1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Killing w/ spawn protection.

Discussion in 'Ideas' started by a8lex, Jan 7, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. a8lex

    a8lex Member

    Joined:
    Jun 11, 2015
    Messages:
    21
    Ratings:
    +1
    As we all know in MC War there is spawn protection to prevent spawn killing, which in a sense is helpful and beneficial to the noobs but extremely beneficial if they can then kill you while protected. Long story short they're invincible for 3 seconds which seems a bit... unfair don't you think. So many nukes lost because of this D:
     
  2. Serine1002

    Serine1002 A shadow in the night

    Joined:
    Oct 2, 2013
    Messages:
    2,744
    Ratings:
    +881
    How close to spawn would you have to be for 3 seconds to be enough for someone to kill you?
     
  3. RockTomb

    RockTomb Ex Legacy Manager + SMOD

    Joined:
    Aug 23, 2014
    Messages:
    1,130
    Ratings:
    +650
    If there was no spawn protection, and your team was getting spawn trapped, it would be VERY unfair as whenever you spawn in you die. I also like the spawn protection if I am going to sui on infected; It gives he a little advantage and makes flanking that little bit easier.
     
    • Agree Agree x 2
  4. InfiniSTistus

    InfiniSTistus I´m Rock´s mommy

    Joined:
    Jun 25, 2014
    Messages:
    1,205
    Ratings:
    +180
    Its only "bad" on ffa and gungame,I dont realy get why its there on gungame and ffa >:/

    But it should be there on ctf and tdm, to prevent spawnprot. It's there for a reason. It's not funny to spend 1 game spawntraped...

    And if your complaining on FIVE secs, Your to close to there spawn, just move back and don't spawn camp, ;/
     
  5. Lekosa1

    Lekosa1 mineman

    Joined:
    Sep 26, 2014
    Messages:
    3,323
    Ratings:
    +1,677
    Spawnprot is for 7 seconds imo.
    Are you suggesting to remove it?
     
  6. sparky_5

    sparky_5 Well-Known Member

    Joined:
    Sep 15, 2015
    Messages:
    470
    Ratings:
    +56
    Spawn prot is there for a reason and gives enough time to kill someone, even with a m16 and a usp.
     
    • Agree Agree x 1
  7. FirestormPvP

    FirestormPvP Member

    Joined:
    Nov 20, 2015
    Messages:
    82
    Ratings:
    +5
    ,
     
    #7 FirestormPvP, Jan 10, 2016
    Last edited: Aug 11, 2021
  8. thesquook

    thesquook diddy amin

    Joined:
    Aug 24, 2013
    Messages:
    915
    Ratings:
    +332
    No
     
    • Agree Agree x 1
  9. a8lex

    a8lex Member

    Joined:
    Jun 11, 2015
    Messages:
    21
    Ratings:
    +1
    As we all know in MC War there is spawn protection to prevent spawn killing, which in a sense is helpful and beneficial to the noobs but extremely beneficial if they can then kill you while protected. Long story short they're invincible for 3 seconds which seems a bit... unfair don't you think. I idiotically forgot to add in what would fix this. So my idea of fixing this would be to jam their weapons for as long as they have spawn protection. What this means is that they cannot get spawn killed nor can they kill someone freely.

    I'm suggesting that guns should be jammed while protected. Forgot to say my main point lmao

    I forgot to say that weapons should be jammed while protected.

    Quite the answer

    If you dislike my idea, another amazing idea can be found here --> https://www.brawl.com/threads/16343/
     
  10. RMST1

    RMST1 Ex-Mod I WarZ Noob

    Joined:
    Nov 13, 2014
    Messages:
    2,080
    Ratings:
    +494
    The only thing compared to "Spawn Protection" should be fixing the glitch where you can't kill anyone for 10 seconds and don't receive any deaths but still have to respawn.
     
  11. GetShadowRealmed

    GetShadowRealmed What do I put here

    Joined:
    Apr 7, 2015
    Messages:
    1,922
    Ratings:
    +351
    Spawn protection is not going to be removed in my opinion. Maps that are open lie Seatown I think on all sides would be op since you could charge forward with minigun and nuke 1, nuke again, nuke again. 3 second spawn prot is appropriate amount of time. If you lose your nuke due to spawn prot, pro tip, don't get close to their spawn. Fit yourself in a suitable position where you can kill the opponent while being in a safe spot away from spawn protected players.

    This is I believe a good thing for some maps but can be agreeable for others.
     
