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[Recoil] Skullcrusher.

Discussion in 'Ideas' started by SoMuchWinning, Oct 9, 2014.

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  1. SoMuchWinning

    SoMuchWinning Well-Known Member

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    The recoil should be reduced. Now it's even further away from CoD.
    Sorry Brawler, should had checked the recoil first.

    I certainly understand that this gun is unbalanced, but just simply disable jump shooting. Otherwise it's not similar to Call of Duty. Our server is based off of it. I may get hate, but Battlefield is the franchise with more recoil, not CoD.
     
    • Agree Agree x 1
  2. Audi_

    Audi_ Well-Known Member

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    I agree with this in a way. I think that the recoil should be reduced, however, only very little. I would say maybe decrease it by 0.1 - 0.3, but not anymore than that.
     
    • Agree Agree x 1
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    It should be a very little amount, since burst weapons with recoil are terrible. I tested Famas on my alt, I hated it. I certainly agree.
     
  4. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    As taken from brawler's thread on recoil changes.
     
  5. Audi_

    Audi_ Well-Known Member

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    Didn't know that. Therefore, I would lower it by 0.01 if not lower.
     
  6. BrawlerAce

    BrawlerAce Well-Known Member

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    It used to be 0.07 but it was decreased to 0.55.
    I would have to disagree with this simply because of the high stopping power.
    If the recoil is low enough you can easily jump shoot, and the recoil was added to keep the Skullcrusher kinda balanced.
    To be honest I'd rather not see the return of classic Skullcrusher jumping, it's really quite annoying and when you think about it, it can be deemed as cheap.
    Besides the Skullcrusher was never meant to be in CoD multiplayer. I'm sure it would receive extra recoil if it kept that high damage and stuff (if in MP). I knew previously that it had low recoil, but yeah....

    I'd much rather see a Battlefield/CoD style alternative where your accuracy plummets if you jump while shooting. Then jump shooting could be balanced.
     
  7. SuperEpps22556

    SuperEpps22556 Well-Known Member

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    Aren't recoils still being worked out?
     
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  8. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Then maybe remove jump shooting?
     
    • Disagree Disagree x 2
  9. Dathamier

    Dathamier Well-Known Member

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    I don't see a problem
    Really I dont. Also, to that rediculousness up there, you all need to calm down, all of the high level players that rely on "overpowered" guns are quite easily dispatched by a quick bullet between the eyes. It doesn't really matter what you're holding if you're dead huh? But in all seriousness. I take mc-war way to far most of the time, however, even I don't freak out becuase MINECRAFT call of duty is enough like the game it was fashioned in the likeness of
    So everyone calm down, take a step back, and understand that minecraft call of duty is not bound in chains to the call of duty franchise
     
  10. BrawlerAce

    BrawlerAce Well-Known Member

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    Jump shooting is still a viable option, and I use it on several occasions. It's not impossible after all.
    Since this is a CoD themed server, I still think jump shooting should be kept, since I believe you can shoot while jumping in CoD, with a drop in accuracy. Correct me if I'm wrong, of course.
     
  11. aimmal

    aimmal Active Member

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    I think recoil is fine right now. As others say we need to get used to it. But putting in less recoil... YES please
     
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  12. radkitfisto

    radkitfisto Active Member

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    0.07 to 0.55 isnt decreasing. its increasing.
     
    • Agree Agree x 1
  13. BrawlerAce

    BrawlerAce Well-Known Member

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    *0.055 my bad
     
  14. radkitfisto

    radkitfisto Active Member

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    I like the recoil, it makes the game more realistic/fun. Before when you could just sprint forward with the minigun, it was really stupid. I think re-adding recoil was for the best.
     
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