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Thanking the Developers

Discussion in 'Discussion' started by TheMafias, May 13, 2016.

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  1. sjuka_legogubbar

    sjuka_legogubbar ¯\_(ツ)_/¯

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    The devs have done a good job yes, but getting updates on what they do a little bit more often would be nice. Then people would understand how much time it takes and not complain as much.

    Lmao that thing about perks ur arguing about @fillpant and @TheMafias doesn't have to do with the coders... Talking about the part that it havent been removed from the store. Thats what every admin can do.
     
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  2. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    #ThankTheDevs2k16!
     
  3. Phanta

    Phanta Well-Known Member

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    we have a twitter for developer updates
    https://twitter.com/brawldevs
     
  4. sjuka_legogubbar

    sjuka_legogubbar ¯\_(ツ)_/¯

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    "/[something] was changed by [coder name]. That really helps... Not :/ Like /WildWest was changed by Mario, how was it changed? Etc...
     
  5. Phanta

    Phanta Well-Known Member

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    it's just a commit log at this point

    for more in-depth information try looking at our individual developers' twitters
     
  6. Ktar5

    Ktar5 Survival Developer

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    I personally believe that @sjuka_legogubbar's point is completely valid. I'm going to try to get us some weekly or di-weekly (every two weeks) update logs on what's going on. I've noticed that everyone seems to think the devs aren't doing anything, when all I see (because I'm a dev and get to see the code) is @NomNuggetNom working pretty much 24/7, @Signatured and @Mario fixing bug after bug for Wild West, and doing a great job on the new projects they've taken on (even though both of them are some of the newest to programming on the team, they put forth so much effort to do well, which I respect. @Totom3 is a complete badass and programming guru, and @yqt1001 pretty much doesn't sleep. (and @yinscape is pretty swag, but he ain't a dev ¯\_(ツ)_/¯ )

    All the developers of Brawl work extremely hard to make sure the community is running smoothly. Yeah we have **** ups, yeah we announce things too early sometimes, we're human.

    Hopefully the addition of changelogs or update posts will help visualize the effort the entire development team puts forth.

    kthxbai,
    Ktar5
     
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    #26 Ktar5, May 15, 2016
    Last edited: May 15, 2016
  7. Ayyyylienslmao

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    You thought. You were wrong.

    And how does that justify blaming Mojang?
     
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  8. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    Next time Mojang makes a threat we need to make sure the Developers are all over it.

    - Things like Flackjacket, Juggernaut, and SMG's have been broken for years.

    - So while I want to thank the Developers I also want to knock the donut out of their grubby fat hands and tell them to get back to work.

    No one likes surprises and we showed how ill prepared we were to change.

    Brawl needs someone to crack the whip on getting things done. 2.0 has been in development, with different iterations for years, and some of the guns don't work like they should (SMG's), and the perks people paid money for were useless.

    So yeah, Brawl has some things to work on.

    Knocks donuts out Developers hands and tells him to get back to work.

    Picks up donut box and throws it in the trash.
     
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  9. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I agree with a lot of this, there are a lot of things that the developers should have fixed, but haven't. That doesn't mean they're not doing a lot of work though. I know all the developers work their ass off, @Totom3 basically reworked every kit in HG and @yqt1001 spent 50 hours on a project which I'm not 100% sure meant to tell people about, and I'm sure the other developers are doing a lot of stuff which most people don't know about. Remember, the developers don't get to chose what they code (as far as I'm aware, at least), its the admins that chose what the developers code (maybe not even the admins, maybe just Chap).
     
  10. fillpant

    fillpant Well-Known Member

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    Now about that... From myself and a couple of other devs i have colaborated with in the past, i know that getting things you don't like done is a pain. There is a high chance that you won't do it correctly and there is also a high chance that you might be missing essential concepts required for the efficient and effective operation of that piece of code. That needs to be changed if it is the case in Brawl.


    ... and i can't see light in the horison given that such perks and in general 'OP' goods from store purchases might not exist in War 2.0, so essentially something that as i underlined in a previous post, is broken since 2013, and never worked will be removed instead of fixed. => Total waste of money. Still i don't understand what makes it so hard to fix those perks and guns! I mean, 3 years is a ridiculus ammount of time for something so simple.


    Again, not saying they are not working. All im saying is that i see no reason that for 3 years something so simple was not fixed (i also bought a perk that never did it's job for years so thats a source of frustration) and why devs are working on everything but War... Is there such a problem in the distribution of tasks? I see, there are just 8 developers for 10 gamemodes (Excludes lobby) but still if the problem is the ammount of devs new ones have to be hired.
     
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  11. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    Brawl needs a Project Manager to crack the whip, properly size work, distribute it, and report out on it.

    Just waiting for @fillpant to curse in Greek & then yell out "THIS IS SPARTA" while kicking a developer into a well.

    3 months later the pudgy developer would emerge ripped and buff.....a Lean Mean Coding Machine who gets things done. They ask all the questions up front, scope the work, and sequence the work so that the whole operation is a production orientated finely tuned machine.

    @Chap
     
    • Agree Agree x 1
    #31 MR_EVIL_OVERLORD, May 21, 2016
    Last edited: May 21, 2016
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