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Clan huts

Discussion in 'Ideas' started by HaThisNamesTaken, Dec 29, 2014.

?

Do you like clan huts?

  1. Yes

    0 vote(s)
    0.0%
  2. Needs tweaking

    1 vote(s)
    50.0%
  3. No

    1 vote(s)
    50.0%
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  1. HaThisNamesTaken

    HaThisNamesTaken Well-Known Member

    Joined:
    Sep 1, 2014
    Messages:
    698
    Ratings:
    +150
    Hello, Enderputty here.
    I have an odd idea, Clan Huts!
    This will create more teamwork, more trusting in clans, and more meaning.

    Clan huts:
    Price: clan owners must pay a whopping 10k credits for a clan hut, and have at least 50 members.
    Once the Clan hut is bought, you can use a command called /clan home
    This teleports you to a new place where a small building/hut is made. Here, clan members can trade and give credits, guns, perks and lethal/tacricals at any exchange.

    Players within the clan can now help each other with credits, but there are more things besides a trade station.

    The clan owner can place signs with tips and announcements within the clan, such as:
    "Enderputty will be away for a few days" or "congrats to everyone, we hit 200 members"

    Also, members can help the clan owner to purchase a boost.
    If you or your clan pitches in 25k credits, you will get diffrent boosts.
    Costs:
    30,000 credits for strength 1 during games
    30,000 credits for double xp unlocked
    5,000 credits for double xp for 12 hours (must be unlocked)
    100,000 credits for every member in the clan for a $5 donator item (new members will not recieve this)
    These give non donators a chance to get donation items, along with help of good souls.
    This trade system is a small bank, members can all pitch in money for a certain buff, but cannot take out more money than they put in. Every time a member puts in money, the closer everyone in the clan is to getting a boost.

    Clan organization:
    Clan owners can also get the heads of moderators within the clan, also with notable players not liked within the clan. This helps clan owners find mischief within the clan, such as immature moderators kicking other mods. The clan owner can see all mods, and so can members. This will help new members learn more about the clan, and thier members/skill.

    Larger clan hut:
    A larger clan building can be bought with 10,000 credits per extra 10x10 area added to the clan hut.
    A test range is also able to be bought and allows members to test guns on mobs, and this DOES NOT NEED REDSTONE unlike the "gone" one at spawn.
    To test guns that you do not own, you can simply purchase this option for 5,000 credits. *note this has to be bought by the player HIM/HERself, and only applies to him/her. This allowed people to test out donor weapons if they are considering in donating, but don't know what to get.


    So, what do you guys think about clan huts? Please post your opinion down below with reasons.
     
  2. SoMuchWinning

    SoMuchWinning Well-Known Member

    Joined:
    Nov 17, 2013
    Messages:
    6,462
    Ratings:
    +1,568
    I'll go with no.
    These are pretty unnecessary and coding then will delay the update.
    Plus this was never featured in the Call of Duty.
     
    • Agree Agree x 1
  3. pyphy

    pyphy Well-Known Member

    Joined:
    Aug 14, 2013
    Messages:
    230
    Ratings:
    +51
    This would be unfair because of people like me, Queen_Shine, and booflame whom have 200k+ credits (MVP OP)
     
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