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Perks In Mc-War?

Discussion in 'Ideas' started by Eso, Nov 28, 2014.

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  1. Eso

    Eso Blow My High (Members Only)

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    I had another idea for war that I thought would make the game 10x more fun! In War when a player chooses their load out they have the option of adding 2 guns, a primary and secondary, and have the choice too equip lethals and taticals. Well I thought it would be a great idea if we could add perks to our classes aswell! As a player levels up they unlock different perks that they can buy with credits, that will give them small bonuses in-game. Here are some ideas for different perks I had!

    Flak Jacket: Makes player immune to explosives or explosives do less damage to the player.

    Marathon: Allows the player to sprint for longer distances.

    Scavenger: The player receives bonus ammo for every kill they get.

    Light weight: allows the player to move a little bit faster in game (so they would receive the effect speed 1).

    Hard wire: Players are immune to taticals and emps

    Sleight of Hand: players reload guns faster

    These are just a few ideas I had feel free to share any ideas you have for perks.
     
  2. Audi_

    Audi_ Well-Known Member

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    We already have perks available to buy at our buycraft here.
    But I quite like the sound of the hardwire perk.
     
    • Agree Agree x 1
    #2 Audi_, Nov 28, 2014
    Last edited: Nov 28, 2014
  3. IronRaven

    IronRaven Well-Known Member

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    We already have all of these perks except hard wire. It might need tweaking, but the idea is interesting.
     
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Are you suggesting something that has already been implemented?
     
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  5. BrawlerAce

    BrawlerAce Well-Known Member

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    Only parts that aren't already added:
    All other perks suggested are ingame already (as donor items). I kind of want to see perks bought with credits, but then donations would be limited since you don't need to donate to get perks.
     
  6. Eso

    Eso Blow My High (Members Only)

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    Yes the only reason I'm suggesting this is because I want people to be able to unlock them without having to buy them so the game is more like call of duty. And I wanted to see what other perks people would come up with.
     
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  7. Audi_

    Audi_ Well-Known Member

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    The thing is though, is that the EULA isn't in place yet, and to keep the servers running, we need to get money and the most common thing bought in the shop is perks, and it would be a pretty bad loss if we were to remove it from the buycraft and let people buy them with credits.
     
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  8. Eso

    Eso Blow My High (Members Only)

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    here is another perk that could be added-

    Overkill: You can hold 2 primary weapons by replacing your secondary weapon with another primary weapon

    I understand that, that's why I was thinking you could take the least popular perks maybe the first 2 and allow players too unlock them.

    But I do understand that the perks are a big part of buy craft so this idea may not happen.
     
  9. BrawlerAce

    BrawlerAce Well-Known Member

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    Overkill would be OP, since you could take the most OP weapons in the game and combine them.
     
  10. Eso

    Eso Blow My High (Members Only)

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    That is true maybe you could limit overkill to some the weaker guns?

    But that would probably be hard or impossible to code...

    Or maybe the a perk called extended mags where your magazines hold more ammo in them?
     
  11. Emperor_Creeper

    Emperor_Creeper Well-Known Member

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    I like the concept of free perks that are earned.

    Hardwired sounds like a cool idea.

    The delicate balance is maybe beefing up some perks like Juggernaut to make them more desirable so people buy them.

    Cool concepts!

     
  12. Usp45

    Usp45 Well-Known Member

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    It's a better idea to make an idea about somehow balancing the OP MVP crap in WarZ.
     
  13. EternalParty7

    EternalParty7 Active Member

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    You can't really make the perks available with credits, as the server would lose a lot of money. But as in one of my former posts, you should be able to choose one or two perks when you get to a certain level, say 100+ for example. Same thing for a donor weapon, you can choose one or two when you reach level 100+. I like the hardwire perk. Idk about the Overkill perk though. That would be very OP. ESPECIALLY for donors, combining the CBOW and Raygun would be a very OP combo.
     
    • Agree Agree x 1
  14. Algelier

    Algelier Former Staff Member.

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    There are already this and the perk "Hard wire" is a little OP. For example:
    A men nukes in team red; A player emps in team blue, If he has this perk, he can nuke with no restrictions.
     
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