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Allies and Enemies

Discussion in 'Ideas' started by Fireflame479, Apr 6, 2016.

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  1. Fireflame479

    Fireflame479 Member

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    I know that most teams have their allies already, but I think more can actually be done with it. I was thinking that you can add the allies and it will be similar to a team. You can toggle friendly fire and there would be special features along with it. I was thinking that allies can have some sort of trading feature where they can do /trade (or something) and it will bring up a chest where they can put things in for their allies to take.
    I was also thinking that the allies get 1% of the earnings that their allies get and it goes into their team bank. So, if A and B are allies, someone from Team A will make $100 from drugs, and $1 goes into the Team B bank account.
    They might also be able to have a shared bank account and can go into each other's Team HQ, but not take Any stuff.



    Now for the enemy idea, I was thinking that each team can set another team as their enemy. I was thinking that this can give the member of team a special reward for killing a member of their enemy. The reward can vary between different things, such as gold, 1/4 more of their drugs, double supplies (ammo, food, medicine, etc.), or even a few hundred bucks from their bank accounts into yours.

    As I wrote this, I was thinking of ways to not make this too strong for really good teams with good players, so I was thinking that you can only have 1 enemy at a time and if you had a team as an enemy, and switch to another, you can not have put that same team as a pen enemy for 3 days.

    Tell me what you think about these ideas and if there is anything I should add or change! :smile:
     
    • Agree Agree x 2
  2. Jaetpack1

    Jaetpack1 Why jetpack when you can Jaetpack? (RC1)

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    This would be really cool! Teams would actually be of use if this were added in. As of right now, teams are pretty much useless. Trading would be a nice addition so teams could trade certain items like when someone is in need of ammo in a fight or something of the sort. To make this not too over powered, I suggest there be some sort of tax the players have to give to do it. Someone could just constantly trade for medicine or ammo during a fight, making the fight completely unfair for the other person. So, something like a cool down for the trades and it costs a certain amount of money for what is being traded. If this were to happen, it could open the door for many, many more options like a shop where everything is sold and bought for a certain price, item for item. For example, trading 3 stacks of ammo would cost a fair amount more then trading one stack of ammo.

    This may just be a little too OP. Just imagine, the two best teams are allied and they just roll in the money after they make a successful drug run with many players. If this were to happen, teams would also need to have a member cap so it wouldn't just be ten players are doing drugs at one time and just rolling in the money.

    I'm on the fence with team enemies having such a bonus for killing one of the enemy team's members. The best team could set their enemy to a team that is overall not very good and just target them and make crazy profits off doing so. This would also definitely not make the targeted players want to play Wild West any more. It could ruin it for a lot of people. Getting targeted is not fun.


    Overall, I like most of these ideas. It would be nice to see some new features.
     
  3. TechDweebGaming

    TechDweebGaming Active Member

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    I would love ally chat so I can talk with members of HitMn without using /msg or /local while still talking to @STARL0RE and @Eman2000
     
    #3 TechDweebGaming, Apr 6, 2016
    Last edited: Apr 7, 2016
  4. _Cesium_

    _Cesium_ Active Member

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    ummm...? @TechDweebGaming there is already a team chat..? use /c team to use it.
     
  5. StarZManZ

    StarZManZ Well-Known Member

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    The team enemy idea will be abused(farmed)
     
  6. TechDweebGaming

    TechDweebGaming Active Member

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    Sorry mean't ally chat xD
     
  7. Fireflame479

    Fireflame479 Member

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    I understand some of the issues with the enemy and the 1% but I agree with your thing about the trade. There would definitely be a cooldown and a tax, and you probably won't be able to use it while in combat.

    To fix the issue with the bonus, it could be .01%, or it would only be the 1% for the first player on the team doing it. So if you and I are on the same team, is ill go to shrooms, and you will go to poppy, it will only do mine, but once I leave, it will do yours, and it will also only work for the first player there. So if we are both at shrooms, and you go first, it will only do it from you. Another solution would be to have a certain time limit each day (like 1 hour total) where u get the bonus.

    Lastly, for the enemy, I was thinking that each team can get a rating based on players, team balance, and team bounty (new), along with the gear they have. Teams could only enemy teams that are 3 or less ratings around them. This would make it. A little bit more fair, and have the best teams go for each other. Also, I was thinking to increase the amount of rewards you get the higher rank your enemy is, and vice versa. This might make it a little bit more fair.


    NOTE: this ranking will help TheMafias and his posts about top players or teams for different categories
    FOUND HERE:
    https://www.brawl.com/threads/55881/#post-707314
     
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