy
    M1014 - 1.5 hearts x 8 (12 hearts max), semi automatic, firerate of the current AA-12, 6 round magazine, 4.8 second reload (0.8 seconds per shell)
    SPAS-12 - 2 hearts x 11 (22 hearts max), pump action, more spread, firerate of the current M1014, 4.8 second reload (0.6 seconds per shell)
    AA-12 - 1 heart x 7 (7 hearts max), fully automatic, firerate of current DEagle, 7 round mag, 3.5 second reload, uses 1 ammo
    Model 1887 - 3.5 hearts x 7 (49 hearts max), very short range, very high spread, 4 ammo used per shot
    SPAS-24 - 1.5 hearts x 10 (15 hearts max), high spread, longer range, 0.75 second firing delay, 24 round magazine (yep, a magazine now)
    Typhoid - Identical. For once this gun is quite balanced.
    MAC-10 - 20 round mag, firerate of old P90, 1 heart damage, 3.5 second reload
    MP7 - Use the stats of the current P90 and the reload time of the current MP7
    UMP-45 - 4 hearts of damage, 4.25 second reload, high spread, 25 round magazine
    P90 - 50 round magazine, bad hip accuracy, decent aimed accuracy
    PP90M1 - Old 64 round magazine, good hip accuracy but terrible aimed accuracy, same damage
    USP .45 - In between current DEagle and current Python (firerate), same damage, 2 second reload
    M9 - Python firerate, USP damage, 2.5 second reload
    Magnum - Nerfed firerate (0.7 second delay total), Python damage, 4 second reload
    DEagle - Slower than Python (slightly slower than current AA12), 4.5 hearts of damage, average hip accuracy and current aimed accuracy, 7 round magazine, 4 second reload
    Executioner - RoF of current DEagle, very short range, 2.5 hearts x 5 (12.5 hearts max)
    Python - Take stats of new Magnum, give it a 9 round capacity, and have it reload bullets individually. (no fast loader; 0.5 seconds per bullet (whoo unrealism), total reload time 4.5 seconds)
    Minigun - Give it recoil back and nerf damage to 1 heart x 2 bullets. (it fires 2 bullets at once anyways)
    Flamethrower - Sets people on fire for 2 seconds, but damage is now 1.5 hearts so that it has a good chance of killing.
    LAW - 4 ammo used per shot, one shots with direct hit no matter what, current rocket speed, splash damage does 8 hearts
    Ray Gun - Laser only explodes on impact, 4 second reload, splash damage 6 hearts, smaller blast radius, kills instantly with a headshot otherwise does 3.5 hearts not including splash damage
    Crossbow - Has a reload time of 2.5 seconds
    How would you react? Would you want to play like this? Would it be too boring? Would it be too hard?
    Tell me what you think. Remember, this is a random idea and probably has little to no chance of being added.

    I would like balancing, but something as huge as this is a little much.
    @Pikmin_Hunter
     
    • Like Like x 6
    • Agree Agree x 1
    #1 BrawlerAce, Aug 17, 2014
    Last edited: Aug 17, 2014
  2. Usp45

    Usp45 Well-Known Member

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    I would be actually quite mad and ask for them to nerf/buff the guns gradually.
     
    • Like Like x 2
  3. Spykryo

    Spykryo Well-Known Member

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    • Funny Funny x 3
  4. MrCowlick

    MrCowlick Well-Known Member

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    I would do a dance of joy.
     
    • Dislike Dislike x 2
    • Funny Funny x 1
  5. booflame

    booflame Well-Known Member

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    I am all for gun rebalancing. Although, I highly doubt it would happen instantaneously. Even if they took your suggestions and added them all in today. They still need time to iron out the wrinkles to perfectly balance them. Not saying that is a bad thing, it simple would take a little time to get it to an exact formula. :smile:
     
  6. MemeGodKevin

    MemeGodKevin Well-Known Member

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    I would quit because you nerfed my precious minifun and crossbow

    No, I am all for this, but we would need to change unlock levels, because skully receives a big nerf in my opinion, and it wouldn't make sense for it to be so hard to unlock
     
    • Dislike Dislike x 1
  7. blankbots

    blankbots Well-Known Member

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    • Funny Funny x 5
    • Agree Agree x 1
  8. Pegleg98

    Pegleg98 Well-Known Member

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    That's a big "what if" :V

    If this did happen, I'd be speechless for days.
     
    • Like Like x 1
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  9. kjhgamer

    kjhgamer Well-Known Member

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    Here is how I see most guns


    Automatics
    All the automatics are capable of taking out multiple opponents easily. So if they are all OP then its not a matter if any of them are under powered, its just a matter of which ones are more OP.

    M16, M4A1, AK47 < FAMAS, Lamentation, Skullcrusher


    Shotguns
    All of the shotguns are pretty underpowered, yet not so underpowered if you look at it from a different point of view. They are all capable of one shotting a person with regular armor, the key is how close you are. The Spas12, M1014, Spas24 and AA12 suffer from MC-War's adapted playing style. Most players are smart enough to keep away enemies that are less than 5 blocks of range from them. The only sh0tguns that are still capable of eliminating enemies that are more than 5 blocks away without putting the user at risk are, the Model1887 and Typhoid.


