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Managers - What do you think?

Discussion in 'Discussion' started by JaydenChadd, Jan 23, 2017.

?

Have SMod Managers helped your server?

  1. Yes

    22 vote(s)
    62.9%
  2. No

    13 vote(s)
    37.1%
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  1. Magnificent

    Magnificent Dallas Fuel

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    Ctf doesn't need an smod lol

    Kit had one but she resigned ;vv smh bb @Lozzylouise

    And party...eh
     
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  2. Xavier1974

    Xavier1974 I cream scarecrows

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    Does war even have a manager : P
     
  3. Dathamier

    Dathamier Well-Known Member

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    Well, my only concern with these concepts is a quote that has stuck with me for years
    "The beurocracy is expanding to meet the needs of the expanding beurocracy"
    Do we really need more moderation? Like, honestly, that's not a rhetorical question. Do you guys think we need more people with authority on the server.
    I think, to be honest, that faithful player reporters do a stellar job, and the current moderation has done their part. I know that I've criticized our leadership in that past but as of right now I don't think we need more promotions or changes to the system, rather we need consistency out of the staff ('patrolling' if you will). This is a minor thing too, our staff have proven capbible time and again
     
  4. DarkTitan_

    DarkTitan_ Ex War and News Manager

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    Roke is the War manager.
     
  5. Xavier1974

    Xavier1974 I cream scarecrows

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    He may be high lvl, but I haven't seen him on war EVER. And I've been playing war since the 4th grade (now I'm in the 8th)
     
  6. Dathamier

    Dathamier Well-Known Member

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    I saw roke online the other day.
    Also keep in mind, most rule breakers won't break rules when a redname or a moderator is right infront of them, roke (or any mod looking for rule breakers) will generally be invisible to non-modded users
     
  7. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
    Retired Staff

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    You are right, I don't actively play war. However, I often participate in War Fun Sundays, take care of some small events like the Nostalgia thing and organize the War 2.0 testing sessions. I also help Totom with configuring all the guns, maps and other features of War 2.0.
     
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  8. ragewolf120YT

    ragewolf120YT Active Member

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    This. On WarZ, anyway. Sometimes @Wario warns a few people, but I for one rarely see him talk in chat, except for the occasional comments he makes after fights. Whenever I message him in-game asking him to watch somebody in ./poof because no moderators are on at the time, he doesn't respond and just keeps participating in whatever fight he was in.

    I don't know what goes on behind the scenes, from what Mario said it seems like Wario's doing a nice job, but in-game, from me as a player's perspective, it doesn't seem like he's done anything.
     
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    #28 ragewolf120YT, Jan 23, 2017
    Last edited: Jan 23, 2017
  9. Turmac

    Turmac Hardcore Games Enthusiast

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    But don't normal mods deal with that as well? The trello also works with such.
     
  10. BlueGuyARed

    BlueGuyARed Member

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    Discord:
    BlueGuyARed#5049
    I was a pretty big proponent of the system, and it was probably one of the largest mistakes I've made.

    Maybe things have changed since from when I was a staff member, but the system never really seemed to work. Part of the idea was that the Managers would be a bridge between the community and higher-staff team. We were all added to the s-mod chat on day one... and I think I was part of only one substantive conversation in the few months I was there. It felt like we didn't communicate, didn't encourage other managers to do stuff, and didn't share ideas (partly my fault; I should have put more stuff in that chat instead of PM's).

    For most of the time I was a regular moderator with an orange tag (lol). Once I did the bug reports and came up with ideas for the future, I felt like I had nothing to do. This led me down to a confrontational path with Roke as I tried to butt into other projects, and do more. This eventually led to my resignation as every time I tried to do something for other gamemodes (and my own sometimes), I got in trouble.

    If I could go back, I would have supported a higher-concentration of responsibility. Instead of having an HG, KitPvP, and Raid manager; I'd be in favor of having just a 'Soup PVP Manager'. Or instead of a War, WildWest, and WarZ manager; I'd be in favor of having a 'Gun PVP Manager'. Then group CTF and Party together to make a 'Mini-Game Manager'. Finally, make a build manager capable of managing the build team, private build server, and MC-Build (I respect you Dasky but I don't know why you were letting Roke manage the build team... building is not his biggest strength).

