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BIG Update - 7/1/2016

Discussion in 'Development Logs' started by Mario, Jul 1, 2016.

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  1. Paul

    Paul Well-Known Member

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    The damage in the update earlier. Do all the math w/ armor and enchantment modifiers and I'm sure you can find out the numbers :wink:
     
  2. BiomeBuster

    BiomeBuster Active Member

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    Make the sheriffs (staff technically) easily able to obtain more money. Typical brawl, giving staff every advantage over normal players. I'm not surprised one bit.
     
  3. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    So... the repeater and T-G are still OSK headshots to full D?
    1. Sheriff is a roleplay rank, not a staff one. 2. Sheriffs used to make next to no money compared to Bandits. 3. Bandits still make more money than sheriffs.
     
  4. Paul

    Paul Well-Known Member

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    no, do your math correctly.
     
  5. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    I made the assumption that the server is using the 1.9 damage reduction values and headshots do twice the amount of damage that normal shots do. I know I did the math right, so where did I go wrong?

    Edit: The chart on the Minecraft wiki I was using ignored armor toughness which only diamond armor has by default. Nvm
     
    #45 randomcitizen1, Jul 7, 2016
    Last edited: Jul 7, 2016
  6. BiomeBuster

    BiomeBuster Active Member

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    1: Doesn't matter anyway. 2: Never mattered anyway. 3: Can't believe that you think this. I also said (staff technically). If you could read words that are in parenthesis you would know that. I understand it's not physically a staff rank, but acts almost like one.
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    What he said is true, but we almost never spend it. The only things we'll ever need to get that we don't spawn with is Kevlar, whisky, morphine and lassos. I've never had to buy these ever.
     
  8. BiomeBuster

    BiomeBuster Active Member

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    There you go. Why make money if you don't need it?
     
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  9. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    I need more information for my math to work. At this point, I don't know whether the server is using 1.8 or 1.9 damage calculations. I've heard that it's 1.8, so I've been trying to get it to work that way. I did the math, however, it doesn't line up with damage testing I did yesterday. Here is what the guns are showing in-game. This is confusing, because if the server is using 1.8 calculations, this doesn't add up at all. The repeater should be doing 4.2 hearts to full D and 8.4 if a headshot, not 2 and 4 hearts. I don't know what's going on, but it seems like the gun damages aren't functioning properly in-game, or at least aren't displaying properly when you take damage...
     
  10. Hitchens

    Hitchens Well-Known Member

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    Could this be the reason:
    4.2/2 = 2.1 ~ 2 hearts, 8.4/2 = 4.2 ~ 4 hearts.

    A minecraft player have 20 health, but just 10 hearths. So the repeater should do just 2 and 4 hearths damage but 4 and 8 healths of damage.
     
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