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Mo' reaslism

Discussion in 'Ideas' started by AlexMc864, Aug 9, 2013.

?

Should it be added?

  1. Yes, all should be added

    14.3%
  2. No, none should be added

    85.7%
  3. Yes, these should be added (Post in forums)

    0 vote(s)
    0.0%
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  1. AlexMc864

    AlexMc864 Well-Known Member

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    This update will be about adding more realism to the server. This will include BLEED damage and also HIT IMPACT.

    Bleed Damage:
    So, if you get shot in real life, what do you do? You BLEED! And a lot! This is does automatic damage after you are shot. Let's say you got shot by a sniper IRL. They hit your legs just to disable you. You would bleed a lot, and might even bleed to death. So, a sniper such as L120A would do 2 hearts damage per second for 4 seconds each second, plus the damage done from the shot. An AA12 fires on bird shot (from my knowledge). SO it would not do as much damage as a sniper. Only 1/2 a heart damage for 4 seconds each second. Each time another shot is on target, it adds the default damage on the damage that it already has. So, if I was shot 3 times with the AA12, I would have 1 1/2 damage for 4 seconds. The L120A would do 6 hearts damage (If you are somehow still alive) for 4 seconds each second. If it were a shot gun such as the moddel, each bullet on target does 1/6th heart of damage for 4 seconds each second. If it were a hand gun, it would deal 1 heart damage for 4 seconds each second. This could also spark another idea called...

    Health Packs:
    All this would do is fix the bleeding. If you donated for this (2 dollar donation) you would have 5 health packs to stop bleeding. Another idea sparked from bleed damage is...

    Medics:
    This would be a new class that is purchasable through credits. It would cost 200 credits. All they would have is 1 secondary (If smgs are primaries then a loadout of their choice) and a TON of health packs that can be used on other players besides themselves. They can also use this on themselves.

    Knock Back Hit:
    Upon impact of a shot, the opponent would be thrown back a fair way. If it was a sniper rifle (L120A) You would be thrown back 5 blocks. If it were an automatic (M16) Each shot would move you back 1/4th of a block. If it were a shot gun (Moddel) you would be thrown back 8 blocks if all shots are on target. If it were a hand gun, it would shoot you back 1/2 of a block backwards for each block.


    If you see any mistakes in this post PLEASE tell me in the comments.
     
  2. HuiDog

    HuiDog Active Member

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    This is CoD. Not whatever game (I think Battlefield) you are referring to...
     
  3. AlexMc864

    AlexMc864 Well-Known Member

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    Oh, i just meant realism. I don't have battlefield or CoD
     
  4. HuiDog

    HuiDog Active Member

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    Still. If it's not in CoD, it won't be on the server (except for some maps).
     
  5. Arkrex

    Arkrex Well-Known Member

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    CoD is the most unrealistic shooter game I've ever played. Realism would make the game less fun.
     
  6. chikenanater011

    chikenanater011 Well-Known Member

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    dude if this was real all guns would basically insta kill if shot in the right area and it would be crappy
     
  7. sparrow717

    sparrow717 Member

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    No. Here's why:

    1. Almost everyone would bleed to death, because health packs are a donor item; not everyone has the ability to donate.
    2. Medics, huh? I'll give you my left testicle if you show me a guy who'd play as a medic.

    Most people ignore the support characters. People want kills and credits; they don't want to stand in the background helping others achieve them.
     
    • Like Like x 2
  8. Revosok

    Revosok Active Member

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    Relisticly if u get shot in the head by usp45 ...u dead.
    ...unless u are a life haxer
     
  9. chikenanater011

    chikenanater011 Well-Known Member

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    i would be a medic if i got a gunship to shoot everyone down :mad:
     
  10. Raphthe1st

    Raphthe1st Member

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    CoD not real life
     
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