    From the start, this would have made the role better because the manager would have more to do, and it would allow for more selective picking of people who would be able to communicate and do what was not being done; even if I wasn't one of them. There was always an imbalance of work being done on the team, and everyone knew it at the time. Should've dropped the weaker parts and adapt the system to make it more efficient.

    Something to remember though is this:
    Your manager can't do **** without a coder. Events, bug tracking, staffing, whatever. What makes a real difference is the gamemode itself and you can't change it without a coder. Putty (I assume) controls which coder does what and this really places a limit on how much authority a manager has.
     
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  11. 0racle

    0racle Former Raid and Reports Manager

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    I personally disagree with some of the stuff you said. I think this system would be far more effective if we specialized more in the one server itself and put our full focus into that. The managers need to be motivated and represent the best interest of the community. Having said this, I think we the managers should be in control more of their server and plan on what they, and the community think is best. I don't want to go too far into this now, but basically what I'm trying to say is that increased specialization and focus would make this more effective.
     
  12. Dathamier

    Dathamier Well-Known Member

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    So what you're suggesting is essentially: Keep the Smods as the microadmins to things like reports and appeals (for example), then add a new layer to moderation that involves placing a single user as the local deity of a single game inside brawl's umbrella.
    I can see how this system would work both in a positive and a negative. I think that, as I said before, we need to be careful and avoid generating a bureaucracy. Perhaps pulling from one thing or another to balance this out

    My proposition:
    Removing Jmods
    Making maybe.. three mods to a server, one Manager to govern the entire server
    Keeping Smods where they are currently
    Maybe put the Managers in charge of things relating to the community of that server specifically (for example: @DarkEvilTitan and the War Fun Sundays would be an event run by a manager)
     
  13. 0racle

    0racle Former Raid and Reports Manager

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    Not exactly what I mean. I think smods should have more responsibilities and tasks to do for their game mode and basically act as an admin for their server. Everything else would stay the same ideally.
     
  14. Dathamier

    Dathamier Well-Known Member

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    I can't read english apparently, sorry about that

    I would add some sort of deep insight or intelligent remark but at the end of the day: I haven't ever really interacted with the staff of this server (because you people are scary), so I can't pretend to know the current system.

    To stay on topic I would like to add that from someone looking outside in, the current arrangement seems to do their job just fine. That being said, I'm not privy to any of the data no doubt tossed around by the community's higher-ups. I don't know how everything is doing.

    So with that knowledge, I can say with confidence that the new player experience hasn't been harmed by any of the staff experimentation that has occurred around here in the past few months.
     
  15. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I feel as if gamemodes without a coder, should get one. Those include CTF, CTF, and CTF. Coders do a lot for their specific gamemode, and I think each game benefits from having one.
     
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  16. BlueGuyARed

    BlueGuyARed Member

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    BlueGuyARed#5049
    The original plan WAS for the manager to act as an admin for their server. What other responsibilities do you have in mind?

    Something I can imagine is increased authority and autonomy on events. I tried to ban someone from participating in my events and got slapped on the wrist for it. I also had to fight for each one I hosted because some people were worried there were too many HG events and not enough for the rest of the Brawl gamemodes.
     
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  17. 0racle

    0racle Former Raid and Reports Manager

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    Yes. Those two things would make the system a lot better in my opinion. I would find it a lot easier if I could actually do the events myself and the process of having to get things approved can be a little frustrating at times.
     
  18. Ceyll

    Ceyll Well-Known Member

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    Personally, I think we just need to have Managers on the most played games, to moderate, it'll make a ginormous difference to the whole game, also with the more "not as played much game modes" we'll not station anyone at all (Well maybe a few MOD's if they're on,) but this will give mods A: Just a break B: It'll just be a little easier of a system in a whole. Well these are just a few ideas that have sprouted in my mind. You'll probably not respond because my status, but I thought I'd put my opinion.
     
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  19. Xavier1974

    Xavier1974 I cream scarecrows

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    That I know is true, you were on the whole time during the testing event : )
     
  20. JaydenChadd

    JaydenChadd Former SMod / Community Manager

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    There's a lot of trust missing. Like you said, the original plan (which I have) was to have them act as the lead for that server. But, they need permission to host events, they need permission to post announcements, etc. If there was more trust and authority, the system would be much better.

    ---

    Regarding my future thread; thank you guys for all your responses! I'm currently working on the thread. I'm taking all of your responses and ideas into consideration.
     
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