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HG Kit rewards

Discussion in 'Hardcore Games' started by TheMafias, Jul 3, 2015.

?

Should this be put into the HG servers?

  1. Yes, It could bring people to the servers more because of this cool idea.

    9 vote(s)
    69.2%
  2. No, It is to easy to get kits, Buy them like everyone else.

    4 vote(s)
    30.8%
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  1. TheMafias

    TheMafias Something wise

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    I think that there should be a reward for winning. Like tokens, I think you should earn 1 token per win and be able to buy a chest. I kinda don't know how to explain very well but here I go. There should be a few different chest that cost differently, here's a graph to show you what I'm trying to say.

    10 Tokens Simple Chest--- 85% chance of getting Tier II kit for an hour --- 15% chance of getting Tier I Perm.
    20 Tokens Common Chest ---65% chance of getting Tier II kit for 2 hours--- 35% chance of getting Tier I Perm.
    30 Tokens Rare Chest--50% chance of getting Tier II kit for 3 hours-- 50% chance of getting Tier I Perm.
    50 Tokens Ancient Chest-- 65% chance of Tier I kit Perm.-- 25% chance of getting Tier II Perm.
    ect. The kits have III Tiers, The grades will be worth on PvP abilities along with trap abilities.

    Every Win is a Token, Also you should be able to bet tokens on a game and try to double them. You can also pay tokens to someone.
    Heres Every kit and what I kow what Tier they should be.

    Achilles Tier III
    Acrobat Tier I
    Adventurer Tier II
    Anchor Tier I
    Assassin Tier
    Backup Tier I
    Barbarian Tier II
    Beastmaster Tier I
    Berserker Tier II
    Blink Tier I
    Boxer Tier II
    Burrower Tier I
    Camel Tier I
    Cannibal Tier I
    Checkpoint Tier I
    CookieMonster Tier I
    Copycat Tier I
    Crafter Tier I
    Cuddler Tier II
    Cultivator Tier I
    Decoy Tier I
    Demoman Tier II
    Digger Tier I
    Endermage Tier III
    Fireman Tier I
    Fisherman Tier II
    Flash Tier I
    Forger Tier II
    Frosty Tier III
    Frozen Tier II
    Gambler Tier I
    Gladiator Tier II
    Glider Tier II
    Grandpa Tier I
    Grappler Tier III
    Grenadier Tier II
    Hades Tier I
    Hermit Tier I
    Hulk Tier III
    Jackhammer Tier III
    Jellyfish Tier I
    Kangaroo Tier II
    Kaya Tier I
    Launcher Tier I
    Levitator Tier II
    Lifeline Tier
    Lumberjack Tier II
    Madman Tier II
    Magma Tier II
    Neo Tier I
    Nightlock Tier II
    Ninja Tier III
    Phantom Tier II
    Pickpocket Tier I
    Poseidon Tier II
    Pyro Tier I
    Reaper Tier I
    Redstoner Tier II
    Rhino Tier I
    Rider Tier I
    Rogue Tier I
    Scorch Tier II
    Seeker Tier I
    Shapeshifter Tier II
    Snail Tier II
    Soulstealer Tier II
    Specialist Tier III
    Spectre Tier II
    Spellmaster Tier I
    Spiderman Tier I
    Spirit Tier I
    Spy Tier I
    Stomper Tier III
    Surprise Tier I
    Switcher Tier II
    Tank Tier II
    Tarzan Tier I
    Thor Tier III
    Titan Tier III
    Turtle Tier III
    Urgal Tier III
    Vampire Tier II
    Viking Tier III
    Viper Tier III
    Werewolf Tier I
    Woolymorph Tier I
    Worm Tier I
    Dwarf Tier II
    Ghost Tier I
    Miner Tier II
    Plague Tier I
    Salvager Tier I
    Souper Tier I
    Vulture Tier I
     
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    • Agree Agree x 1
  2. Gohabsgo

    Gohabsgo Well-Known Member

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    Cool concept, but with the waiting time situation an hour of a kit wouldn't be too rewarding


    EDIT: Ok I missed the perm idea
     
  3. Turmac

    Turmac Hardcore Games Enthusiast

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    Either less than 10 wins per kit, or make it so kills or something else is involved. People wouldn't randomly join just to play 200+ games to get to 10 wins and get a chest. Have kills be like .25 of a token and wins be worth 5 tokens. You might have to raise the amount needed, but I think this way would bring more people to the server than winning 10+ games for an hour of a kit... That's 10 hours to 1 hour ratio.
     
  4. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    Firstly the 1hour kit idea is TERRIBLE , i find this way to complex to be added to the system . imagine having to manage 1/2k kits an hour .

