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How to get more players

Discussion in 'Hardcore Games' started by Tata2012, Jul 6, 2015.

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  1. Tata2012

    Tata2012 Member

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    Ever since the end of MCPVP there has been a surge for more HG players and more players in general. With HG reopening not to long ago and it's player count slowly decreasing already, I believe it's time again to go for that surge.
    There are multiple ways to do this...
    1) A lot of people have been talking about bringing back HG Teams - I personally this is a cool idea and it seemed to work very well in MCPVP!
    2) Advertise to BIG Youtubers or other places - It has been showed before that if you advertise to BIG Youtubers and they play, you will get players. People follow Youtubers that they like. That's why when a lot of the old MCPVP Youtubers left a lot of players left too! We need to advertise to them and try to get them back again!
    If we act like a small server who always puts the ip every place they go we can gain player count! This proved to work one time when a big Youtubers played CTF and player count rose for 2 months! Once we get them though, we have to try and make them stay here!
    3) Advertising to other game modes on the Network
    There are a lot more players on other game modes than HG! Some of them don't even know about HG or not enough to make them to want to play. What if we could advertise in the chat of those game modes like "Come play Minecraft Hunger Games" (obviously a bad example but you get the point)

    These are just some of the popular ideas...
     
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  2. Viva

    Viva Well-Known Member

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    I like #1 and #3, but #2 might be too difficult in my opinion. Most youtubers probably get spammed with tens to hundreds of requests to check out people's servers and it might be hard to actually get noticed.

    #1 is good because it brings community involvement, similar to how involved people are in CTF.

    For #3, it might be a little biased to just advertise HG, but something that would like talk about all the different game-modes on Brawl, maybe have one for each that just cycles through. This would help people maybe "branch out" and try different games.
     
  3. BlueGuyARed

    BlueGuyARed Member

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    #1 - Doesn't do to much to make players want to play HG. It takes a lot of resources, and usually doesn't pay off... and I suppose it does make people want to keep playing [if it gets set up properly in the first place] but if people are only going to stick around to have an HG match every week or so, it's clear that they've kinda already left.
    #2 - Of course this would be beneficial... if the Youtubers had incentives to play, which is hard to get.
    #3 - HG is one of the 3 portals you see as soon as you log into the Brawl lobby, were already advertising it in that way.

    Most of these, probably wouldn't have a huge effect on the current player count, HG Teams was around on MCPVP, and the playercount only declined. HG was advertised heavily on all MCPVP servers, the only thing on this that we never did, was give Youtubers an incentive to play, most if not all Youtubers that made videos on MCPVP, did it on there own free will.

    My personal list:
    Getting a routine tournament system going. [Such as the Quarter Quell]
    Reworking useless kits [which is something that's been going on for awhile]
    Changing a mechanic or two of the game to spark interest i.e. changing the way feast works
    Figure out some type of system to combine Soup and NoSoup HG [Like Raid having US and EU, it just doesn't pay off]

    All of these are major changes and additions that, I think make the game fresh and make people want to play.
     
  4. Viva

    Viva Well-Known Member

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    Maybe having different types/styles of the feast could be really cool. Such as maybe having the way the feast looks be reliant on the biome that it spawns in (Jungle style feast for jungle, desert style feast for desert). Maybe also change the type of items that spawn in certain feasts, such as one feast could be a potion feast, one could be an armor feast, and one could be more utility items, like bows/tnt/blocks, might help spice up the game play a little.

    I've also been thinking about how to combine soup and no-soup HG. I was thinking maybe do it similar to the way PvPDojo did it on McPVP, where you could choose which style of play you liked. Players who chose soup would be able to craft instant heal soup and use it however you liked and maybe players who chose no soup would have lots more hearts than the soup players (like 4/5 rows). This would require a big overhaul of some kits/mechanics.
     
  5. BlueGuyARed

    BlueGuyARed Member

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    Changing the feast is something that I think would be amazing to do. It adds something new into the game without majorly changing it.

    I was thinking about that system as well, but I feel like the NoSoup style would be fair superior to Soup in every way. If someone has a full inventory vs. someone with 50 hearts, the Soup player might win, but if the player isn't as experienced with souping, he's dead. Eventually as people begin to experience this, the NoSoup play-style would just be more common and common, and then it'd probably be somewhere around 50 NoSoups to 5 or to Soups in a game. NoSoup [with 50 hearts] also has advantages like, being able to jump off towers and survive, and lasting a lot longer in traps, which also need to be considered, which is why I think a better system is needed.
     
  6. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    IMO its not possible to combine Soup and No Soup HG, no matter what. I just don't see something in common between them that wouldn't affect PVP styles
     
  7. Rytheria

    Rytheria Well-Known Member

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    I've only skimmed over this thread but I like the look of these ideas:
     
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  8. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    and change the name back to Hunger Games
     
  9. Rytheria

    Rytheria Well-Known Member

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    This would be good however would it really be something that could potentially happen?
     
  10. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    HG is a much smaller server compared to 2013 when there was the threat to sue. Perhaps...
     
  11. Rytheria

    Rytheria Well-Known Member

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    It definitely is but you still never know, it's probably best not to get Brawl involved with legality issues.
     
