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How to fix WildWest

Discussion in 'Ideas' started by TheMafias, Jun 24, 2016.

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  1. TheMafias

    TheMafias Something wise

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    I want to state that myself and many other players have played since the beginning and I have talked to newer player along with them. I think this would really help Wild West become Brawls glory again. First off, our goal for a server is to make it fun and interesting. Not try our best to make it how we imagined it or how it was mean't to be and stick to it. Yes that would make sense and ended up happening anyway, but the player base went down anyway. So this is how I think the server would get a lot more players.


    PvP attracts the player! Not Processing!!!

    At the moment the majority of players time is processing. That is just... no... Why is a servers main activity encourage being afk? That is ridiculous. We should be encouraging risk and PvPing. Players need to spend time hunting other players and getting into gun fights.

    First we need to fix three things. Economy, PvP, In game Roles.
    So let's start with the easiest of the three, the PvP

    PvP is pretty simple since it is just shoot and drink medicine on occasion. Simple and fast. So Let's look at the standard gear for it.

    Diamond armor - 32.7k Per set
    Yea... no that is too much. You make around 30k every 30 minutes processing. Which if you don't put much thought into it seems like a lot... BUT there are issues. Not talking about traveling time. Just general interruptions. Sheriffs, other players, or just accidentally walking out of range. Increase that time to 45 minutes. So within 45 minutes doing nothing but sitting still, You still can't afford the best gear yet and you aren't still guaranteed to succeed. Oh yea, that isn't including weapons. So let's get into those too.

    So the most standard gear for weapons are the Model and T-G.

    Model - 6k
    T-G - 13k

    Together that is 19k on top of that 33k. Yet you can't PvP yet. You still need ammo, around a stack for each gun is the minimum. Adding another 3k to the price. That equals out to around 55,000 G per PvP set. So that is only two trips right? Well how much time do you need to sit still not doing anything to get this gear? Pretty close to and hour and a half. How long will you keep this gear?? Let's see!

    If you get into a fight with another Diamond guy. The odds of you winning are normally against you unless you got the full set. So both players will have spent 60k on the gear including the potions. T-G's can kill you with one shot due to a glitch so that is 2 seconds. The Model can kill you in 3-4 good placed hits. That is 6 seconds. That seems very short. Of course there is the time of you healing and not dying right off the bat. Most fights last 3-7 minutes. That isn't long enough...

    How do we fix this? By lowering the amount of PvP gear cost so we spend less time standing still doing nothing. If diamond armor was around 10k a set again and weapons and ammo cost around 13k together.
    You are spending 23k a full set. That is per trip! Still standing still for 45 minutes or so, but that must be worth it right? No... the numbers I am using are from Wild Grass. The most profitable drug in Wild West. That is not what we should be assuming all players use. If you want players to get punished and go to prison for doing that, then assume we mine. How much do you make from mining? 10k and hour. That isn't really realistic. Mining is supposed to be safer but yet I see players die more from mining that from drugs? Why are mining camps PvP enabled? Aren't they supposed to be safer? You are in a trapped cave basically and have to run past an enemy if they come for you. Sooo why is it considered safer?

    I say we try to balance the amount of time standing still vs. Time PvPing. We don't want it to be even just to where we don't have to stand still for hours to actually start playing the game.



    Now the Most contradicting subject. Sheriffs!


    One thing about sheriffs is that they need their Prot I iron armor back. People complained that they were OP because they kept coming back and would either kill or arrest you before you could finish processing. So to fix it you removed the enchantment. Why? Why make it harder for sheriffs? Instead make it balance. Just add a new rule for sheriffs, hey if you die at a rebel base, you can not go back for such time or it is considered camping.

    Also handcuffs. There needs to be a timer on these. While handcuffing someone they can't move or deal damage just as if they were already cuffed, but instead of just right clicking once, you have to hold it down for 3 seconds. It promoted more stealth and caution. While encouraging a gun fight if needed.

    Now for killing sheriffs, all we get is a useless head. There needs to be a reward for killing them.


    Now for the worst part of the thread... Economy... oh gosh... winter is coming...


    ECONOMY

    Wild West needs an average income. Something that will provide a decent amount so players can play without worrying about not being able to actually PLAY the server. So I decided to come up with a way to decide prices for gear. There should be a Base line income. What in the server has a decent income?
    These are how to make money from least to most.
    You should assume that most players will try for the last two or three.

