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W.I.P. Control Center

Discussion in 'Maps Submissions' started by GreenNature, May 19, 2017.

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  1. GreenNature

    GreenNature Nature is Creative

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    Map Name(?): control_center
    Map ID: 370029
    Map Size(?): 200x200
    Time of Day: Undecided, the map will work for both day and night.
    Gamemode Supports: Undecided

    Welcome to the unfinished map: Control Center!
    This map purely focuses on gameplay and flow. The aim of the map is to avoid camping and holding angles and to provide multiple routes and open spaces with covers.

    Take this picture for example:
    [​IMG]

    On the outside, there's 3 entrances with and it serves as the spawn for one side of the team.

    Now on the roof:
    [​IMG]
    There's at least 2 entrances to the roof, excluding a ladder that is on the side of the building, to provide players good line sight of anyone who may try to camp their spawn

    Not enough entrances?
    [​IMG]

    An underground supply route that is accessible under the spawn. What if the opposite team takes the tunnel? No problem! The map is designed so that the nearer the other team is at your team's spawn. the harder it is for them to advance.

    The white glass protects the players going down the ladder, while providing them a view of the action.
    Slabs are at the perfect height so that players may choose to sprint down the tunnel quickly. Or a riskier option: take the launcher/sponge instead.

    [​IMG]

    One of the barriers that will protect your team if the opposite team takes the tunnel. The barrier is designed so that you'll have an advantage in a firefight.

    [​IMG]

    From the enemy's perspective if they try to enter the tunnel. The cobweb and water slows them down seriously and prevents them from camping. Glass covers the above part so they can't shoot down.

    [​IMG]

    And if they still try to enter the tunnel, you can blast them with a shotgun as they try to enter.

    Even if with all these safety, the other team can still camp the tunnel and dominate. But at least it isn't as easily to do so.

    [​IMG]

    And if your team has access to the tunnel (like they should have anyways), then you'll arrive at the entrance of the tunnel. Iron bars protects a bit incase you have to fight from the tunnel.

    This only just the tunnel. This map is not expected to be finished in a few weeks, so sit tight!
    If you have any suggestions or ideas to place, then feel free to respond.
     
    • Like Like x 2
  2. Toki_12

    Toki_12 Well-Known Member

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    Looks a bit too small
     
    • Agree Agree x 2
  3. GreenNature

    GreenNature Nature is Creative

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    Fun fact: the map residence is smaller than 100x100.
    [​IMG]
     
  4. CheeseBill

    CheeseBill Well-Known Member

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    I do think it's a bit small to, and it might be a little unbalanced for the teams.
     
  5. GreenNature

    GreenNature Nature is Creative

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    @Toki_12
    300x300?
     
  6. Toki_12

    Toki_12 Well-Known Member

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    Yeah, try that
     
  7. GreenNature

    GreenNature Nature is Creative

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    i hope you realize that most war maps are under 150x150
     
  8. CheeseBill

    CheeseBill Well-Known Member

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    It just looks really small, might be different ingame though.
     
    • Agree Agree x 1
  9. Toki_12

    Toki_12 Well-Known Member

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    Even if they are, your map also looks very narrow. The paths being 1 block for example and the undergrounds are only 4x4 blocks. I don't think up to 50 players can fit in there.
     
    • Agree Agree x 1
  10. Champloo

    Champloo Guest

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    I agree it looks really small for an mc-war map.
     
  11. GreenNature

    GreenNature Nature is Creative

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    I think you all misunderstood. Judging from your responses, none of you ever visited the map ID. @Toki_12 @Pyrotheum @CheeseBill
    The tunnel and building is only a small part of the map.
     
  12. CheeseBill

    CheeseBill Well-Known Member

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    My pc is broken so I can't .-.
     
  13. RockTomb

    RockTomb Ex Legacy Manager + SMOD

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    Looks alright sofar, I am going to see how this checks out ingame.
     
  14. Toki_12

    Toki_12 Well-Known Member

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    Then my next tip is uploading pics of the whole map.
     
  15. Prouddyyy

    Prouddyyy Marketing

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    No permission to got to the map ,-,
     
    • Agree Agree x 1
    • Funny Funny x 1
  16. GreenNature

    GreenNature Nature is Creative

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    Done. Also I was getting annoyed people were coming on my map asking me about YT.

    My next tip is to not judge a map by screenshots in the first place.
     
  17. Toki_12

    Toki_12 Well-Known Member

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    If your not ready to take criticism, you shouldn't upload your map in the first place..
     
  18. GreenNature

    GreenNature Nature is Creative

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    You have criticized nothing about the map yet. Also you must agree that it's better to go on the server than uploading 20 more pictures right?

    Also


    1:56- 2:16
     
    #18 GreenNature, Jun 2, 2017
    Last edited: Jun 2, 2017
  19. Toki_12

    Toki_12 Well-Known Member

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    "Even if they are, your map also looks very narrow. The paths being 1 block for example and the undergrounds are only 4x4 blocks. I don't think up to 50 players can fit in there." But yeah i should go to the map
     
  20. Prouddyyy

    Prouddyyy Marketing

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    Let me just make clear @Toki_12 isn't trying to make you look **** he is trying to help you. He says what he thinks is wrong with the build and he plays on war. And if this makes it to war @Toki_12 and many others have to play it. So we just want it to be a good map.
     
    • Agree Agree x 1
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