  12. Tata2012

    Tata2012 Member

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    Feast changings would be really cool to see. Quarter quell can be good if it is used effectively and not spammy! If we added the changes people might lose the feel of the originalty of the Hardcore games but it might be for the better of HG! I like everybody's ideas! I was thinking about having people put their ideas in the comments and then I can edit them all into my post so it's like a big post of ways to get more players, instead of lots of the same posts if you feel me.
     
  13. Rytheria

    Rytheria Well-Known Member

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    I like the whole "big ideas" thread concept. There are some good ideas that are coming but we should always be careful when touching the original HG, because that's what people love!
     
  14. Tata2012

    Tata2012 Member

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    I agree.. At the same though, it can get boring. You can't please everyone though.
     
  15. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    The surge was mostly because of something new to Brawl. The average Brawl player went on, used their compass and saw a new gamemode, and decided to check it out. The reason why the player count is slowly decreasing (and will continue to decrease) is because it is not noob-friendly, due to a mixture of a few things:

    • Ambiguity Towards Gameplay Features

    What's a feast? What does one of the 116 kits do? Why did I just get teleported into a room made of ender portals that I couldn't escape? If someone's new, they won't know the answers to these.

    HG right now is too hard to understand - explaining the feast more like saying "Come to the feast for game-changing goods!" when it is first broadcasted would help a lot. Removing some of the useless and less-used kits, for example Acrobat, would help too. Traps that are too complicated such as the one I mentioned should be fixed, as getting stuck in an unescapable trap is no fun.

    • Long Wait Times

    Of course new players aren't going to do well on their first go, and so it should be. However, if the new player can just hop straight back into a game and wait under a minute to play again, they're more likely to play again. Each time, they'll get better and better with practise and eventually they'll have hundreds of wins.

    This is not the case, currently. New players can't just hop back on into a new game when they die, which was something that was awesome about HG back in 2012. Now, new players need to wait sometimes 10 minutes or more in order to play a new game, which is not appealing to someone who just died to something they don't understand in it.

    • Lack of People to Help

    Mineplex has Trainees, and Hypixel have Helpers - these are the people who I asked questions to when I first played these servers. Brawl had JMods, but not as many as we need. JMod has hardly any room to abuse, so Brawl can spare to have more. If Brawl treat JMod as a Helper rank (which to be honest, it is but isn't thought of as), it'd mean a lot more new players would have someone to ask questions too.

    In fact, a Helper-like system could be implemented so that everyone could help (if there weren't trolls, but there are ways around this). If a staff member sees a player helping people a lot or just generally acting mature, they could give the player a Helper rank. This rank wouldn't necessarily be a member of staff - they'd have just 1 permission more than the average player, the ability to read (and answer) questions that could be asked via /help.

    If a player is new, a message saying that they can do /help then put a question would be broadcasted every 20 seconds or so. When it is used, a Helper can read what they say and help their question, no matter where they'd be on the server. Then, the answer would be sent back to the new player. If the player's offline when a Helper answers their question, it'd be posted when they log back in.

    It'd hardly be able to be abused, and if it is then there's hardly any harm done.

    In CTF, CTF teams introduce a competitive environment that brings the community a lot closer, and create some awesome matches that are fun to play in and fun to watch. In HG, HG teams would do the same (and did, in the short time it was around on McPvP). It could be free to host as long as CTF gets a team server - HG matches could always be hosted there. It can easily be organised by the community, and CTF matches are (they only need 1 staff member, and honestly they could add a referee rank to CTF quite easily). It'd take very little moderation and not a lot of effort from staff members, so they can focus on other projects.

    Also, they're very popular. On a poll I had on the forums, at one point 18 people voted that they'd like to see it return, but no-one voted that they'd not like to see it return.

    One of the biggest ways popular YouTubers find out about servers to record on is by one of their friends, presumably another YouTuber, telling them. Advertising it to smaller YouTubers who are more likely to play it would mean that slightly bigger YouTubers, or even really big YouTubers would see it. Providing HG is changed to make it entertaining for new players and entertaining for people watching new players, bigger YouTubers would see it until ASFJerome and BajanCanadian are playing a HG on Brawl every day.

    However, spamming the IP is definitely a bad thing. When you're playing a server and someone posts "Join averycrappyserver.com for HG, CTF and more!!", what do you think of the server immediately? Not that its good, and mostly that its a server you're not going to enjoy. Its a good way to give Brawl a bad reputation, not a good way to give Brawl more YouTuber attention.

    Honestly, its advertised enough. Its available on the compass and is seen as soon as you log on. However, this is only in Brawl. I think advertising it elsewhere would be a good idea too, which is something Brawl already does but could do better.

    I personally don't find tokens very useful, and they're the kind of thing I throw away in the jackpot in Slack against @Nytron. Giving a better reward would mean more people would vote, which'd definitely help Brawl.
     
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  16. AtomicStrafes

    AtomicStrafes Member

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    A Quarter Quell would be fun and bring publicity to the servers.
     
  17. RedstoneMafia

    RedstoneMafia Member

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    There is no need to change anything in hg, other than the lags. Today, there were a few games starting with 90 playerd, but already 20 of them timed out right after the start. Lags make players lose the motivation in playing hg!
     
  18. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    They actually need to revert the changes. HG was in a perfect in all the ways McPvP tried to change.
     
  19. Tata2012

    Tata2012 Member

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    At the right time, HG will get around 100 total players. Like you said hgs can start with 90 players but that's probably because there is only one server open(not always the case) and the lag really kills off most of the players at the beginning. Especially because you can't join back.
     
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