    Mining
    Tobacco
    Shrooms
    Poppy
    Coco
    Wild Grass

    So if we can safely assume that the base line is either poppy or Coco is the average income. Poppy cost 14G at the moment and if you process a normal run, you are getting pretty close to 10,000 in almost the same time as Wild Grass. That is only two methods down! So we should assume that players make 10,000 an hour on the server period, right? No... remember interruptions! I think it would be safe to assume that most players can safely make 8,000 an hour on average.

    So let's try to fit that into prices. You want to make us do two trips to earn Op gear? Here you go!


    8,000 = Full OP gear!?

    Honestly with how much rent is and how much people spend on horses now a days. That is actually pretty good! Now let's knock some little issues out of the way.

    Eil! the most richest player on the server has over 4 Million G's!! So 8,000 is pretty much nothing to him. Well that is true but he would be one of the few players to be able to afford the 550,000 house! Seeing as there is very few of them, he could easily afford it and keep it for a while. That means a lot of storage and a lot of diamond armor being throw into PvP. Meaning more fun and it will be a loop! That is the general idea.

    Note only 8 players have over 1 millions G's so it really isn't an issue.


    Now for my server ideas!


    Random Boxes - Random Boxes are dropped by Sheriffs and Players. These Boxes have Wild West Premium horses and Insane Gear (Protection Diamond). So to open these you go and buy a Server wide opener. When a player buys the Opener, anyone who wants to open these Random boxes may do so at this time, but each player can only open two per Opener. (I hope this is compliant XD)


    Renting horses - Players should be able to rent empty horses to another player for X amount of time. This will promote a bit more money transferring and give a little tastes of those Premium horses to newer players.

    Another role would be interesting but I myself don't like this idea a lot of the players seem to like the idea of it. A bounty hunter of sorts. This role should be something you can achieve by going to the bank and accepting the role for X hours or so. You can not harm non Rogue players and sheriffs are not allowed to arrest you. Heads are worth x10 more when you sell them. (When you kill a player as Bounty Hunter you get his head and instead of it being a normal head it will say Ex: "ChickenPutty's Head - TheMafias". Only you can sell that head and only will it be x10 if you kill them as a bounty hunter.

    So yea... I hop this helped :grinning:



    NOTE: I don't expect a whole set of PvP gear to cost 8k. That was just to throw some realistic numbers around. I really expect a full set to be closer to 20k
     
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  2. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

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    I've been saying it since they made the reset - I have made tonnes of posts and threads on it. Things need to change - And @TheMafias has clearly shown how to do this, and what the problems are. I suggest staff have a good look and read of this because before the reset, we were having 80+ players a lot of the time. I have never seen above 80 players since 2 days after the reset (took 2 days for people to realise it was terrible and stop playing).

    #MakeWildWestGreatAgain

    Also...
    I spent 1 million on Premium horses... I'm at 3.4 million now, sorry :/
     
    #2 Eil, Jun 24, 2016
    Last edited: Jun 24, 2016
  3. DarkTitan_

    DarkTitan_ Ex War and News Manager

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    <3 Mafias you so smart
    I may start playing WildWest if this happens ;v
     
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  4. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I agree that we need to encourage PvP. People sitting around processing the whole time is no fun, and it definitely doesn't make for exciting gameplay. I'll reply more later, for now I'm going to bed.
     
  5. StarZManZ

    StarZManZ Well-Known Member

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    Perfect ideas. You got the perfect ideas man.
    This is already on the trello board.
    [​IMG]
     
  6. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Balancing. Not nerfing. Totally agree.
     
  7. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

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    I would play WW if this happened.
     
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  8. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Come and play anyways.
     
  9. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

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    Lol, there is too many Sherrifs and it's too hard to make money :mad:
     
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  10. GrummyOF

    GrummyOF Active Member

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    True i always die while processing and why don't they take away tracking people it is just dumb i like how it was before but now you get people that have op gear just searching for people that are processing
     
  11. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Okay, I'll do a constructed criticism on this because I've heard lots of rage from the Wild West community because of some imbalances, so let's try to get it right the first time.

    - PvP Attracts Players, not Processing:
    While I think Minecraft is mostly comprised of people who like PvP, that's not true in some cases though. What's the joy of playing things such as Build, Creative, Survival PvP (the building part), and other gamemodes? While Wild West does not have much in the building genre, processing, mining, and the gathering of resources isn't what most people view it. It can even be fun in some cases, but really it's just that the gameplay will make it seem boring and that some changes (like caveins when mining) could make it more fun. More smarter people would realize it would be such a waste PvPing, and it would not work out as well if you lost your gear. So I think instead of focusing on improving PvP, we should mainly improve the role play part. What sets Wild West apart is it's ties to red dead redemption and other games that are unique in theme and it's roleplay.

