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Idea for War 2.0 different spawning in TDM and CTF

Discussion in 'Ideas' started by SweetCookiie, May 24, 2016.

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  1. SweetCookiie

    SweetCookiie Cookiie

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    Hii guys , i just got the idea for war 2.0 that we could remove the red and blue spawnpoints.
    In real COD is it too and i think it would be more fun if we spawn on different places if we die.
    Then no one can get spawnkilled all the time and its more fun for all . Also another Challenge to get good killstreaks without spawntrap and camping . It would be also good in infect , then the zombies cant be spawnkilled too and its a bit more Action in the game .
    What do you guys think about it ?
     
    • Like Like x 3
    • Agree Agree x 3
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  2. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    That would be great...

    Games would be unpredictable then.
     
    • Agree Agree x 1
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Only if it's 10v10 or less.

    Otherwise, no.
     
  4. CAShep

    CAShep Well-Known Member

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    Only if they capture our spawn, though. Not every time we die. That would be team ffa xD

    Ooh, maybe after a certain time, like when the game is 50% done, we switch spawns.
     
  5. JoseMigueCarrera

    JoseMigueCarrera Active Member

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    That would be amazing
     
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  6. marcel18167

    marcel18167 Well-Known Member

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    Explain it in more detail, you want to increase the area of the spawnpoint ( Instead of spawning on the same block every game, you spawn in a 5x5 area) or changing spawns like in COD TDM?
     
  7. JoseMigueCarrera

    JoseMigueCarrera Active Member

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    Basically this girl wants to have more spawn points around the map to decrease the spawn kill
     
    • Agree Agree x 1
  8. SweetCookiie

    SweetCookiie Cookiie

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    I mean like in COD TDM , maybe a bit more spawnprotection and not too many spawnpoints like in ffa yet
     
  9. marcel18167

    marcel18167 Well-Known Member

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    Well then I am against this, one thing about mc-war is that I always know where the enemys are comming from, this makes the gamemode alot smother to play and pretty much removes all those "Killed from behind deaths", here in mc-war you mostly have gunfights in other words, skill wins. If the spawnpoints would chance once someone gets into the enemy spawn everything would break, mostly because people like me who spawntrap every game, would completly break the algorithm of the spawn system, I run push get close to the enemy spawn spawns change I pick up the afks and do the same again, in other words the spawn would flip every 30 seconds.
     
    • Informative Informative x 1
  10. Algelier

    Algelier Former Staff Member.

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    Unfortunately, transforming current War spawn-points into Call-Of-Duty ones would not reduce the spawnkilling, it would increase it instead. For example imagine if your idea is added to War, fine. However, recounting past experiences from COD, I can tell you that you only need to be very experienced not to get killed by a enemy, as there will always be a player from the other team behind or next to you or not that far.

    That's not a bad idea though, you just need to review this latter in order to make the spawn-points more balanced.
     
    • Informative Informative x 1
  11. Theo92160_

    Theo92160_ Worldedit's axe > Guns > Swords

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    I'm prelly agree, but only if there are like 3 spawnpoint for each team, but not far one from the other, for exemple maybe in Countdown, one in each big iron tent.

    For exemple again, in Star Wars Battlefront, the spawnpoints are quasily random and the opposite team is always respawning behind you, and you got killed :/
     
    • Useful Useful x 1
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