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New Category—Machine Pistols

Discussion in 'Ideas' started by Skilled_Builder, Jan 15, 2015.

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  1. Skilled_Builder

    Skilled_Builder Active Member

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    Among many of the requests for new weapons on MC-War, I have a high doubt this will be accepted. However, I would like to input my idea for some degree of consideration:

    Machine pistols, a classification of gun in the Modern Warfare series, are perhaps one of the most unique sets of guns. Machine pistols provide a powerful yet balance secondary as an alternative to a standard semi-automatic pistol, and and have its disadvantages and advantages over one. Like a SMG, these guns provide an automatic fire rate along with an increased ammo capacity. However, to counter this, these machine pistols lack in a high auto fire rate and low accuracy as well as a higher recoil. Also, MPs feature a low damage, lower than all of the pistols and a majority of the machine guns. Finally, considering their low caliber and damage, these guns should not have any damage multipliers so they can not be favorable over pistols. Anyways, with the high fire rate and low reload time along with substantial range, these guns are pretty good. Here are my suggestions for what these guns could be:

    Level 15+: PP2000
    Fire rate: 400 RPM
    Fire mode: Fully automatic
    Reload time: 2 seconds
    Magazine size: 20+30
    Damage: 12
    Recoil: 0.6
    Range: 30
    Hip accuracy: 0.5
    Aimed accuracy: 1.0
    Image and information: http://callofduty.wikia.com/wiki/PP2000

    Level 25+: G-18
    Fire rate: 450 RPM
    Fire mode: Fully automatic
    Reload time: 4 seconds
    Magazine size: 30+30
    Damage: 10
    Recoil: 0.7
    Range: 40
    Hip accuracy: 0.4
    Aimed accuracy: 2.0
    Image and information: http://callofduty.wikia.com/wiki/G18

    Level 35+: PDW
    Fire rate: 350 RPM (per burst)
    Fire mode: 3 round burst
    Time between burst: 0.8 seconds
    Reload time: 3 seconds
    Magazine size: 15+15
    Damage: 18
    Recoil: 2.0
    Range: 35
    Hip accuracy: 0.4
    Aimed accuracy: 1.5
    Image and information: http://callofduty.wikia.com/wiki/PDW

    Level 45+: FMG 6
    Fire rate: 500 RPM
    Fire mode: Fully automatic
    Reload time: 5 seconds
    Magazine size: 33+31
    Damage: 10
    Recoil: 1.0
    Range: 35
    Hip accuracy: 1.0
    Aimed accuracy: 1.0
    Image and information: http://callofduty.wikia.com/wiki/FMG9

    Level 55+: CZ Skorpion
    Fire rate: 300 RPM
    Fire mode: Fully automatic
    Reload time: 2 seconds
    Magazine size: 20+20
    Damage: 15
    Recoil: 1.5
    Range: 45
    Hip accuracy: 0.5
    Aimed accuracy: 1.5
    Image and information: http://callofduty.wikia.com/wiki/Skorpion
     
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  2. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Machine pistols are SMGs.
    4 out 5 weapons you suggested are SMGs both in IRL and CoD.
     
    • Agree Agree x 2
    #2 SoMuchWinning, Jan 15, 2015
    Last edited: Jan 15, 2015
  3. F1r3tar

    F1r3tar Highly Established Member

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    SMGs are primaries, machine pistols are secondaries. Honestly, I think he's made some pretty nice suggestions. The damage to firerate ratio seems well balanced too.
     
    • Agree Agree x 3
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Machine pistols are the same pistols, plus 3-4 weapons he suggested are indeed sub-machine guns in the actual Call of Duty. Glock 18 is a fully automatic pistol with nothing big about it. Feel free to check the wiki for those weapons.
     
    • Agree Agree x 1
  5. Neptunide

    Neptunide This is my Smurf Account

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    This is an amazing idea. Similar to SMGs, more balanced, secondary-weapon. Overall, super creative and interesting idea.
    I am going to copy/paste the gun info you put in and rewrite it as if it were in MC-War's gun plugin's config. I will not redistribute the plugin to anyone.
    ! All credit on the idea of these Machine Pistols goes to Skilled_Miner !
    #Config starts below.
    gunName=&ePP2000
    gunType=?
    ammoType=318
    ammoAmtNeeded=1
    bulletDelayTime=2
    reloadType=NORMAL
    roundsPerBurst=1
    bulletsPerClick=1
    gunDamage=3 #<----- Due to the gun's massive fire-rate, this amount of damage could possibly balance with it.
    armorPenetration=0
    maxDistance=30 #<----- The range of this weapon is similar to most shotguns. To me, it seems like this is too low.
    bulletSpeed=3
    accuracy=0.079 #<----- You wrote the accuracy backwards. Here, it is correct. As the number is closer to 0, it is more accurate.
    accuracy_aimed=0.05 #<----- I suggest that you buff the accuracy a bit. At 0.1, the gun's bullet spread is similar to a shotgun.
    accuracy_crouched=0.07
    recoil=0.6 #<----- I suggest that you lower the recoil of this gun. This amount of recoil will be crazy at this fire-rate.
    knockback=0
    canAimLeft=true
    canAimRight=false
    canHeadshot=true
    canShootLeft=false
    canShootRight=true
    explodeRadius=0
    explosionDamage=0
    fireRadius=0
    outOfAmmoMessage=Out Of Ammo!
    permissionMessage=&cYou do not have permission to fire this gun!
    needsPermission=? #<----- I do not know if MC-War uses gun permissions. If so, they can change this.
    bulletType=SNOWBALL
    gunSound=skeleton_hurt,zombie_wood,ghast_fireball
    hasSmokeTrail=false
    gunVolume=1
    hasClip=true
    maxClipSize=50 #<----- Please inform me if I did this correctly. Is the clip size 50, or is it supposed to be 20-30 rounds?
    reloadGunOnDrop=true
    reloadTime=40 #<----- I suggest that you buff the reload time. It is very low, lower than any current MC-War gun.
    localGunSound=false


    I will only configure the first weapon for now. I do not own MC-War's plugin and take no credit in development. I found the plugin on a foreign website and taught myself to understand the configuration. I will not redistribute the plugin to any client or server. Please message me if you have any questions regarding how I translated the info given to the config.
    Thank you!
    -Zippyx17
     
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  6. lilmatsko

    lilmatsko Warz Noob

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    "Needs permission" means that u need Operator to use the gun or not.
     
