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HG REVAMP.

Discussion in 'Ideas' started by Rytheria, Nov 19, 2015.

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Your opinion on these ideas?

  1. All of these ideas should be added, it's a yes from me.

    3 vote(s)
    33.3%
  2. These are good ideas, but I feel like they have some problems. I'll justify in the comments.

    6 vote(s)
    66.7%
  3. Not a fan of these ideas, I'll tell you why in the comments.

    0 vote(s)
    0.0%
  4. I can make this idea better! I'll write it in the comments!

    0 vote(s)
    0.0%
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  1. Rytheria

    Rytheria Well-Known Member

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    HG REVAMP.
    IDEA BY RYTHERIA
    DISCLAIMER: I've been away for a large duration of time and I still am away, yet after playing a couple games today I thought of some ideas which could help bring the player base back up and what I feel I would enjoy playing more, as it has more of a collective/addictive style to it. Feel free to roast my idea in the comments, or suggest whatever you'd like. :wink:

    KIT VARIANTS

    Introduce KIT VARIANTS to the game which can be purely cosmetic, or can give an extra edge in the kit's power. This adds a collecting perspective to the game, which is fundamental.

    These variants would look something like this (ordered from best to worst). The chances next to them are the chance you have of getting something within that rarity.
    CONTRABAND (5%)
    LEGENDARY (10%)
    COVERT (15%)
    CLASSIFIED (30%)
    EXOTIC (40%)


    (For example, if you owned a legendary Kangaroo kit, it would look like this
    These could give players particle effects when using these kits (as a cosmetic) and can make their kill feed kit colorful (so when you kill someone, the LEGENDARY part of the kit is coloured and bolded, so players can see it - like this; "LEGENDARY Kangaroo"). depending on balance of kits, we could introduce slight edges or extra abilities as mentioned before.

    These variants would be collected by using sponsor packages and keys, which is my next point..

    SPONSORS PARACHUTES / KEYS
    Sponsors parachutes (like the ones in THG series) drop at random, this can be from just playing the game, and they randomly drop. You can visit these by typing /sp or /sponsors, which gives you a gui of all your owned sponsors parachutes. These are locked by default.

    Players can pay $2 (or more) to purchase "keys" (YES, this is popular in a lot of games but it works) which unlock the packages. These packages then give you a random kit, which can potentially be one of the variants as mentioned above.

    If this were to be added, kit trading would be an interesting thing to add.

    RANKING SYSTEM
    Another thing which I believe HG needs is a way to rank up, or for a way to show your skill off. Or atleast show your wins off, etc.

    Ranks are earnt by WINNING and by KILLING each which reward you with elo/rankup points.
    You can check your rank by typing /rank or check others rank by using /rank (player).
    These ranks (could potentially) give you a better chance of getting better variants of kits.

    Each kill earns you 1 rank up point, and each win earns you 3 rank up points. If you don't play for 48 hours, you loose 5-10 points (so it keeps players active to maintain their rank)

    Ranks would be as followed from best to worst; (feel free to add/suggest more)

    Bronze I - 10 points
    Silver I - 20 points
    Silver II - 40 points
    Gold I - 80 points
    Gold II - 120 points
    Gold III - 160 points
    Master Hunter - 320 points
    Master Hunter II - 420 points
    Elite Master Hunter - 520 points
    Veteran - 620 points
    Veteran II - 820 points
    Distinguished Veteran - 1000 points
    Legendary - 1500 points

    (these are just rough points for the purpose of this idea)
    These ranks could also give you different cosmetics, such as titles, etc, depending on how you want to take it.


    SCOREBOARD HUD TOGGLE
    Give us the ability to remove the scoreboard.
    It's annoying.



    Cheers,
    Rytheria.
    Let me know what you think, I'm spitballing here. :wink:
    @Viva
     
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    #1 Rytheria, Nov 19, 2015
    Last edited: Nov 20, 2015
  2. Turmac

    Turmac Hardcore Games Enthusiast

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    Yes!!! Thanks for this Ryth! These ideas are some cool ways for some hg players to return! I think people will enjoy the ranking system along with the particles per kill! Maybe for certain kits there could be certain ranks of it? For example, kanga tier 1=you can only jump straight up, tier 2 you get normal kanga, tier 3; old kanga (somewhat fun, etc.)
     
