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Small buffs to multiple Guns

Discussion in 'Ideas' started by Piky, Sep 5, 2016.

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  1. Piky

    Piky Well-Known Member

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    Oct 17, 2013
    Messages:
    3,646
    Ratings:
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    These will be relatively small but are fixes nonetheless. All information is formed by the Wiki information. Green means it's a buff, Red means it's a nerf.
    https://www.brawl.com/wiki/guns-war/


    Lamentation

    Current
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 4 seconds
    Magazine Size 50 + 14
    Damage 18
    Recoil 0.2
    Range 76m
    Hip Accuracy 3.0
    Aimed Accuracy 0.2

    Fixed
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 4 seconds
    Magazine Size 50 + 14
    Damage 22
    Recoil 0.2
    Range 76m
    Hip Accuracy 3.0
    Aimed Accuracy 0.2

    MAC-10

    Current
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 3.5 seconds
    Magazine Size 30 + 34
    Damage 14
    Recoil 0.4
    Range 76m
    Hip Accuracy 2.0
    Aimed Accuracy 1.0

    Fixed
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 1.5 seconds
    Magazine Size 30 + 34
    Damage 15
    Recoil 0.4
    Range 76m
    Hip Accuracy 2.0
    Aimed Accuracy 0.8

    P90

    Current
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 3.5 seconds
    Magazine Size 40 + 24
    Damage 18
    Recoil 0.35
    Range 76m
    Hip Accuracy 2.0
    Aimed Accuracy 0.7

    Fixed
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 3 seconds
    Magazine Size 40 + 24
    Damage 18
    Recoil 0.35
    Range 76m
    Hip Accuracy 2.0
    Aimed Accuracy 0.2

    PP-90M1

    Current
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 4 seconds
    Magazine Size 50 + 14
    Damage 14
    Recoil 0.3
    Range 70m
    Hip Accuracy 2.8
    Aimed Accuracy 1.0

    Fixed
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 4 seconds
    Magazine Size 50 + 14
    Damage 20
    Recoil 0.3
    Range 70m
    Hip Accuracy 2.8
    Aimed Accuracy 1.0

    AA-12

    Current
    Fire Rate 200 RPM
    Fire Mode Fully automatic
    Reload Time 1.5 seconds
    Magazine Size 20 + 12
    Damage 7 x 6 (42)
    Recoil 0.8
    Range 12m
    Hip Accuracy 3.5
    Aimed Accuracy 3.4

    Fixed
    Fire Rate 200 RPM
    Fire Mode Fully automatic
    Reload Time 1.5 seconds
    Magazine Size 20 + 42
    Damage 7 x 6 (42)
    Recoil 0.8
    Range 12m
    Hip Accuracy 3.5
    Aimed Accuracy 3.4

    Flamethrower


    Current
    Fire Rate 400 RPM
    Fire Mode Fully automatic
    Reload Time none
    Magazine Size 3000 (64 starting ammo)
    Damage 14
    Recoil None
    Range 12m
    Hip Accuracy 3.0
    Aimed Accuracy 3.0

    Fixed
    Fire Rate 400 RPM
    Fire Mode Fully automatic
    Reload Time none
    Magazine Size 3000 (64 starting ammo)
    Damage 23
    Recoil None
    Range 16m
    Hip Accuracy 2.5
    Aimed Accuracy 2.5


    Lets talk about these really quick.
    Some of these got some small buffs to result in meta, although some had gotten some nerfs as well, why nerfs? It's to compensate for their buffs. I'm not touching the Isolator, it's a impossible item to balance. Almost all these weapons need buffs due to how terrible they are in the meta of War. They're rather small but give these weapons some use.

    Flamethrower is a joke of a special weapon
    PP-90M1 is a joke of a high level weapon
    AA-12 getting a little more love
    MAC-10 is the worst weapon in the game, plain and simple
    Lamentation used up too much ammo for how little damage it could output to kill one person
    P90 felt a little too weak for a high level weapon
     
    • MVP Honor MVP Honor x 3
    • Agree Agree x 2
    #1 Piky, Sep 5, 2016
    Last edited: Sep 5, 2016
  2. marcel18167

    marcel18167 Well-Known Member

    Joined:
    Aug 30, 2013
    Messages:
    906
    Ratings:
    +241
    Recoil won't come back to war, and I really don't think we are going to get another "update" before war 2.0 xD.
     
  3. Koal_

    Koal_ Well-Known Member

    Joined:
    Jul 11, 2015
    Messages:
    159
    Ratings:
    +92
    These changes are really what we need though. This will make the game a bit more fun, seeing as how going mini, skully or iso aren't the only weapons thought of as ''viable'' after these changes would've have happened.
     
  4. Lekosa1

    Lekosa1 mineman

    Joined:
    Sep 26, 2014
    Messages:
    3,323
    Ratings:
    +1,677
    flame is broken because once one "fireball" hits, the fire inflicts damage and thus the target will ignore every other damage, for example, from new fireballs.

    A damage increase would not solve the problem. As I've said tens of times I think flame should just be plain removed.

    Other fixes seem quite reasonable.
     
    • Informative Informative x 3
    #4 Lekosa1, Sep 6, 2016
    Last edited: Sep 6, 2016
  5. Piky

    Piky Well-Known Member

    Joined:
    Oct 17, 2013
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    Ratings:
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    Welp, that explains it.
    What would replace the Flame thrower's place as a weapon since the weapon is so damn broken?
     
    • Like Like x 1
  6. Koal_

    Koal_ Well-Known Member

    Joined:
    Jul 11, 2015
    Messages:
    159
    Ratings:
    +92
    Hmm, now that's a really fun question. I'd go with: maybe a grenade launcher, because seeing how it would work and if it would be good should be interesting. A kind of pistol has been suggested by someone else already and that could be cool too, but personally a shotgun with good range has my favorite, because I love using them and just more range wouldn't be too OP in my opinion atleast.
     
  7. BrawlerAce

    BrawlerAce Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
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    Ratings:
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    There's quite a few options. It's honestly up to creativity.
    • China Lake grenade launcher. I believe it's in Black Ops, so that's a plus.
    • XM25. Would be cool to see it with an airburst round, but I doubt that's possible.
    • NTW-20, an African sniper rifle that shoots 20mm rounds from a 3 round magazine.
    Problem with these are that they're similar to the "LAW" already in the game. Filling the niche of the flamethrower is pretty hard, considering how unique it is. I bet any poisonous weapons would also have that same effect of denying/blocking damage.
     
    • Agree Agree x 2
  8. BlackD1amond

    BlackD1amond Well-Known Member

    Joined:
    Dec 28, 2014
    Messages:
    475
    Ratings:
    +92
    How about replacing the flame with a Shotgun as @FreeKoen17 said. i suggest
    Benelli Super Black Eagle II Because it looks very good and modern, it is a semi automatic with high power and would be great for infect (http://www.benelliusa.com/super-black-eagle-ii-shotgun). If not a shotgun then a decent SMG with stats like this:
    Fire Rate 600 RPM
    Fire Mode Fully automatic
    Reload Time 3 seconds
    Magazine Size 60 + 4
    Damage 24
    Recoil 0.3
    Range 75m
    Hip Accuracy 2.2
    Aimed Accuracy 0.6
     
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