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Ray Debuff, Yuck!

Discussion in 'Discussion' started by Jaetpack1, Dec 6, 2015.

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Should the Ray Gun/Demolisher be re-buffed?

  1. Yes, I would like to have it back to the same way it was

    20.0%
  2. Yes, but maybe balence it a bit better then taking away from the rate of fire (reply what and why)

    20.0%
  3. No, I think the debuff was smart and the gun should NOT be re-buffed

    60.0%
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  1. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    To start off, I'm not 100% sure there's been a debuff for the Ray Gun or Demolisher, but if there was, I really disapprove. I know it's not that fun for the zombies, but it really isn't great for the humans now. Infected has spiraled into a heated debate of "Keep It or Leave It?" and "Ray: Over Powered or Over Exaggerated?" But unfortunately, "Too OP" has won.

    I see a difference in the speed of the shots. In other words, the ray has a lower RPM count. I noticed this recently (I haven't played since Friday so don't say I didn't notice it before) on an infected game when a zombie launched an EMP. My strategy for this is to just keep shooting at the ground near me and move backwards and hope to kill a few zombies. But, today, this zombie launches an EMP and I try my Zombie EMP Protection Strategy and I notice my ray gun shoots so much slower than it used to! It's like my mouse had lag or something. I then die because this zombie gets to me before I can shoot again. It's like my gun was jammed for a second or two every shot.

    If there actually was a debuff, please rebuff the ray. There has to be a way to survive zombie EMP's. It would be no fun if there's no way to. This is why I just do /spawn whenever Killhouse2_Infect comes on. There's no chance of doing anything.

    Please let me survive zombie EMP's again.
     
    • Informative Informative x 1
    #1 Jaetpack1, Dec 6, 2015
    Last edited: Dec 18, 2015
  2. tyuio

    tyuio Well-Known Member

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    It was. the fire rate was slowed down. Don't know how I feel about this.
     
  3. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    I can say I really don't like it.
     
  4. Carsonn

    Carsonn #1 WarZ Looter

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    I have noticed it, I think it actually was nerfed a little bit.

    EDIT: posted before I refreshed, woops. It may be controversial, I'm not sure. I think it may require a zombie nerf because more people will probably complain about zombies now :V But that's just a hypothesis
     
    #4 Carsonn, Dec 6, 2015
    Last edited: Dec 6, 2015
  5. Usp45

    Usp45 Well-Known Member

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    It's not that bad to be honest, however I don't like how they're pushing the LAW to be better.
     
  6. iEddie

    iEddie Active Member

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    I kind of like it, because I don't think it's fair to the zombies..
     
  7. Lekosa1

    Lekosa1 mineman

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    This is what happens when Lord plays a infects game...
     
    • Funny Funny x 2
    • Like Like x 1
  8. sjuka_legogubbar

    sjuka_legogubbar ¯\_(ツ)_/¯

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    There was like 50% zombies and they still got spawncamped, you cant say that ray isnt too op...
     
  9. Lekosa1

    Lekosa1 mineman

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    Ye
     
  10. GetShadowRealmed

    GetShadowRealmed What do I put here

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    As already stated, it was nerfed due to it's fast fire rate. Unlike other guns, players were getting 100-200+ kills on infect. A slower fire rate makes the game more fair for zombies. Even with the slower fire rate, the raygun is still good.
     
  11. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    The only thing we actually need is a buff for the zombies. I think you should 1 shot them in general, but you can survive a bullet with armor, and 2/3 bullets with superarmor.

    I bought 1 month MVP from my $20 gift card I received from Rule Breaker Reports, and I got a magnificent amount of credits. Having those credits made me able to actually buy armor and superarmor every 10/20 games.

    So, after having 15k credits, I began buying superarmor for infect. Sometimes I survived a ray shot ( I think 1/20 ). This is REALLY, REALLY BAD. If you are a zombie and spend 550 credits on superarmor, and still get 1 shot, I really do think that the zombies should be buffed, not buffing nor debuffing/nerfing the Ray gun. The ray gun is fine, though it can have a little less reload time in TDM or Ctf ( FFA Gungame ).

    You might agree with me, you might not. I just really think the zombies should be buffed.

    Also: Please remove the OP spots in Encore and other maps ( Killhouse 2 Infect = Impossible. Believe me, I tried ). Having OP advantages in War isn't fun, as it gets overused by all the players in the server.
     
    • Like Like x 1
    • Agree Agree x 1
  12. Vincz

    Vincz Brawl Player

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    Ray-Gun sucks.
     
  13. Blamo

    Blamo ▄︻̷̿┻̿═━一

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    I think this really balanced out infect, the zombies actually have a chance now. Wasn't anyone here tired of never being able to kill the survivors because of the RayGun spam? Or that one guy with that op camping spot you could never get to? Well now that's fixed.
    This makes it so that when RayGun users travel in a group its really easy to survive with almost the same fire power when before the update. But if you travel alone you have more of a challenge and are more likely to die. I also like this because people are now more likely to look out for their teammates to keep their chances of survival up.
     
  14. Lekosa1

    Lekosa1 mineman

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    Now it's too bad in tdm, ctf etc .-.
     
    • Agree Agree x 1
  15. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    I've been taking the ISO and MSR to hunt Zombies lately so I haven't noticed it as much.
     
    • Funny Funny x 1
  16. Usp45

    Usp45 Well-Known Member

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    It was always awful.
     
  17. Lekosa1

    Lekosa1 mineman

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    Not really. If you play a highly elevated map, like encore for example, it's a worthy gun to use.

    EDIT: Peeps have triple nuked in beaver with it.
     
  18. sjuka_legogubbar

    sjuka_legogubbar ¯\_(ツ)_/¯

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    Then explain how i nuked with it like 20 times without scavenger.
     
  19. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    Let's be real here. There's no way to survive a zombie EMP unless you're in an OP spot or you have one direction to shoot in. This just makes it so that people will try to find more and more OP camping spots. This doesn't help for the zombies. This only makes it worse. This makes it so that the only way to kill everyone is to have a zombie EMP or to have no one in an amazing spot. Isn't that what you wanted? A higher chance for zombies? I think so. I think what really needs the buff is the zombies health. If you debuff the ray, it will be even worse for the zombies because of the reasons mentioned earlier. If you buff the zombies so it takes TWO shots to kill them, this would be more fair. This isn't a problem for non-scav users too because the ray is pretty much useless without scav. Overall, buffing the zombies is the better alternative.
     
  20. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    I think anytime you have zombie's that can use C4, nades, and molotovs they are OP already.

    I would leave things alone.
     
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