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WarZ Changelog 1/11/16

Discussion in 'Development Logs' started by chickenputty, Jan 11, 2016.

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  1. chickenputty

    chickenputty License & registration?

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    Server Update Log

    Added
    • The /team system that allows you to create a team with others, more info here
    • Current airdrops are trackable via the compass
    • Blood effect when you are damaged
    • Heart beat effect when you are below half health

    Modified
    • Airdrops now spawn different types of gear: armor, ammo, guns, or the rarest which contains everything
    Removed
    • Being /friends with someone no longer prevents friendly fire and compass tracking each other.
     
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  2. gamemaster800

    gamemaster800 Well-Known Member

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    Good stuff. Heatbeat effect was a nice touch.
     
  3. Usp45

    Usp45 Well-Known Member

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    I don't like that blood effect, nor the heart beat.

    Amazing that you added the team system.

    Next, trying really hard to make the knockback less and fix the autos in that way?
    I know what the problem is, but I feel like you guys can figure out a way to do it.
     
  4. poaches

    poaches Well-Known Member

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    I really think you're the only one that has a problem with auto weapon knockback, no one sprays excessively and I don't see many cases of people dying from it. What's the issue?
     
  5. Usp45

    Usp45 Well-Known Member

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    Nobody sprays because autos suck now, it's just something that should be fixed.
     
  6. poaches

    poaches Well-Known Member

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    New airdrops are pretty cool :wink:
     
  7. Paul

    Paul Well-Known Member

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    You can disable it by setting your graphics to fast.

    If your graphics are on fancy the effect is created
     
  8. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Dang, I must return to WarZ for all these changes recently, nice job. WarZ hasn't had anything major some to it for quite a while, this will definitely make it more interesting.

    (/team reminds me of old weedkit times (*tries to tag old banned friends rip*))
     
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  9. SasMastah

    SasMastah Well-Known Member

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    Zombie nerf next pl0x :stuck_out_tongue:
     
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  10. Aboves

    Aboves meh

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    Loving the new update, but it isn't as fun with out those occasional 10v10 fights. :stuck_out_tongue:
     
  11. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Multi teams/squads can promote strategy and tactics :stuck_out_tongue:.
     
  12. Neptunide

    Neptunide This is my Smurf Account

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    Putty, perhaps a way to create a sort of "unfriend for fight" thing, where you can 1v1 your teammate, and whoever dies will keep their stuff and teleport back to where you started the "unfriend 4 fight"
    For example:

    Player 1: /team 1v1 player2
    Player 2: /team 1v1 player1
    *count down in chat of both players*
    10
    9
    ...
    *Match has started*

    *fight*

    *Player 1 dies*

    *Player 1 is teleported to where the "/team 1v1" was started and keeps his/her inventory*

    NOTE: When players are in a 1v1, they cannot damage other players or be damaged by other players. And, there would be a message that tells the other players that someone is a 1v1.
     
  13. chickenputty

    chickenputty License & registration?

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    Seems like something for KitBrawl when the gun arena launches.
     
  14. Neptunide

    Neptunide This is my Smurf Account

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    Ok, thanks.
     
  15. pevs

    pevs Well-Known Member

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    Minigames within (mini)games. Can get pretty muddy. Aka someone going into a 1v1 when getting pushed and just sitting there.
     
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