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Assassin's Creed Server

Discussion in 'Suggestions / Ideas' started by creeper539, Sep 17, 2014.

?

Add Assassin's Creed Server to MC-Brawl?

  1. Yes +1

    6 vote(s)
    46.2%
  2. Maybe +0

    5 vote(s)
    38.5%
  3. No -1

    2 vote(s)
    15.4%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. creeper539

    creeper539 Member

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    Apr 25, 2014
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    +11
    Hey Brawlers, creeper539 here! I was playing Assassin's Creed 3 the other day on the xbox360 and I wondered to myself... Hmmmmm, I pretty much stopped playing Minecraft and think it is stupid, but I might actually start playing for a little while again if they add in an Assassin's Creed Server. Wouldn't that be fun? I know MC-Brawl has CoD, and DayZ, and Mario etc. but why not add another popular game franchise to make Brawl grow? Down below I will list my thoughts about this idea.

    GAMEPLAY:

    So, I was thinking for the gameplay there would be different targets around the map to assassinate. (Or in Minecraft, they'd be armored zombies with a 'Templar' name tag above them) Also, this would be a co-op situation except for the fact that everyone has a different target. Since ACUnity is almost out with the new co-op brotherhood missions, I have decided to implement this into my idea. Also, since ACRogue is coming out, there will be an option to do a mission alone, but playing as a templar with more advanced weapons.

    SERVERS:

    I think that if this idea gets implemented that there would be 6-12 servers online at once. Within each server, there would be a player max of 10 so it wouldn't get too confusing and mixed up. Also, there would be Templars assigned to people so no one would be all like, "Wow, killstealer much?" and get pissed off, rage, and then leave.

    MAPS:

    So within the number of servers, there would be a number game theme. (For instance, server 1 would be themed as an Assassin's Creed 4 Havana Map, or server 4 would be themed as an Assassin' Creed 3 Boston Map, no specific order)

    This is all I have to say for now, but I'll be needing feedback! Thanks, bye! :grinning:
     
    • Neutral Neutral x 1
    #1 creeper539, Sep 17, 2014
    Last edited: Sep 25, 2014
  2. Romkelolol

    Romkelolol Well-Known Member

    Joined:
    Oct 13, 2013
    Messages:
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    the idea seems good.
    but we need some more details.
    what type of weapons are there? what are the goals? are there any special things that can be donated (cosmetic things only). i'd say this is a good idea, just put some more time in adding ideas and i will give it a +1
    for now +0
     
  3. Greedy_Bee

    Greedy_Bee Well-Known Member

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    Aug 3, 2013
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    I honestly just don't feel as though Assassins Creed is something that would work well within the mechanics within minecraft without it being just pure parkour, just my opinion, also, if you could actually elaborate as to how you think this could possibly work and give us a better idea of your suggestion other than "TOPIC! MAKE NOW! KTHX!", then that would at least give us a tad bit more to discuss.
     
    • Agree Agree x 1
  4. teawithchoco

    teawithchoco Well-Known Member

    Joined:
    Aug 19, 2013
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    Well being a fan of the franchise I would say yes but that sort of game wouldn't go well with minecraft, killing zombies would be boring. Why not choose if you want to be a Templar or a Assassin ?
     
    • Agree Agree x 2
  5. GENERAL_UNICORN

    GENERAL_UNICORN Active Member

    Joined:
    Aug 8, 2014
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    It could be added to G-mod somehow.

    It can be a little like war where you level up and can buy weapons but i think there shouldnt be too many lvls and turn into something that takes a long time to get the top stuff and also maybe a WHEEL of chance thing that cost something and is the only way to get the top weapons or swords and whatever creed has.
     
  6. stork12345678

    stork12345678 Well-Known Member

    Joined:
    Apr 1, 2014
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    +70
    its basically minecraft murderer where the npc's are the civilians and everybody else is the murderer

    -1 for now there could be a better goal

    i understand this is what its like in real assassins creed but we have minecraft murderer witch is nearly the same

    i would suggest it be like assassin's creed unity where there is more co op involved and be more like a wave campaign
     
    • Disagree Disagree x 2
    • Agree Agree x 1
  7. creeper539

    creeper539 Member

    Joined:
    Apr 25, 2014
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    +11
    To all the comments out there, this thread is a W.I.P. and BTW @stork12345678 ,that's not a bad idea if there was a 4 person Co-Op like in Unity :grinning:

    EDIT: Now able to play with up to four players and can choose to be a templar...
     
  8. porker5

    porker5 Active Member

    Joined:
    Aug 6, 2014
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    +22
    What if your targets were other players?
    Not zombies..
    But I guess that would be a problem if nobody was on.. Hmm
     
  9. StubbyGB

    StubbyGB Active Member

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    I don't play assassin's creed, but i have seen other people play it. So all my stuff might be wrong but please don't be too harsh.

    In assassin's creed there is some parkour and this you can fall into (AKA carts of hay), that could be cool to add: use hay bales (like the game) to make it so u take less dmg.
    If you make the maps in 1.8 you could use hidden slime blocks to get onto the top of buildings. (that's not really to do with the game...)
     
    • Agree Agree x 1
  10. creeper539

    creeper539 Member

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    Oh yeah, I forgot to say that... I am not hating because you have very good knowledge of the franchise already! XD The highest buildings should let you save your process by synchronizing from a high vantage point. After syncing, there will be a bale of hay waiting to be leapt into where you'll take no damage! Thanks for the reminder! :grinning:
     
  11. StubbyGB

    StubbyGB Active Member

    Joined:
    Jul 25, 2014
    Messages:
    228
    Ratings:
    +16
    thx, all that was from watching game theory on youtube :stuck_out_tongue:
     
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