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Wild West EXP Syestem

Discussion in 'Ideas' started by aGuyInAsuite, May 7, 2016.

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  1. aGuyInAsuite

    aGuyInAsuite Build Mod

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    Hello Rootin Tootin Cowboy's of Brawl!

    While processing I had an idea for Wild West, an EXP system.

    What does EXP do? - EXP will let you upgrade processing time, reloading time, horse arival time, and some sort of team EXP perk. (Not in a team so I don't know what to do)

    How do I earn EXP? - Killing people, robing conductors, robbing indian camps, drugs and ore.
    1. Killing People - 20 EXP
    2. Robing Conducters - 30 EXP
    3. Indian Camps - 35 EXP
    4. Drugs - .1 of an EXP point per process
    Ore - .07 EXP point per selling (Gem collectors)

    How do I upgrade my EXP items? - You can go to towns, or rebel bases to find Handymans, they will bring up an upgrade screen for you to select from.
    Horse Arival
    1. Horse Arrival I - 40 EXP -5% Arrival Time
    2. Horse Arrival II - 100 EXP -15% Arrival Time
    3. Horse Arrival III - 170 EXP -30% Arrival Time
    Reloading
    1. Fast Hands I - 50 EXP -4% Reloading Time
    2. Fast Hands II - 130 EXP -10% Reloading Time
    3. Fast Hands III - 270 EXP -30% Reloading Time
    Processing
    1. Tradesman I - 120 EXP -4% Proc. Time
    2. Tradesman II - 260 EXP -9% Proc. Time
    3. Tradesman III - 350 EXP -15% Proc Time
    4. Tradesman IV - 500 EXP -30% Proc Time
    Do you like this idea? Should it have more rewards? Less rewards? Post your opinion.
     
    • Like Like x 7
  2. Sir_Inge

    Sir_Inge Well-Known Member

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    What about sheriffs?
     
    • Like Like x 1
  3. aGuyInAsuite

    aGuyInAsuite Build Mod

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    Overlooked that, ah good point.
     
  4. 19Cameron91

    19Cameron91 Well-Known Member

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    I like it, but I think you should raise the prices on the rewards.
     
    • Agree Agree x 1
  5. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Very nice, I really like the concept, with a bit of tweaking I could even see it being added in. This would also be very dandy for the EULA change, considering you could have double EXP (at most probably, considering you don't want it to be too OP) as a donator.
     
    • Agree Agree x 2
  6. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    Processing is a bit OP, but very nice idea.
     
  7. LPShader

    LPShader Member

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    I like it but the prices should be way higher as @Gehenna_Beam already said. Otherwise this would be to easy.
     
    • Agree Agree x 1
  8. Arcane

    Arcane Member

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    I could highly disagree with the reload time reduction. Other than that the only worth while one to get is the proc time reduction.

    Reason why I disagree with the reload time is that a blunder becomes a model and the carcano is a never ending bullet train. Would be highly op for people to have maxed out compared to what others have.

    Although the other 2 is fine. Sheriffs well.... just need to be not sheriffs to experience all the good things :stuck_out_tongue:. With that aside maybe faster ore processing?
     
  9. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

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    The concept is the same, which is the need for an exp system.
     
  10. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

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    *sigh* - I just made a post basically explaining the same thing (although not in quite as much detail). Luckily @PatrykSzczescie pointed out that you had already made a thread about this - Sorry.

    Anyway, regardless - Great Idea (with a few price tweaks) :smile:
     
    • Agree Agree x 1
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