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Resets

Discussion in 'Ideas' started by Mario, Jun 24, 2016.

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  1. Miraculate

    Miraculate Active Member

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    Then don't respond with "it's not worth my time responding" cause your wasting your time anyway.
    (You just responded to the question instead of answering it)

    Zach has a point, in the case that the server resets every three months or so, why would you bother buying boosters.

    I feel like you just saw @FabulousZack disagree with you and stopped caring about what his post said.
     
    • Agree Agree x 1
  2. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    Ok, my last post was a bit rushed since I only had like 1 minute of internet to write it so... here is my full in-depth answer. The main reason Faction servers reset is the map - over the duration of a faction server, the maps gets absolutely destroyed, and so resets happen ever 6 months, or yearly to add a new spawn, and a new map, for a fresh feel. WildWest map does not get destroyed so that is not a problem, and we aren't going to get a new map every reset (unless the build team really wants to be building an 14k x 12k map every 6 months). I play WildWest a lot, and from what I have seen, there are quite a few issues.

    Firstly - The economy (Mario said they are working on this already, so did chickenputty - but I will talk briefly about it). Before the first reset which was done because the economy was too inflated, there were tonnes of fights. I never had a day when I didn't have a diamond fight, and it was really fun. The only reason I get bored now is because no one really wears diamond since its too expensive so there is no fun fights. As many people have said in other threads - The fun is in the PvP, not the processing. Yes, processing is a fundamental part of the game, but it shouldn't take 3h of processing just to buy some diamond and guns.

    Secondly - I see many people saying 'Resets would be good as they would allow new players to get OP'. This statement I do not understand, simply for the reason that if you were to reset the whole server, I guarantee that the same people who are OP currently, will be the exact same people who get OP after the reset (assuming they don't get angry at the reset and quit WildWest). Reseting won't remove the PvP skills people have, or make peoples better at PvP. I'd like to think I am one of the 'OP' people, and my standard kit for processing/killing etc. is leather armour, and a model - and this apparently is all I need to be called 'OP'. Model: 6k, since I have Elite, it takes me 6 minutes to get enough to buy a model. Ok, so if we did a reset, if we included harvesting/selling/traveling time, it would take me 12 minutes to get enough money to become 'OP'. This isn't like factions where you have to spend hours building bases, and mining, fighting, finding materials, making money to become OP, it only takes 12 minutes. For this reason I see no point in saying resets will give new players a chance to be OP.

    Thirdly - While I said in the first point that I only get bored because there area a lack of good fights, there are also other points which contribute to this. In the game itself there is not enough to do. Mine, process, sell, make money, buy stuff - Now there are two courses of action from this point. 1: Buy stuff and become very good, and continue making money, or 2: Buy stuff, die, and start from square one again. But at the end of both of these options, there is the same thing - mine, process, sell, make money. Its the same every time. The only variation is robing conductors and fighting people. The fact is, there is not enough to do in WildWest, I know a Quest system has said to be in development - #soon? There needs to be more variation to the gamemode - Listen to the server ideas people put forward, and instead of dismissing them instantly (I am not sure if you do this, just speculation), think if the ideas could work - 18kss has been on holiday, I know, and with the new staff management thing, he is in charge of sorting all the server ideas and seeing what will work.

    All these points can be fixed, and it will make WildWest a fun place to be, but as I have explained (at least I hope I have) - there is no need for resets, since they will actually achieve nothing. If a server has to reset every few months to stop it being boring, its the gamemode thats boring, and resets will achieve nothing.

    DISCLAIMER: All these are my own opinions, don't hate me if you disagree
     
    • Agree Agree x 3
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  3. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    Gotta agree with this. With the fights and the things to do. It's even more boring for sheriffs ( Sheriffs will know ) as they can't even process. "But you have free gear and can get back after you get killed, why are you bothered?" I hear this a lot of times, but trust me, it's not fun to keep deleting people their stuff when they get arrested / killed by a sheriff. I do not do base checking unless there is a bandit, a rogue, a full team or if another sheriff dies there. The reason for this is mainly that people cannot make money with a sheriff online. Because why process drugs, when a sheriff can just come in and destroy your drugs including your armor and legal and illegal guns. And why go mining, when you can just me killed by some full diamond that likes to profit from you mining for about 3 hours to get about 20k.
    The conclusion of this is ( in my opinion ), make it so people don't lose all of their legal items when they go to jail. The inventory of the player should be saved when going to jail, and when you respawn, you still have your 50k worth inventory ( Food, diamond armour, carcano's, guns and maybe self bought medicine / splints / etc. )
    The second conclusion / solution would probably make more things to do, but you already suggested that Eil.