    Sniper Rifles
    In my opinion, when used properly, almost any sniper rifle can be deadly. All sniper rifles have the capability of one shotting any opponent, even if they are wearing super-armor. The key is head-shots. The L118a and Barret are nearly identical, the only difference is the overall ammo. To balance it out the change would have to be minimal, considering the barret is still only a level 16 weapon. Possibly the barret could have an ammo buff of 16-32 bullets, or the damage can be increased slightly. The MSR, Isolator and Disassembler, however, have a major advantage if the key technique is used properly. The isolator is known for its ability to one shot any player to the body, that is not using special armor. The MSR and Disassembler however, have significantly faster fire-rate than all other snipers, along with a short reload time. If someone takes advantage of these gun's headshot ability, they can easily take out crowds of people, quickly and swiftly. Currently I find the snipers balanced, but one suggestion I have had for months to equalize the lower level snipers was the following. The L118a and Draganuv are both level 10- weapons. They deserve to keep their ability to one shot people to the head, however I find it incredibly OP that a person with a lucky headshot can instantly kill a person in super-armor with just the L118a. With that being said I think the super-armor should be impervious to a head shot from the L118a and Draganuv, leaving a player in super-armor with a direct head shot at 3 hearts.


    Pistols
    Pistols have always been unbalanced, but in a way it was for the better. Most primary weapons are strong, therefore combined with a strong pistol would be a deadly combo. Although it is hard for low leveled players when they fight against high leveled players, you have to remember who worked hard for what they have unlocked. It just doesn't seem right for a level 1 player to log on for the first time and be evenly matched with a well prestiged 50-60+ player. With that being said, I think the lower leveled pistols should keep their insufficient damage, it makes leveling up more desirable. The desert eagle is perfectly balanced in correspondence with the python. While the python can one shot to the head, the desert eagle can shoot faster, making it easier to land more shots. While the python deals more damage, the desert eagle is more accurate, scoped or not, making it easier to land, say, a headshot and a body shot, likely killing the enemy, just like the python would to the body. The executioner is perfectly balanced since in order for it to work effectively, you must be very close to your enemy. Good for uses with primaries that require more precision. The only suggestion I have for balancing pistols is to lower the possibility or damage of getting an instant kill with a python head shot.

    SMGs
    The thing about the SMGs is that they are all basically the same. If they did different damages, they would be more balanced, but from what I recall, they are all the same, for the exception of their ammo clips. Also, the accuracy slightly differentiates on some of the SMGs but not significantly.
     
    • Agree Agree x 7
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  10. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    I would like this. Mc war is unbalanced. Though people might hate it at first, DEAL WITH IT!
     
    • Agree Agree x 2
  11. SamRVCA

    SamRVCA Active Member

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    I find that the rebalancing would benefit more the lower level players and the top players would be frustrated about not having a gun that is superior than the lower level players. Then again, this is my opinion.
     
    • Agree Agree x 1
  12. Dathamier

    Dathamier Well-Known Member

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    As long as those pesky other guns that keep killing me get these massive nerfs and I'm just sitting here with my hyper firerate dissassembler I will be a happy man
    Just saying, the 'balance' of that one gun would make it a headshot BEAST
    Python on steroids man
     
  13. ItsGoldNotBudder

    ItsGoldNotBudder Active Member

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    I would agree that the elite guns need to be more balanced with the normal guns, but not the donor guns, if they are balanced, who would donate? Maybe a minor nerf to the donor guns, but not a major one.
     
    • Agree Agree x 1
  14. Wolfasa

    Wolfasa Well-Known Member

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    I think the shotguns need a big boost across the board, same with the SMG's, the M16 needs to be better (Heck, it's what the SEAL's use, at least make it higher than the M4A1, which it is better than IMO), and the snipers should be something to aim for, since IMO they are perfect, besides maybe the Barrett.
     
    • Agree Agree x 1
  15. ILGC_Pineapple

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    The only problem is the recoil on the mini, they took that out in the first place to stop ppl from getting to places that were two and a half blocks high, sometimes allowing them to leave the map. Otherwise it's okay. Nuking will now be alot harder, but I for one think that this would be nicer on non prestiges. Two thumb up! @BrawlerAce_
     
  16. BrawlerAce

    BrawlerAce Well-Known Member

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    The recoil broke with the SMG update -- normally when you're in midair the recoil would pull you down, making it impossible to get OOM.
    This was intended to make killstreaks harder to get, as they're so easy to get right now.
    But yeah, just discussion, not a server idea ^_^
     
    • Like Like x 1
  17. ItsGoldNotBudder

    ItsGoldNotBudder Active Member

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    So today i was playing tdm, and I kept getting chain killed by someone with a skull crusher, I couldn't even get any kills. i think that snipers need to be more balanced.
     
    • Agree Agree x 1
  18. Krcoon

    Krcoon Well-Known Member

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    McWar...
    Balanced?
    [​IMG]
     
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    • Agree Agree x 1
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  19. Jared252525

    Jared252525 Well-Known Member

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    There would be no incentive to play more and level up and mc-war would be less popular.
     
    • Agree Agree x 5
    • Disagree Disagree x 2
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  20. ItsGoldNotBudder

    ItsGoldNotBudder Active Member

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    FALSE! People would play to rank-up, but it is still fun, it isn't fair to players who don't have elite guns, and they will have a major drop in players if it isn't fair. I also think that the minigun needs alot more ammo, you go through 64 shots too quickly
     
    • Disagree Disagree x 3
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