    - Sheriffs:
    This has been discussed the most so far in the community. I just think that rebels take a lot of time gathering resources, there should be a separate system for sheriffs to make money and such. I suggested this idea elsewhere, but I think there shouldn't only be sheriffs, there could be Information Brokers that you can get criminal activity from, players can make sheriff reports and signs all over town giving out information (like wanted posters basically). Sheriffs should have effort finding the criminal, but in regards to fighting, I think it's fine, just make the fights more interesting with more fighting/gameplay mechanics.

    You mentioned how if the sheriff went to a rebel camp, then make a rule stating don't go back there for a while. I don't think this should be necessarily added. With the whole controversy of Sheriffs abusing and all of that, we should try leaning more towards making gameplay mechanics that automatically limit sheriff power instead of having them be careful when doing every little thing (they already have to be careful of certain rules which are hard to remember when you're in the middle of a fight). Just make some sort of feature that restricts them from going anywhere near there for a specified time.

    As for the handcuff idea, I quite like it, considering you can't just instantly handcuff someone. Speaking of which, just make me even more itchy to state that the roleplaying genre would greatly thrive if we were to make skills, like if the sheriff has experience points of some sorts, his handcuffing can be a much faster process if it were leveled up.

    - Economy:
    I've suggested so much in this field, it's already on the Wild West Trello that log field will be added to make another way for players to get income. I will mention again though, having skills would be nice considering you can get things done more efficiently. Someone else also suggested filtering gold through a river like what was done in the California Gold Rush, which I think is a great idea as well.

    - Random Boxes:
    I'm guessing what you're saying is that Sheriffs and players can go to the store and buy crates and drop them, then players can use keys to open them. While I guess this is an okay idea, I kind of find this a bit iffy in such a roleplaying game. What if a rebel found a crate dropped by a Sheriff? I think the real focus of the game should be warfare with Rebels vs. Justice. And some in between people freelancing and doing whatever they want, this kind of seems out of hand. Instead of being Player > Player, there could be another system that could be automated and they could receive cool prizes from there.

    - Renting Horses:
    I completely like the idea of this, I'm pretty sure people even used to do this with horses in real life as well :V.

    - Extra Role (Bounty Hunter):
    I really like this as well, it was the "Neutral" role I was precisely talking about freelancing and killing whomever the client wants him to kill. My idea with Information Brokers could also be in great use with these kind of people. Instead of having to pay the bank to be this role however, I think it should be a challenge to stay on both sides instead of one. Collecting the heads from one side may put you on the other and vice versa, so I think the downside of being this role is the unstable feeling that you have to keep balancing.

    That's my opinion, I think these ideas sound great, but with some tweaking, I'm sure they can be applicable to the real Wild West server.
     
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  12. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

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    I am playing now, thanks for the encouragement!
     
  13. AcpSoldier

    AcpSoldier Well-Known Member

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    I agree that processing is boring, but if it's so unbearable people wouldn't even play Altis Life in the first place. Remember that the whole drug part of WW is designed after a proven system. Maybe it's not flawless, but it's fair. If processing was faster, sheriffs would get less opportunities to catch players trying to do drugs.

    What I think WW needs is a processing system that still takes time (just like Altis Life) but requires player interaction (not like Altis Life). I'm not sure what the interaction should be, but it would stop players from going AFK.

    That's kinda silly. Not everyone likes to play that way. Actually, this is already being encouraged. The two main ways players can make money legally is by mining and hunting indians. I'm leaving bounty hunting out because again, not everyone wants to fight to get money. Now compare those two ways to all the illegal ways to make money. Many different types of drugs, robbing train conductors, taking over cartels, and killing players. I honestly think PvP is a fun and necessary part of the game, but it's already being encouraged by all the illegals ways to earn money.
     
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  14. TheMafias

    TheMafias Something wise

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    PvP is the main part of the game. All I need to say is only way to make money minus conductors are in PvP areas. You are going to get into a fight no matter what due to Bandits and Drug lords.
     
  15. Miraculate

    Miraculate Active Member

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    I don't want to process for 12 hours today but if I want to get 2 sets of diamond and 2 sets of guns I have to.
    Its okay though! Tomorrow a sheriff will right click me twice and ill lose 12 hours worth of processing and I can do it all again the next day. I love it! :grinning:
     
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  16. TheMafias

    TheMafias Something wise

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    As long as someone likes the way it is. :grinning:
     
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