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KitBrawl Update: Changes and Balances!

Discussion in 'KitBrawl' started by Trogy, Jun 28, 2017.

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  1. Trogy

    Trogy Huncho

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    [​IMG]

    Hey there KitBrawlers!


    I am very happy to announce today that we have made quite a few changes, balances, and additions to the server, via your requests! These new updates will be covered below.

    1. FFA Map Changes!


    Due to popular demand, the beloved, classic KitBrawl FFA map has returned. It is live right now, with this update. If you love the current map though, fear not, for it is not gone. It will be rotating weekly with the classic map, every Sunday! We hope this is more enjoyable, so as you are not always playing the same map.

    Additionally, there is a brand new guns FFA map! This map is taken from the current WarZ map, and has been adapted for use on KitBrawl. Similar to the Vanilla FFA maps, this map will be rotating with the older gun FFA map weekly, on Sundays.


    2. FFA Kit Balances!

    Since the beginning of KitBrawl 2.0, there are many kits that in the FFA's that have gone extremely unused. These kits were very weak compared to two of the most-commonly seen kits, those being melee and brute. However now after a bit of brainstorming, we have managed to make changes to almost all of the kits to make them much more balanced now. We have also tweaked the unlock level for most of the kits. Previously, most kits were unlocked at level 10, leaving almost no kits for players to earn on their way up to level 10. With this update, we hope to see a much more broad usage of all the kits, and that maybe you find a kit that you have never even considered using to be your new favorite. The balances below:

    Vanilla Kits:

    • There were no changes made to this class.
    • The bow was buffed, previously enchanted with power III, and is now enchanted with power IV.
    • This class is now unlockable at level 4, previously unlockable at level 6.
    • The sword has been buffed from an iron sword enchanted with sharpness I, to a diamond sword enchanted with sharpness II.
    • The armor has been buffed to a full set of leather armor enchanted with protection II, from what was previously just an un-enchanted leather tunic.
    • The kit now has a constant effect of strength I.
    • The 'Ninja Sword' has been removed from the kit entirely.
    • This class is now unlockable at level 5, previously unlockable at level 8.
    • The sword has been buffed from an un-enchanted iron sword, to an iron sword with sharpness I.
    • The 'Pyro Sword' is now a wooden sword enchanted with fire aspect I. Previously this sword had limited uses, but now the sword has been made unbreakable.
    • Previously, the Pyro kit came with no helmet, and iron chestplate with protection V, and un-enchanted leather leggings and boots. The armor has been buffed, and the kit now includes an un-enchanted leather helmet, an iron chestplate enchanted with fire protection V, and protection I, and un-enchanted gold leggings and boots.
    • This class is now unlockable at level 7, previously unlockable at level 10.
    • The fighter kit has now been made purchasable for 7,500 credits, previously purchasable for 10,000.
    • The sword has been buffed from an un-enchanted iron sword, to a diamond sword enchanted with sharpness III.
    • The 'Fighter Sword', a wooden sword with limited uses, enchanted with knockback IV, and sharpness IV, has now been removed from the kit entirely.
    • This class is now unlockable at level 8, previously unlockable at level 10.
    • The Hazmat kit has now been made purchasable for 12,500 credits, previously purchasable for 5,000.
    • The barbarian's axe, previously a stone axe enchanted with sharpness IV, has been buffed to a diamond axe, enchanted with sharpness III.
    • Previously, this kit's armor was an un-enchanted set of full golden armor. This was slightly buffed, and now the kit includes an iron helmet enchanted with protection IV, and an un-enchanted golden chestplate, pair of leggings, and pair of boots.
    • This class is now unlockable at level 9, previously unlockable at level 10.
    • The Hazmat kit has now been made purchasable for 7,500 credits, previously purchasable for 10,000.
    • The hazmat's sword has been slightly buffed, from an un-enchanted diamond sword, to a diamond sword enchanted with sharpness I.
    • Previously, the armor on this kit was an un-enchanted set of full chainmail armor. With a small buff, you will now receive an un-enchanted iron helmet, pair of leggings, and pair of boots. The chestplate will remain the same, being an un-enchanted chainmail piece.
    • Previously, on spawning with this kit you would receive a randomly generated debuff potion, that potion potentially being either a splash potion of poison, harming, weakness, or slowness. Upon killing someone with this kit you would receive another randomly debuff, ranging from the same list as above; poison, harming, weakness, or slowness. From both of these lists of debuffs, you will no longer have a chance at receiving a potion of instant damage (harming). However, you can still receive a potion of poison, weakness, or slowness.
    • Previously, the sword was an iron sword, enchanted with knockback I. The sword has been buffed and is now a diamond sword enchanted with knockback I.
    • Previously, this kit's armor was a simple un-enchanted set of full iron armor, similar to melee. Now, you are given an un-enchanted diamond helmet and chestplate, and a pair of un-enchanted iron leggings, and un-enchanted iron boots.
    • Previously, upon killing someone with this class you would receive 15 seconds of regeneration II. Now, upon killing someone you will receive 15 seconds of regeneration V!
    • This class is now unlockable at level 11, previously unlockable at level 10.
    • The barbarian kit has now been made purchasable for 15,000 credits, previously purchasable for 5,000.
    • Nothing else has been changed about this class.
    • This kit has now been made purchasable for 40,000 credits, previously being purchasable for 15,000 credits. The kit is still unlocked at level 14.
    • Previously this kit had an un-enchanted diamond sword. Now, the kit comes with a diamond sword enchanted with sharpness II.
    • There were no changes made to this kit, however there are plans to remove it from the game entirely in the near future.
    • There were no changes made to this kit, however there are plans to remove it from the game entirely in the near future.
    • Be on the lookout for new FFA classes in the near future. (;