    The only aspect i like of this post is peoples ability to earn kits . Now before i continue i would like to state that i have 80 kits all of which i purchased and honestly could care less about earning kits since i have all i want . That said i think that if HG grows there should be a reward for winning matches which would give some sort of currency that could be converted to buy a kit , i dont think that a randomized selection type of thing needs to be added ! It needs to be dificult to earn kits because Brawl has to be able to sustain themselves and if HG is raised back to its glory days it will be one of the big bread bringers that cant take a crippling blow to the kits sales .
     
    • Like Like x 1
  5. TheMafias

    TheMafias Something wise

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    You probably don't code, To have a kit for an hour isn't hard at all. I think that the kit sales will go up like this. They are cheap and the time limit kits are to give us a taste of them while still having a chance to get free kits. Spend 3 dallors or spend hours trying to MAYBE get a free kit.
     
  6. Viva

    Viva Well-Known Member

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    It's a nice concept that would hopefully inspire people to play more and try out new kits. It's just that right now it seems quite complicated and would take some time to implement, as it would take some discussion as to whether some kits are Tier 1s, or Tier 3s.

    I'd maybe increase the token values slightly so that they aren't so easy to get, but overall it's a good concept.
     
  7. TheMafias

    TheMafias Something wise

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    Gasp your one of them!!! You have no say here DEMON!!!! No for real though, thanks for the support and I was only demastrating the graph, not actual tokens prices lol.
     
  8. Rytheria

    Rytheria Well-Known Member

    Joined:
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    An interesting post I like the whole concept behind the idea of getting kits, earning rewards, etc etc however this would definitely need some fine tuning on tiers & the value of tokens, etc before this becomes a practical idea that could be implemented.
     
    • Agree Agree x 1
  9. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    How long did you spend writing down all the tiers?
     
  10. Rytheria

    Rytheria Well-Known Member

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    It looked like a lot of work! :stuck_out_tongue:
    I personally didn't read through them all but I might read through and try fine-tune them.
     
    • Like Like x 1
  11. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    Im not speaking of coding , you must grasp the concept of "this feature adds a whole new layer of complexity to an already malfunctioning system "
     
    • Agree Agree x 1
  12. TheMafias

    TheMafias Something wise

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    Its not malfunctioning at all, It not that complex mate. You open a reward get a kit for an hour. I mean not hard at all?
    Also it took me about 10 minutes to do the kit tiers, I went in to shop and copied and paste them XD
     
  13. Rytheria

    Rytheria Well-Known Member

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    I think he's seeing that at the moment BETA HG is quite buggy and unstable in terms of gameplay therefore it's "malfunctioning". I think kit rewards should indeed be introduced but we should be looking at it being created post BETA so we get maximised quality from it, if you get my point.
     
    • Agree Agree x 2
  14. Goleiro

    Goleiro Member

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    Don't like it, Mcpvp never did that, so lets keep it like that.
     
  15. TheMafias

    TheMafias Something wise

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    They did do that to an extent. Like I said i'm throwing out an idea to brawl, Remmeber brawl still needs to make money.
     
  16. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    At no point was i referring to how difficult it was for you to make the list , i am saying that it is a whole new system which needs to be introduced to an already sunken ship , we need to get afloat before even introducing this . And i assure you the smooth function of a new feature like this is not possible unless the cheater issues are taken care of as they could in turn abuse the whole system , and 1 hour is just not enough in my opinion , i would agree if there was no chance of it being a perm kit but like 2/3 days of a kit . To conclude i would not like this feature to be added although it would not affect me in any way .
     
    • Like Like x 1
  17. TheMafias

    TheMafias Something wise

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    I was answering another post with the how long it took. All server ideas by the way are to be assumed added after Beta. If this isn't obvious then all of this is a idea to help people who can't buy kits or somehow get them, still have a good time on a really well thought out game. I am thinking about the people who barely have internet or money. Please keep in mind not everyone is as fortunate as us.
     
  18. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    Yes , i have enough money to buy as many kits and ranks as i want , are you saying that that fact impairs my judgement ? Because no it does not ! And yes i would like people adding a way to get kits without charge .
     
    • Agree Agree x 1
  19. TheMafias

    TheMafias Something wise

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    You're turning this into an arguement.
     
  20. Rytheria

    Rytheria Well-Known Member

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    I'd like to also mention the credits system back on MCPVP was fairly balanced and that allowed you to get kits depending on how much XP you collected.

    Perhaps Brawl are working on bringing that back or something of the equivalent to Brawl, we don't know at the moment.
     
    • Optimistic Optimistic x 1
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