    • Agree Agree x 1
  12. CaptainBrawler

    CaptainBrawler Well-Known Member

    Joined:
    Feb 5, 2014
    Messages:
    1,697
    Ratings:
    +569
    The only time spawn protection is annoying is when you are spawn-camping, which spawn protection should be essential for this case. However, in Free For All/Gungame, the first 7 seconds or so are dead periods, where you cannot receive kills for killing enemies. Once the times reaches 371 seconds, you are free to kill. I do not believe there is general spawn protection in FFA/Gungame whenever people respawn, but only a little bit, so you can still spawn trap as you please. xD
    So basically, if you're spawntrapping in TDM/CTF, you deserve to get rekt by a spawn-proection "nub."
     
    • Agree Agree x 1
  13. thesquook

    thesquook diddy amin

    Joined:
    Aug 24, 2013
    Messages:
    915
    Ratings:
    +332
    I've seen that idea when it got posted and I agree'd to it, but that part saying that you're unable to damage others while being spawnprotted is something I'm against
     
    • Agree Agree x 1
  14. a8lex

    a8lex Member

    Joined:
    Jun 11, 2015
    Messages:
    21
    Ratings:
    +1
    Why are you against that?
     
  15. thesquook

    thesquook diddy amin

    Joined:
    Aug 24, 2013
    Messages:
    915
    Ratings:
    +332
    Because that would just ruin spawnprotection making it easier to get a billion kills and get newbies to say: "Oh yeah, Mc-War, that server SUX it's all just spawntrap while people who have farmed it gets billions of kills, never join that server" It's already like that, but if we nerf spawnprot it'll just get worse
     
    • Agree Agree x 2
    • Like Like x 1
  16. starbo1034

    starbo1034 Well-Known Member

    Joined:
    Feb 6, 2014
    Messages:
    1,516
    Ratings:
    +215
    FFA and Gungame yes I see your point but reduce it on CTF and TDM and Inf? no IMO. If anything I think that the knockback force from bullets and explosions should not exist while you have spawn protection so you can actually get out of spawn if ur getting spawn camped *cough* overgrown_inf on server 1 *cough*

    FFA and Gungame yes I see your point but reduce it on CTF and TDM and Inf? no IMO. If anything I think that the knockback force from bullets and explosions should not exist while you have spawn protection so you can actually get out of spawn if ur getting spawn camped *cough* overgrown_inf on server 1 *cough*
     
  17. FirestormPvP

    FirestormPvP Member

    Joined:
    Nov 20, 2015
    Messages:
    82
    Ratings:
    +5
    .
     
    #17 FirestormPvP, Jan 29, 2016
    Last edited: Aug 11, 2021
  18. starbo1034

    starbo1034 Well-Known Member

    Joined:
    Feb 6, 2014
    Messages:
    1,516
    Ratings:
    +215
     
  19. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

    Joined:
    Feb 26, 2014
    Messages:
    442
    Ratings:
    +91
    In my opinion, spawn resistance is extremely important, but can be tweaked to be better in some ways. Without spawn protection, there would be almost no chance of the root zombie getting any kills. It would be almost impossible for them to actually start the game up. The root would just get shot by god knows how many ray guns and everyone else. Albeit, it may be annoying sometimes, but without it, there wouldn't be any fun infect games. Furthermore, in TDM/CTF, spawn trapping would be so much more common and when it happens, there would be no way out of it. There would just be too many bullets flying towards the spawn that no one could get out. Also, one mini user could just come right up to the spawn and just rank up hundreds of kills easily. There just would be no way out.

    I do like the idea of no spawn res in FFA/gungame. It would make it flow much better and all that. The only downside would be the spawn killing. Most of the time, right when you spawn, someone's shooting at you already. You would just die and it wouldn't be very fun. It seems to me that taking out spawn protection would have major downsides and upsides. It would be a very risky thing to do.

    I do really like Firestorm's idea of when you shoot, it takes away the spawn protection. It would keep the spawn trapping down all while making it much more fun in FFA and gungame.
     
    • Agree Agree x 1
  20. Vincz

    Vincz Brawl Player

    Joined:
    Jan 4, 2015
    Messages:
    923
    Ratings:
    +231
    Spawnprotection should be four seconds instead of seven/eight (not sure what it is now), because:
    • There are maps where you can go out of spawn and shoot at the centre of the map within six seconds.
    • Spawntrapping is caused by overload of skill on one team, a shorter spawnprotection would only give more kills, but wouldn't cause more spawntrapping than now.
    • You only need four seconds to ingest the surroundings.
     
    • Agree Agree x 1
Loading...
Similar Threads Forum Date
"Spawnkilling with elf" Capture the Flag Jan 11, 2018
The Spawnkilling Wild West Aug 30, 2016
Idea Spawn killing Capture the Flag Aug 19, 2016
Killing a player at the same time you die gives you soups when you respawn. KitBrawl Oct 2, 2015
Spawnkilling?! Discussion Jun 1, 2014
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...