    Gun Kits:

    • There were no changes made to this kit (yet). There will be further balances to the gun FFA kits in the near future.
    • There were no changes made to this kit (yet). There will be further balances to the gun FFA kits in the near future.
    • There were no changes made to this kit (yet). There will be further balances to the gun FFA kits in the near future.
    • The M1014's damage has been decreased from 6 to 5, making it slightly less powerful than it was.

    3. Overall Gameplay Improvements!

    Gun Mechanics:

    As some of you may have noticed, our new custom gun plugin used for the guns on KitBrawl has become much smoother lately. With the improvements, bullets are now much easier to follow, particles will no longer get in the way of your vision, and the bullets have been made to pass through more blocks and have better hit detection. On top of all this, blocks will now appear to crack as you shoot them with the guns.

    No more God-Mode Event:

    After countless requests to remove god-mode event from the FFA arenas, it has finally been removed. Most of the server hated it, and with the speed III effects, it becomes very difficult to aim and fight others easily.

    1v1 Arena Improvements:

    After getting some complaints with the 1v1 arenas on KitBrawl, we've made some slight adjustments to the maps to make them overall more enjoyable for gameplay. Many of the maps were either flattened or altered in ways that make fighting much more enjoyable. Some examples:

    In this map, tall grass was removed from around the map as it got in the way while fighting. There were also small organic stone bits in the middle of the map that gave the map a more run-down look, but these were removed as they were very annoying to have in the way while fighting. Picture:
    Click to view imgur album!
    In this map, everything was flattened down to make fighting more enjoyable. On top of that, the water holes were edited by adding a layer of blue glass on top of them, so that while not taking anything away aesthetically from the map's design, the water no longer interfered with the fights. Picture:
    Click to view imgur album!
    On this map, the rock walls on the right and left of the middle were shrunken down so they took up less space in the arena. The mounds of rock that players spawn on was also made a more gradual decent so that when a player first jumps down from the rock the don't take fall damage, (a common occurence). On top of that, the snow slabs were reduced down to being 1 slab high at the maximum, so as they would no longer interfere with combat (snow that is only one slab tall does not affect your Y-Coordinate). Picture:
    Click to view imgur album!
    On this map, everything was flattened down completely, similar to Map 1 shown above. This makes PvP much more enjoyable, especially for gamemodes like pot PvP, where a block height difference can make you miss a pot. Additionally, 1 of the 3 existing tents on this map was removed to make the map more symmetrical. Picture:
    Click to view imgur album!

    Lobby Revamp:

    The lobby on KitBrawl has now been edited slightly so that when you spawn in you are given the option of two different portals, one that will take you to the Vanilla FFA arena, and one that will take you to the Gun FFA arena.
    [​IMG]

    New 1v1 Gamemode: UHC!

    With this update, we are adding one new gamemode to our list of 1v1's, that gamemode being UHC.
    This gamemode seemed to have been the most highly requested, so it felt right to have it added. Hopefully in the near future, we will be able to add even more 1v1 gamemodes.

    This 1v1 gamemode inclues:

    - Full iron armor [un-enchanted]
    - Iron sword [un-enchanted]
    - Bow [un-enchanted]
    - Fishing Rod
    - Arrows [32x]
    - Golden Apples [4x]

    FFA Switcher Removed! (Live on next KitBrawl Reboot)

    Up until now, there have been items in the 8th slot of your inventory when you're in the spawn of an FFA, that if left or right clicked will take you to the FFA arena that you're not already in.
    • A diamond hoe that takes you from Vanilla to Gun.
    • A diamond sword that takes you from Gun to Vanilla.
    When fighting, these icons caused many problems, because if you went to use the soup in your 8th inventory slot, just as you are dying, right clicking will instead take you to the other FFA. This was especially annoying if you then are forced to wait while the server automatically activates the custom resource pack used for the gun FFA. These items are now temporarily removed while we work to get a better solution for this problem (We have a solution worked out, but it has not been set-up yet).

    If you would still like to be able to switch arenas without first going to the lobby, you can do so using the commands:
    • /Gun - Will take you to the Gun FFA.
    • /Vanilla - Will take you to the Vanilla FFA.

    We hope you all enjoy the new balances, changes, and additions to the server! Hopefully we can push out another update similar to this one soon! Have fun and see you on KitBrawl!