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  7. NMHRODMAN1SBEST

    NMHRODMAN1SBEST WarZ | Ex Staff

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    These pistols would provide a change in the secondary weapons. Good to pair with SMG's too. Great idea.
     
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  8. Neptunide

    Neptunide This is my Smurf Account

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    Alright, thanks!
     
  9. Elkus

    Elkus Active Member

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    This idea is great! An automatic pistol would be great if you got caught in a pinch and needed to knock back a couple enemies for a quick recovery. I would so want to see this in a coming War update. :smile:
     
    • Agree Agree x 1
  10. Skilled_Builder

    Skilled_Builder Active Member

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    @Credo007lv
    Look here, this is how it is in Call of Duty:
    http://callofduty.wikia.com/wiki/Machine_Pistol

    Machine pistols are also usually classified by their short barrel and similar size to that off a traditional pistol. In this sense, all these guns qualify for the title. Yes, they are all SMGs in some sense, but you are missing the point that machine pistols are smaller than traditional SMGs.
     
  11. SoMuchWinning

    SoMuchWinning Well-Known Member

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    This only happened during MW2&3, while they simply now count as pistols. I think that this would also unbalance the game because fully automatic weapons are far more superior than the usual weapons as well, especially with a rate of fire that is higher than majority of those that our assault rifles have.
    I'd rather have a new secondary or two instead of a whole new weapon class. Plus they are indeed considered as 'secondaries' because of a slot. This defeats the purpose of having machine pistols as of whole. Since they would go into the same slot as our current sidearms, they would be considered as handguns/pistols. Plus there wouldn't be a big difference between our current secondaries, as the only thing that it (machine pistol class) changes are stats.
     
  12. Skilled_Builder

    Skilled_Builder Active Member

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    You don't understand. Machine pistols would be their own group of secondary, like it is in Call of Duty, and would be selected in a similar way to how primaries are selected. Also, with all the secondaries already assigned, it would be literally impossible to squeeze these guns, or any new guns in their. On top of that, I doubt it is really hard to make another group of weapons, as it's literally the same code with some changed variables and assignments. Additionally, I would like to instate that MC-War is dominantly based off of MW3 with its weapon types, meaning a machine pistol weapon class would be nothing less than appropriate. Finally, I would like to state that these machine pistols are extremely underpowered compared to the semi-automatics of MC-War, some having a third or a fourth of the damage of their corresponding tier of pistol. So no, it is not exactly favorable. You are also missing the point that this type of gun is meant to have a high rate of fire for a secondary, at the cost of having the lowest damage of all the weapons in the game. So yeah, this would not be over powering other assault rifles.
     
  13. NathanDrake

    NathanDrake Well-Known Member

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    I love fully auto pistols +1
     
  14. teawithchoco

    teawithchoco Well-Known Member

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    If this is becoming a debate on what is a machine pistol then for me it is a pistol. I played MW3 and Black Oops 2 and I both of those games there was't a sun category for different type of guns ( correct me if I'm wrong )
     
  15. NathanDrake

    NathanDrake Well-Known Member

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    You did a little oopsy on black oops
     
  16. Skilled_Builder

    Skilled_Builder Active Member

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    @teawithchoco
    There is still a machine pistol class in MW3, and because these guns add a unique twist to the game, why not make a second choice for a secondary?
     
  17. teawithchoco

    teawithchoco Well-Known Member

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    What do you mean by a second choice ? Akimbo gun style or having a MP as your secondary ?
     
  18. stork12345678

    stork12345678 Well-Known Member

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    You know 100% nothing about guns, there is no category of "machine pistols" these guns are still considered handguns or pistols (whatever you want to call it) "machine pistol" probably turn into a word because of confusion between a very small smg or a hand gun that fires fast.
     
  19. Skilled_Builder

    Skilled_Builder Active Member

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    No, Machine Pistols are simply defined as a gun that is a pistol caliber and can fire automatically. Even though their action is automatic and they do fire similar cartridges to SMGs, SMGs are carbines and are usually larger than that of a traditional pistol. In the case of automatic firing pistols such as those above, the size is similar to that of a pistol and, except for the Skorpion, has a magazine in the grip similar to the construction of the pistol. Also, machine pistols are not like SMGs in the fact that they are compact with a much shorter barrel. As shown in my statistics, this makes the gun more inaccurate than a traditional SMG.

    Finally, this pretty much like saying sniper rifles shouldn't be added because they are just assault rifles with higher damage. Machine pistols are just a type of pistol, but are very different in their capabilities. There is a much bigger difference, and I know much more about guns than you.
     
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  20. stork12345678

    stork12345678 Well-Known Member

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    They fire a small cartridge held by a similar magazine, its either smg or handgun theres no "machine pistol" a weapon is not classified by the cartridge fired.

    p.s. its spelled scorpion skorpion
     
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