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Some Tweaks in Infect for 2.0

Discussion in 'Discussion' started by Andont, May 5, 2015.

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Which idea(s) do you like best?

  1. 1

    0 vote(s)
    0.0%
  2. 2

    0 vote(s)
    0.0%
  3. 3

    2 vote(s)
    33.3%
  4. 1+2

    1 vote(s)
    16.7%
  5. 1+3

    1 vote(s)
    16.7%
  6. 2+3

    1 vote(s)
    16.7%
  7. All

    1 vote(s)
    16.7%
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  1. DenMik122

    DenMik122 Well-Known Member

    Joined:
    May 9, 2014
    Messages:
    267
    Ratings:
    +49
    I don't think we should change infect very much. Only that zombies get 2 kills instead of 3. Rayguns and their power is totally fine
     
    • Agree Agree x 1
  2. Andont

    Andont Well-Known Member

    Joined:
    Sep 25, 2014
    Messages:
    613
    Ratings:
    +261
    Infect isn't zombies.
     
  3. daniellazer2902

    daniellazer2902 Well-Known Member

    Joined:
    Aug 17, 2013
    Messages:
    489
    Ratings:
    +130
    Yeah but there so much players who exploit it to boost their kills/kdr and make kills so easily with grenade and c4 :V
    That why i think it's would be better to back it to 2kills.
     
  4. Algelier

    Algelier Former Staff Member.

    Joined:
    Sep 29, 2013
    Messages:
    1,811
    Ratings:
    +1,108
    Uhm...
    When I was writing this post, I didn't really think about the C4 and grenades users...
    What I meant is that the zombie should have a little xp boost. But not necessary 3.
    As you said, 2 should be the best.
     
  5. poaches

    poaches Well-Known Member

    Joined:
    Aug 16, 2013
    Messages:
    1,709
    Ratings:
    +493
    I agree with most of these, but I do not think infected should be granted normal health.
     
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