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  3. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Kit Variants: I personally don't want to have particles flying all around me when I get a kill, it'll be annoying especially when taking out teams. I don't really understand the legendary/elite thing tho...

    Sponsors: If I understand correctly, people are sponsoring others, just like in some Survival Games servers on other servers? But for this to happen, spectating needs to be enabled right? Also, I rather play the game without sponsors, so there should be an option to disable sponsoring.

    Ranking: lmao why not sounds cool

    And Turmac
    This doesn't sound good, I'm sorry. I don't want to have to grind wins with Kanga to get the full use of the kit, or any other kit for that matter. Besides, there could be people who never win HG. How are they supposed to use any kit at its fullest with this?
     
  4. Viva

    Viva Well-Known Member

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    How would the kit variants work? Would it be small buffs to kits or would it be purely cosmetic? Other than that, I approve of the chest system and ranks system. I think it would add an element of competition and wins mattering to HG which is somewhat absent a the moment.
     
  5. Andrwe

    Andrwe Well-Known Member

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    The most worthwhile thing I have to say is that 48 hours is too quick, I would feel stressed and play so as to not lose points.
    Otherwise you have some really creative ideas, I don't fully understand them though .-.
     
  6. Rytheria

    Rytheria Well-Known Member

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    48 hours is quite a bit considering you lose only 5-10 points, and I guess the purpose is to get you to play more.

    I'll try simplify my ideas;
    Kit Variants: Purely cosmetic, earnt by opening sponsors parachutes, different rarities, shows up when you kill people, particles (optional)
    Sponsors Parachute: Drops randomly to players playing the game, costs $2.50 or so to open, gives you a RANDOM kit (can be any kit, any variant)
    Ranking: Winning and killing earns you points, points earn you ranks, ranks are accessed by /rank (name), purely cosmetic

    Personally, ranking up is what I would find my favourite part of my ideas because it's something to work toward and gets you playing, even though it doesn't generate any profit it makes players play more, thus increasing playerbase and overall increasing profits as an outcome.

    I don't know where the "particles when you get a kill" part came from, I never wrote that. I wrote when you play as these kits you can have particle effects around you. Perhaps that can be toggled on/off for those that don't want it. The different types of variants are the rarities.

    Sponsors are dropped randomly, this has nothing to do with spectating it's just a name I chose which relates to the Hunger Games/.
     
  7. Viva

    Viva Well-Known Member

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    So sponsor's crates would be like similar to chests you could open on other game modes for kits and such? I like that, though how common would the drops be, since a person could either find them really annoying or find them really difficult to find after say buying a lot of keys.
     
  8. TheMafias

    TheMafias Something wise

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    I love the Ideas a lot. The ranked one is the best and will bring a lot of players to it. I just have a problem with the paying parts... I have always like the hungergames for their non - p2w features. If you buy the Variant kits and its purely cosmetic, i don't care or maybe if it only affects the rank. If it makes the kit better in any way I'm shutting the idea down. The idea of the Hardcore games is to be able to win with any kit. Ask Viva, he has seen me win impossible odds. I love these ideas and as long as the Pay to win is not going to be a feature. I'm 100% down with it.
     
  9. Rytheria

    Rytheria Well-Known Member

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    Sorry for the late reply, but I'd suggest making the crates fairly frequent drops (maybe a crate if you place in the top 10 or top 15 or something).

    Yeah, I can understand where your opinion comes from with the pay to win so perhaps adding kit buffs as a variant idea wouldn't be the best idea. Great to see your support though, I too am a fan of the ranking system mostly.
     
  10. Belkalai

    Belkalai Active Member

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    I have to say, i dislike the idea of losing points when you don't play for a while. Other than this, the ranks are a great idea, i feel. My reasoning is that you can simply see how often people play, rather than their ability in the gamemode itself. Perhaps you could get a bonus for continuous play but other than that, i am against losing points for not playing, due to the fact that some players may live in environments where they can only play on weekends, for example, and will struggle to progress hrough the ranks, despite being a very good player.

