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Idea /group

Discussion in 'MC-WarZ' started by Ritzy, Jul 14, 2015.

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  1. 2k9

    2k9 Active Member

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    It's still not gonna stop them, people are gonna argue. Also alts are a problem.
     
  2. Ritzy

    Ritzy Est. 2014
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    Thinking about it. If people do combine teams their compass will mess up and friendly fire will be enabled so they can kill each other. So no worries there. People won't want over the limit.
     
  3. buckingbronko

    buckingbronko Well-Known Member

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    i think i've said this idea like nine times or so lol. and that's just me. maybe the feasibility of it being implemented will go up when a mod says it?

    nah probably not
     
  4. Lung

    Lung Well-Known Member

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    People will get around this... All you do is not friendly fire. This isn't a complete solution.
     
    • Agree Agree x 1
  5. WarSkater

    WarSkater Rob // MC-WarZ Hardcore Crafter

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    If you're in a 5v5 with say, 3 Full Ds, 2 Dull irons against 3 Full irons, one 3/4, and 1 Full D and one of the teams has an ally or so that aren't in their team, you gotta get closer up to kill the full diamonds a lot easier. There can easily be an ally or someone who's shooting from the back trying to help kill the Full Diamond that aren't in the team, that could accidentally shoot their teammate.

    This idea should be implemented because like stated, no more 20v5s, it would make WarZ a lot more fun again.
     
    • Agree Agree x 1
  6. Lung

    Lung Well-Known Member

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    Not everyone can get into/make a team...it's sure good for the mvps, rip new white names
     
    • Agree Agree x 1
  7. WarSkater

    WarSkater Rob // MC-WarZ Hardcore Crafter

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    Anyone can make a team obviously, but you're right, they may not have a lot of good players, but that's the fun in the game. Getting better with friends.
     
  8. EndCxre

    EndCxre Well-Known Member

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    we need this...
     
  9. Rriordan

    Rriordan Best Bud of a Mc-WarZ Retired Legend.

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    An idea like this was brought up sometime ago but never went through. And even if you can only have a certain amount of people in your team that won't stop others from teaming with other not in your group. It's a good idea but it won't stop 20v5s. Plus some people don't have friends to team with and will still be a 1 or 2 man army. It's a good concept but I don't think it will work as you intend it too.
     
    #49 Rriordan, Nov 18, 2015
    Last edited: Nov 18, 2015
  10. WarSkater

    WarSkater Rob // MC-WarZ Hardcore Crafter

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    It may not stop it, but it will definitely limit the teams however.
     
  11. GlobalistCuck

    GlobalistCuck Well-Known Member

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    I think there are a few problems with this, although the it an intrinsically good idea. Firstly, it won't eradicte big teams. Sure, it will make it harder to team with 8 players, but people will always find a way around the plugin. It might inconvenience them, but that doesn't mean they won't try. And when it comes to banning people, I reckon there'll be a lot of "I wasn't teaming with him, I was just in the wrong place at the wrong time" or "its all a misunderstanding, I was trying to kill him." And then there's the whole business of switching teams. Anyone who played a certain practice server called ColdPvP will remember a team plugin similar to Ritzy's suggestion, with a cap of 5 players. But then the problem arose, what if you wanted to play with one team at one time of day, but another team at another time of day? You'd be constantly leaving and joining teams, and more often than not, you'd log on to fight you'd been kicked from your team so that another person could take your place. It's a logistical nightmare.

    @Ritzy, it's a good idea, but I don't think WarZ is the server for it.
     
  12. Ritzy

    Ritzy Est. 2014
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    The banning for teaming isn't great. If you think about it having two 5 man teams would suck. You will kill each other in fights, you would always track each other on your compass. People would be put off teaming in numbers.
     
  13. GlobalistCuck

    GlobalistCuck Well-Known Member

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    I agree that it would put people off, but I seriously doubt it would eradicate it altogether, and it would come at a high price. Many people would be angry at Brawl staff for not allowing them to play together. Not to mention the annoyance of using /group as opposed to the ease of /friend. And even with this plugin, you can still 5v1, and 5 people is still a considerable force, against just one or two people. Ritzy, I like that you're looking for a fix to this problem, really I do. Proactiveness is something I think is very important for the staff team. But I'm afraid that this is just the kind of problem to which there is no easy fix. This plugin is a good idea, but I think better methods to use against huge teams would simply be finding more teammates to play with to fight back, or just logging, if the odds are too insanely against you. Avoidance may be better than elimination. We can't stop these big teams from existing, but I already avoid snow on the new map because of Team Asylum and I think that's as good a method as any.
     
  14. CmanOG

    CmanOG Well-Known Member

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    Honestly, this is a very good idea. I saw this post a while ago, but I just never read it. I just did and now I am mind blown... Outstanding idea.
     
    • Like Like x 1
  15. SasMastah

    SasMastah Well-Known Member

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    I like this idea, I think 5 is a good number too and allies you are able to hit. This will also in courage lone wolf players I believe because now they don't need to take on a massive team.

    +1
     
    • Like Like x 1
  16. Ritzy

    Ritzy Est. 2014
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    Updated thread -

    added new ideas due to FAQ on allying.

    Also changed cap limit from 5 to 4 due to re-thinking.

    Also @JaydenChadd Bambi ;>
     
  17. EndCxre

    EndCxre Well-Known Member

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    Best idea i ever saw on brawl!!! +1 0000 xD i hope this will be added that really nice!
     
  18. XeeClutch

    XeeClutch Member

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    I like the idea..
     
  19. Skavyy

    Skavyy Member

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    +Over 9000!!
     
  20. theronguard1500

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    you guys aren't thinking about this in terms of efficiency, say 4 teams or 5 players or 5 teams of 4 players however you guys fix it, even if compasses are targeted towards teammates and friendly fire is on its still MORE efficient as a team to stay with bigger numbers and potentially kill your teammate because even if you team-kill 6 people that still leaves 14 to kill the actual enemies and people will just tp back and grab their stuff. Honestly it won't change a thing other than temporary inconveniences in battles.
     
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