    And hey, why even nerf the bandits by highering processing time, lowering the amount of drugs you get for harvesting 1 plant, lowering the range of processing, while sheriffs only lose their prot 1? Imo, the economy before the first reset was better, we don't need one now, and in my opinion, never, for the sake of the players.

    I might have gone a little off-topic, but a reset would destroy the gamemode.
     
    • Agree Agree x 2
  4. PatrykSzczescie

    PatrykSzczescie Active Member

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    Do not brag yourself, sheriffs are not that pro, it's sometimes enough to ignore you, but later I will fight for heads.
     
  5. TheMafias

    TheMafias Something wise

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    Starting over is bad and good. Do I agree with one side? Yes, do not start over... instead allow players to pay extremes amount of money to level up once you input a system like that...

    Restarting is not starting fresh, it is just repeating. On a server that doesn't have a random map it is just rinse and repeat. Teams like CROW and Cards are always going to be on the top no matter how many times you restart. Just balance the game like we have been wanting since 3 days after the first reset, which might I remind you failed?

    Also to bring up another point. Why spend money on a server that strips away your time and effort?
     
    • Agree Agree x 2
  6. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Reset was actually not a failure, because it installed the new economy, which not everyone agrees with (me included) and took away money from people abusing a duplication glitch.
     
  7. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    People who abused the publication glitch got banned for a week and had all their chests/horses/inventories wiped - They server logs everything so abusers were easy to find.
     
  8. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Regarding the donation part, Survival PvP was a pretty great success back when the EULA wasn't so strict. It reset every year yet people were able to accomplish major feats. Even the people who made great things wanted a reset because it got too boring, they were known as the champions of their time and everything started over. The point about donations (most of them at least) is that you keep them permanently regardless if the server fully reset or not. Wild West is pretty different from Survival PvP in the aspect that you can't build and create your own things. So the only thing that players would be mad at on resets is their money and etcetera. You can make lots of money in 6 months, I don't know the exact time Wild West has been up, but I think it's been up for quite a while, and maybe not even for 6 months.
     
  9. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    As you stated, WildWest and Survival PvP are completely different. As I stated in my post, there is no drive to WildWest, once you have all premium horses, and a nice house, lots of money, there is nothing to do. That does not mean it needs a reset, since it took me less than a month to get to the point where I didn't need to do anything, I had it all. Why doesn't this mean a reset. Simply because there is very little to do in WildWest. The gamemode is boring to put it bluntly - it needs more ways of making money, more things to do, more places to spend your money. What it does not need is a reset every few months because people got bored cause they had nothing to do except the same boring process of mining and processing.
     
  10. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Precisely, also like I said it will fit in updates which will spice things up, such as the future planned Log Camp way to make money.
     
  11. TheMafias

    TheMafias Something wise

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    Okay, take it from the two people who play Wild west on a daily basis. I myself barely make enough money as it is. Sheriffs and the time I put into it doesn't allow me to make a lot. If the reset happen. I'm done. That right there is a big portion of the players. Also with Wild West and Survival. They are completely different genres and to compare them is just amusing. Survival PvP is a randomized map where players can hide and raid all over it. Wild west is where players are always around the same areas and they can't ever have better gear due to certain caps. Should it reset every month? No. Honestly I wouldn't mind a reset every 3 months and giving the best players in Kills/Bank/ect. certain rewards next reset. The first reset was a failure and the community hated it. Which is why the average went from 90 to 35

    Very few players did it, I myself who was normally informed of glitches like this within the day didn't even know. Meaning that BOTW didn't know themselves, which from I remember actually were the ones to report it when they found out. The reset was fine in my opinion but I can name plenty of people who left due to the reset and not the changes. just to name one off the top of my head Dukoda. The whole team of Artis was doomed. I think that was what they called themselves...
     
  12. Dsawemd

    Dsawemd Well-Known Member

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    Wild West is a closed economy, as such, yes it will need rare resets to keep it healthy.

