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Idea Lives System

Discussion in 'MC-WarZ' started by Ritzy, Jun 24, 2016.

?

Which system would you prefer?

  1. Boosters

    3 vote(s)
    8.3%
  2. Lives

    33 vote(s)
    91.7%
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  1. Arabis

    Arabis Banned

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  2. TheSinisterOne

    TheSinisterOne Goodbye

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    Hey hey hey, I guess I can use that to my advantage.
     
  3. Ritzy

    Ritzy Est. 2014
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    @TheMafias there wouldn't be a section to gift lives on the shop you would just go ingame and type /lives give <player> <amount>
     
  4. Jager

    Jager Well-Known Member

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    +0, Good idea & A bad idea... Like @Risen_God said, This system could easily be abused by people getting on their alts to transfer their lives to their mains.
    It would only be a good idea if you were not able to transfer your lives.
     
  5. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I like where this is going, however I would like to comment on a few things. Buying lives from the shop if you don't have any sounds like a really nice idea, however I think the fact that if you lose your lives you can never play WarZ is a bit too extreme. There are lots of servers out there that have death bans, but this is turning into a permanent death ban if you don't have any friends that can gift you some lives, or you don't have any money. I think that the lives should be shortened and there should be a way to regenerate lives.

    However, regenerating lives should either be a hard or long process, hard by having a chance every now and then to complete some sort of challenge in order to regain it (how about becoming a zombie and killing/stealing someone's life? This should be hard or else buying lives from the store won't be worth it), or just make it so that you have to wait at least a week to get all of your lives back. There can also be a perk that you can buy from the store is that instead of regaining all of your lives in a week, you regain one at a time.

    Other than that I like this idea, but some changes will have to be made regardless if it's my idea or not, considering it may be more unfriendly towards people who die a lot, and can't help it (other than new players considering there should start out with more lives).
     
  6. Rriordan

    Rriordan Best Bud of a Mc-WarZ Retired Legend.

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    Does anyone remember the last time he had a idea and it was added to WarZ? ...Exactly.It was the worst thing WarZ has ever seen. He is on the right track, but if he its the only one that can produce ideas, then we are all screwed.
     
  7. Trixtor

    Trixtor Well-Known Member

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    Hey @Ritzy , I think personally adding lives would up the amount of people playing. Given that there is a way to play for free (You start with lives I assume as a new account?) But then to continue you buy more, which keeps brawl/Warz running.

    But how about this. I've been thinking.
    Everyone know's what Clash of Clans was/is. Yeah?
    They had an efficient, working system in place did they not?
    It went something like this.
    You could get and play the app for free. BUT to progress faster/get better quicker, there were gems.
    And gems costed money. People purchased these irl money gems because they got to experience the game, enjoy it free of cost and wanted to to continue to play it, and get/be better at it quicker and faster.

    What about if we did he same thing here, with Tp's and Echest access. The concept being this.

    Echests and Tp's. That's what's really important to warZ correct?:wink:
    So what if we take the gem concept. Free to play, but irl money to do even better?

    For example. Here's my idea. Take it as you wish.
    What if brawl implemented a counter. Where you could access your echest a particular amount of times and
    Also a # of tp's counter whrre you could tp a given amount of times as well.
    So follow me in this next part.

    You get a small/certain amount per day. Lets say 5 to 10 a day. Free of cost resetting each 24 hour day.
    That secures the free to play part. But if you want to open your EC/Tpa more than that. You can purchase (x) amount via the shop.
    In my opinion, they would not even have to be expensive. Giving the mass amounts of times I personally store things and tp in just ONE large fight. Others would agree I'm confident.

    ()---() What my idea Accomplishes ()---()
    -Free to play warZ, even use the important parts such as Echest access and teleporting to teamates. Even if only for a given/limited amount of times per day.
    -Brawl making money, based off of players purchasing more of each perk(TP's or EC) to continue/do it more times.

    Tell me what you think?
    -Trix​
     
  8. Gylachester

    Gylachester Active Member

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    Does this change anything for MVPS and ELITE and VIPS? Do they get more lives since thy payed more money >_>
     
  9. Risen_God

    Risen_God Active Member

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    This seems like a pretty good idea +1. But idk if you would be allowed to buy "gems" I think they would have to have a way to give gems, maybe through the activity of players, like 1 hour of playing time in game grants you 1 more gem, and if you want more gems you can buy a gem booster from the store to increase it from 1 gem to maybe like 10x more.

    I believe we will be able to keep all of our benefits because we purchased our ranked pre- EULA
     
  10. Jager

    Jager Well-Known Member

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    That's p2w
     
  11. Amazing

    Amazing Active Member

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    Why not just do a system identical to HCF? Deathbans? default = 1 hour (per warz server) vip =30 min mvp =15 min elite = none?

    Falls under the pay2play category, people can purchase lives to bypass the deathban.. etc
     
  12. Ritzy

    Ritzy Est. 2014
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    Because deathbans on WarZ would suck..
     
  13. jarboyp

    jarboyp Bunny Defender

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    I don't play Warz a whole lot, but I did find some loopholes with this system.
    1. People would get their team and spawn kill players to make them run out of lives so they can have the server to themselves. A way to counter this is to make it so that players don't lose another life until 10 minutes after they spawned have passed.
    2. People who can't pay for lives can't play Warz, which would decrease the player count. Players should get another free life every 12 hours so they can still play, but still feel the pull to pay for more lives. However, players should only be able to have a maximum of 5 lives at a time so players don't go inactive for 30 days and have 60 lives stored up.
    3. Players could just pay for an alt to gift their main account 300 lives. It would be cheaper than paying Brawl per life and the player gets an extra account out of it. New players should only spawn with 5 lives, and should get free lives over long periods of time, and 5 Brawl lives should be less than $20.
     
    • Agree Agree x 1
  14. TheMafias

    TheMafias Something wise

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    Death bans on a specific server sound awesome. If they suck you would want them to stop, right? So you are more encouraged to go buy a rank, or maybe a "Anti death ban booster"?
     
  15. Paul

    Paul Well-Known Member

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    inb4 so much induced rage due to being death banned by a cheater
     
    • Agree Agree x 3
    • Informative Informative x 1
    • Useful Useful x 1
  16. WillBine

    WillBine Well-Known Member

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    Wait, does this come with /tpa?
     
  17. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    The EULA doesn't allow this.

    The basic idea is very interesting and seems to have a lot of support looking at the poll.
    Here are some changes based on the feedback above:
    - Remove gifting lives. This would only encourage transferring them from alts and if you really want to give someone lives, buy them for the account in the shop.
    - You start with 100 lives. From the day you first logged on you generate one new life each day (or each day you are on the server), this would allow limited playing without having to pay.

    Two issues I see:
    - We would probably have to refund lives lost to hackers since players paid for these lives
    - Players could transfer their items to a new account once their original account is running low on lifes. This would be complicated, but viable.
     
  18. TheSinisterOne

    TheSinisterOne Goodbye

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    Maybe you can only lose lives after 3-4 minutes of spawning because you wouldn't want to lose lives spawning in and getting killed by players with pistols.
     
  19. Risen_God

    Risen_God Active Member

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    To fix the issue on transfering loot to another account, how about Brawl enables a way to have no use of vpns on Brawl.
     
  20. Signatured

    Signatured War 2.0 Developer

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    People use VPNs to protect themselves, including multiple staff members.
     
    • Useful Useful x 1
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