    In terms of kit variants, i see no problems with it being purely cosmetic, and i am sure that it will appeal to some players. However, i don't think that there should be any different gameplay aspects of this, for two reasons. Firstly, it would make it slightly annoying as you buy a kit, only to find out that you don't have the 'best tier' for the kit. In my opinion, if you have a kit, it should have the same abilities across the board. Secondly, you can be outclassed by someone with the same kit. Whilst i gather this is the general idea, i think that it would be unfair to fight a magma that has an increased chance of setting you on fire, which could also make these kits overpowered.

    I like the idea of having keys to open chests and so forth, like in other popular servers. Whilst i myself would probably not purchase them, i am certain that many people will, which will generate extra revenue for the Brawl servers. This could be used in conjunction with the other ideas that you have proposed, such as a $2.50 chest contains a random kit, perhaps a 'rank boost' (a multiplier for points) and credits that can be used to purchase kits in future if that does get implemented. I can, however, see how pay to win could become a concern. It is my belief that if these ideas were to be implemented, then the chests opening should not come down to the game itself. Perhaps it could give you a stone or iron sword in the game or perhaps some food or soup, but beyond that will detract from the skill required to do well in the game. I am very grateful for the fact that, thus far, it does not matter how much money you spend, when you get into the game, it is down to your skill and your kit (as well as strategies and some luck, bu that's besides the point :wink: ).

    If I may add a suggestion for your list, it would be that a certain number of kills would provide a bonus to your ability to rank up. Therefore if you go on a killing spree and kill, lets say 8 people, because you killed 5 people your kill after that provide 1.25x points, or something along those lines.

    In all, I find your ideas to be most impressive :smile:
    I am a particular fan of the rank system, so thank you for suggesting this :smile:
     
  11. rudytoots

    rudytoots Member

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    I think 48 hours before you start ranking down is a little too fast, I'd say after a week, but other than that I like pretty much everything else!
     
  12. tmck2012

    tmck2012 Member

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    I agree with some of the earlier comments that the particles may be a bit much, however I like a lot of the other ideas.

    The ranking system is golden and should have been implemented... yesterday. I also would like to add that there is no place to brag your wins. On the player stats page, they only have limited amounts of data. I think number of wins should be added and maybe some stats about your best game, total # of games, etc.

    Additionally, I think there should be a way to get free kits. Not a lot, of course, but if you are able to get a free kit with a certain number of wins or even every time you level up, more people may be apt to play more. NOTE: If you used the ranking system, there would have to be fewer ranks with the reward to prevent people from getting a lot of free kits.
    For example:

    Bronze I - 10 points
    Silver I - 20 points
    Silver II - 40 points
    Gold I - 80 points
    Gold II - 120 points Reward: Free kit
    Gold III - 160 points
    Master Hunter - 320 points
    Master Hunter II - 420 points
    Elite Master Hunter - 520 points Reward: Free kit
    Veteran - 620 points
    Veteran II - 820 points
    Distinguished Veteran - 1000 points
    Legendary - 1500 points Reward: Free kit

    I feel as though this would make the game more appealing to those who cannot pay for kits (too young, can't afford, etc.).

    I don't know; lol. Maybe I'm just crazy- but I have played HG for many years lol
     
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  13. rudytoots

    rudytoots Member

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    I like that very much! It may take some time to develop a web UI and everything but would be a very welcome addition to the mode!
     
  14. Belkalai

    Belkalai Active Member

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    I like this idea. It could perhaps also be used in conjunction with the chest 'keys', so a certain rank could give you a key. However, if you combined this with the ticking down aspect over time, then it could be used to gain an undefinite amount of rewards. This would definitely have to be prevented, were this system to take place.
     
  15. jarboyp

    jarboyp Bunny Defender

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    When you are talking about the ranking system do you mean something similar to the xp system mcpvp had (when you kill people and win games you earn points/xp)?
    I like the chest idea where you could get buffs in game like food and stuff. Maybe the voting tokens could be used to purchase the keys as well as purchasing them with money.
    I don't really won't any cosmetics to my kits, that would just make it harder to fight. However, maybe you could "rank up" your kits as you kill people and win games? If you die and respawn maybe you could kit your kit items back?
     
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