    Brawl Staff Team
     
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  2. featherpaw

    featherpaw Your friendly neighborhood kitten! :3

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    Nice changes! ^-^ can't wait to see how everyone likes it. :3
     
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  3. Pat_The_Trick

    Pat_The_Trick Well-Known Member

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    'Previously this sword had limited uses, but not the sword has been unbreakable.'
    k
    Other than that, :grinning:
     
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  4. Kelsang

    Kelsang Brawler

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    Thanks for the changes Trogs!!
     
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  5. RockTomb

    RockTomb Ex Legacy Manager + SMOD

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    Nice update dude!
     
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  6. Theo92160_

    Theo92160_ Worldedit's axe > Guns > Swords

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    That's quite a lot of changes for one thread :o
    I'm looking forward to testing this new gun FFA map, seems awesome!
     
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  7. Lekosa1

    Lekosa1 mineman

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    Damn that Church and Firestation look dope asf. I wonder whom were the ones that made them. o.o
     
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  8. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Awesome changes... just one thing:
    Needs a rod. :V
     
  9. fridge

    fridge Active Member

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    Ninja is way too overpowered ;-; and uhc without a rod isn't uhc ecksdeee
     
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  10. Turmac

    Turmac Hardcore Games Enthusiast

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    Looks awesome! Can't wait to check it out!
     
  11. Trogy

    Trogy Huncho

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    The UHC 1v1 does indeed have a rod, I forgot to add to the thread when making. Edited the thread now.
    If you had to say, what is it about the ninja kit that makes it so OP, and how could this be re-balanced?

    In my opinion the class is fine because it is basically the melee class, except with speed II, and strength I, and I believe the worser armor of the ninja kit compared to the iron armor of the melee kit compensates for this.
     
  12. fridge

    fridge Active Member

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    I played with ninja and just thought it was too overpowered I was 3-4 hitting melee's when they didn't soup and when they did soup they even quickdropped some times, Just don't think its very balanced :/
     
  13. Trogy

    Trogy Huncho

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    Added to thread.

    What do you think would be a viable re-balance for the kit then?
     
  14. xGhale

    xGhale HG‘s Doom guy

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  15. fridge

    fridge Active Member

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    Downgrading weapon's sharpness to sharp 1 keeping Speed 2 and strength and maybe if it's still too overpowered then lowering the armor to half prot 1 and half prot 2
     
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  16. xGhale

    xGhale HG‘s Doom guy

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    Oh yeah, maybe give Pyro the Fire Aspect onto his iron sword :grinning:
     
  17. Trogy

    Trogy Huncho

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    What's with the gyazo links? You could have just quoted the post.
    • Anyways, the horse kits are annoying, that's why we are removing them. They will be removed as soon as someone can get around to it. You should know that we are somewhat limited on devtime at the moment.
    • How will this make the archer any more annoying? The only thing buffed is the damage. Nothing will change about how the kit is played except for the damage it deals. Archers can still be easily quick-dropped at close range, so if that's how you need to play against them, then do that. Also there are now kits in the game that more easily combat the archer kit, such as ninja. That's why archer needed a buff. And on top of that, very few people play archer, but the ones that did complained (with reason) because their class was significantly worse than the others.

    Would be a bit over-powered, and I prefer the idea of dual-swords. Adds a bit more skill needed into the class.

    Downgrading the sword's sharpness a level seems like a fair suggestion, I will bring it up. Thanks
     
  18. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    Uhh I dont recommend nerfing ninja, just buff every kit besides melee, brute, tank, the cav kits, and medic. If we are trying to get variety in the kits ninja, medic, and the cav kits is balanced with melee, everything else is not.

    This list is just recommendation to balance the kits with the usual 3 (brute, melee, cavs)
    Hazmat - buff sword damage, and buff the debuff it gets, maybe longer lasting debuffs.
    Pyro - buff the armor slightly, and make the weapon fire aspect 2 on the off sword.
    Barbarian - Buff the "on kill effect" to strength 6 or 5
    Fighter - I dont know how this was suppose to work, like what was intended so I dont know to balance this without breaking the whole kit's premise.
    Ranged - deserves speed 2 and even better bow upgrade.
     
  19. Trogy

    Trogy Huncho

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    Hazmat, Pyro, Fighter, and Barbarian are already going to get slightly buffed again, mostly pertaining to their armor. The strength 5 or 6 you suggested for the barbarian kit though would be way too over-powered, especially for the kit with the highest dealing melee weapon in the game.
    As for ranged, I will see how it plays out in the next few days and decide how it can be re-balanced more, if needed. Medic and Ninja are also receiving slight nerfs.
    The kits are not perfect yet by any means, but we will be slightly editing them until we like how they are.
     
  20. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    Strength 2 isn't even close to enough tho... barbarian is suppose to go on rampages, and can't do that unless theyre target is real bad at souping.

    You should upgrade the fire aspect sword on the pyro sword, and rename the fire aspect sword too.

    Also how is medic and ninja receiving nerfs?

    Well you really need to buff the speed to speed 2 dor ranged
     
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