    Just make sure you announce them well before hand, and perhaps a few New Reset Events to make people happier about it.
     
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  13. TheMafias

    TheMafias Something wise

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    With this I suggest we give this man a medal!
     
    • Agree Agree x 1
  14. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    Avic*

    How about after every reset player with top money accumulated earns store cash + forums trophy?
     
    • Agree Agree x 1
  15. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    We don't need a reset to add a log farm, just change the map.

    As @TheMafias said, after the reset, the average number of players dropped dramatically. Many people left because of the changes made, but a lot of people also left simply due to them losing their progress etc. I just feel that resets will slowly kill the WildWest player numbers. I agree, that if there are resets there should be rewards, as Glock said - a Forums trophy, and some other things.

    But in my honest opinion, I don't think resets will be a good thing for the WildWest community.

    Just to add to this, the average player count on weekends before the reset was about 90 players. Now, during events, the number of players on any server increases a lot. For example, there are usually 30 players max on a WarZ server during the weekend, yet during the WarZ event, it was maxed out at 100 players. I couldn't attend the event, but I read this on @Lord_Roke 's post about the event: Screen Shot 2016-06-27 at 11.26.39.png 'Up to 65 players on the server' - Before the reset without an event, there were 25 players more, yet after the reset with the event, we couldn't even reach more than 65. Thats what the reset did to WildWest - the changes made caused many many people to quit.
     
  16. TheMafias

    TheMafias Something wise

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    Take Eil's word on it. He is very wise and researched.
     
    • Winner Winner x 1
    #36 TheMafias, Jun 27, 2016
    Last edited: Jun 27, 2016
  17. amazingallen234

    amazingallen234 Former Jmod | Wild West

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    The reset we had in April almost ruined Wild West. Number of players dropped significantly and gear was much more hard to get due to the new prices. I would love to see the old Wild West return. With the number of players we get on average now, Wild West feels more like a ghost town rather than a thriving server.

    I agree with Eil on the log camp thing. It doesn't need a reset to add in one feature. Just change the map.
     
  18. Trogy

    Trogy Huncho

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    Okay, first of all I would just like to say I really have no opinion on this matter.
    However I have talked to a many Wild West players and they feel very negatively of this matter. A reset would destroy what players work hard for (Yes I read your thread that the high up players would like a reset to start over. I am not being ignorant, but I don't think these players would enjoy a reset.)

    And is it just me or does it seem like it's only the sheriffs that like this idea...

    Sorry Mario but I think Wild West is doing fine right now, Wild West often gets 40+ players at one point everyday and people are really enjoying the game as it is. I can, however see this idea from the other side of the fence, because when I first joined the game and was poor it was really fun grinding (sitting AFK) my way up to the 3rd most richest on the server.
     
    • Agree Agree x 1
  19. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I understand what you mean by saying Survival PvP and Wild West are not at all alike. But I could even put the differences into advantage by making resets even more necessary. In Survival PvP, you're losing way way way more (probably more than x3) as much work and effort than in Wild West. I just think people go to Wild West to get away from the Survival genre because they don't want to lose their things and stuff. We just need to see what happened in that failed reset and make it not repeat this time. But on the same level as you, I think resets shouldn't be common, but they should happen.

    Thinking from the other side, I think that Wild West could still do really good without resets. But for that to happen, there would need to be massive change in order to limit the power of every single side. That is a very vague concept, so I don't know what can happen as of now, but I think it's a good starting point to be able to replace resets.

    EDIT: With only 400 players on the network, Wild West has 55 players :V. They probably all just quite right when the reset started, but now they are starting to get back in.
     
    #39 MrWaffleman, Jun 27, 2016
    Last edited: Jun 27, 2016
  20. TheMafias

    TheMafias Something wise

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    You don't play Wild West? How could you know who really plays? Survival players don't go there to get away. They normally mine or jump on KitBrawl, I would know this because I played SPvP for a while. No other server but WarZ mainly played on Wild West. Survival PvP players aren't interested in guns. Also because there are less things to earn in the game doesn't mean we worked less as hard to get them. The reset needs to be periodically or not at all. This every other month or so is just a no. Wild West is 100% different from SPvP other than there being an economy, which is still far from close to being similar.
     
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