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Why is Brawl dying?

Discussion in 'Off Topic' started by Legomike411, May 17, 2017.

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  1. StrikerSly

    StrikerSly Well-Known Member

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    I really hope anyone disagreeing with this began playing in 2013/2012. If you didn't then you most likely don't know how popular the server once was. Whether it is Brawl's fault or not, it's dying.
     
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    "F*ck Brawl for removing fpsHG, we want it back!"
    "F*ck Brawl for making an fpsHG rework, we want updates!"

    This community is absolutely impossible to please.

    We've updated the current gamemodes already quite a lot, as Putty has already told you (and you have clearly ignored - classic). Not to mention we've nearly completely revamped War, and there's no completely new gamemodes in the works anymore.

    Perhaps if the community didn't beg for fpsHG back, Brawl wouldn't have brought fpsHG back? *sigh*
     
  3. SweetLava

    SweetLava The Sweetest of Lava's

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    We liked the old fpsHG, just wanted them to fix the bugs. Not create a whole new version of things.
    "Completely revamped war". Again we didn't want that. We wanted bugs and glitches to be fixed. New guns to be added along with maybe a new game mode in war and a few other additional things which I remember being mentioned 4 YEARS ago. Not a whole new frickin war game. It's not even similar.

    The issue is, what we asked for isn't listened to, since a certain somebody has their head all the way up their ass.
    It's like you only hear that the players want changes, but don't exactly listen to what specifically it is. You just go and do whatever you want, whenever you want. THAT's the issue.

    Perhaps if Brawl didn't take years just to fix glitches, it wouldn't be dead.
     
  4. Magnificent

    Magnificent Dallas Fuel

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    i mean yah maybe they don't particularly listen to you 24/7 but yelling at them and saying they're **** (not directed at you specifically) doesn't give them motivation to get **** done lol

    there has to be at least some level of respect in asking
     
  5. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    War 2.0 is literally War with the bugs and glitches fixed, completely new guns, new gamemodes .etc. The reason why we had to do this with a rework is because the War code is so bad, that whenever we try and add something or change something, everything breaks.

    Also, don't say that the community "didn't want" War 2.0. That's a joke.

    How the hell are you not being listened to? People wanted fpsHG back, so we brought back fpsHG in a way which makes it based off of PUBG and H1Z1, incredibly popular games which will increase Battle Royale's popularity.
     
  6. StrikerSly

    StrikerSly Well-Known Member

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    While this community is somewhat hard to please, there is absolutely no excuse for brawl to take 4 years for a rework of a previously existing game to be released. Just take a look at skywars 2.0. Literally nobody asked for it, yet coding time, money and dedication was spent into releasing it. Besides that, they screwed up the release due to immense lag and bugs, and it ended up flopping as a result. From what I hear, it was at least 5-6 months of effort gone into that project. At that time, I'm sure we still had more than 2 coders who could have used that time to oversee the production of war 2.0 and spend all efforts into that longed for and demanded gamemode.

    -Skywars 2.0 coding: Could have gone to war 2.0
    -Money spent on coders for Skywars 2.0: Could have funded the coding for war 2.0, and advertising
    -Time spent on Skywars 2.0: May have saved us that 4 year mark of the war 2.0 promise
    -Release hype and videography: Could have been spent on war 2.0, with potentially hundreds of returning players and a demand finally met.
    -Advantage of the multiple coders we had at the time: Could have been spent on fixing the bugs rapidly and pleasing the community, your customers, upon release of war 2.0

    and that is just for war 2.0. What about other promised gamemodes?
    https://www.brawl.com/threads/38557/
    Hub wasnt released, pixelmon isnt out, SAO isnt out, LoL isnt out, new CoD isnt out, WarZ 2.0 or DayZ isnt out, Factions isnt out... brawl has a terrible history of broken promises and before you claim that the lack of coders or EULA is at factor... we've experienced these issues before the EULA became enforced, and when we had many devs.

    Now do you see why the community is near impossible to please? We are just fed up with a lot of things.
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I've been preaching this ever since I got here, and I'll never deny it. 4 years to release a gamemode is absolutely unacceptable and although I think complaints regarding it are pointless (as in, it will not speed up development nor improve the quality of the finished product), that is the only thing I have against these complaints. They're all true - Brawl has taken way too long to release one gamemode and releasing it should be a priority.

    Skywars 2.0 has no relevance to what I was saying - I don't understand why we decided to update Skywars when players were satisfied with the gamemode anyways.

    Skywars 2.0 is very different to Battle Royale (essentially fpsHG 2.0) because the community have shown a lot of interest in bringing back fpsHG:
    If no-one asked for fpsHG to return, I'd completely agree with you and would've been against the project from the moment I heard of it. However, as it is such a popular suggestion, it too is a priority. As well as this, for the majority of the time Battle Royale was being developed, development on War 2.0 was made too. The only thing that slowed it down was Totom3 resigning, and as soon as Battle Royale has been released and maintained, Signatured will be working on War 2.0 so development will continue.

    To put it simply: Chap doesn't know what he's doing.

    The hub hasn't been released because it was not easy to add or remove gamemodes from it. For example, where would we fit HG, CTF, Build, Slither and Battle Royale (all gamemodes which were not featured on the hub)? Instead, we implemented a new hub (the one we have now). I may be saying too much here, but Chap was also warned that the idea wouldn't work, yet went through with it anyway.

    Parts of the hub will be used in the future. For example, the lobby in War 2.0 is the War section from the unused hub.

    As for the rest of the gamemodes, there are reasons (note: not excuses) that these gamemodes have not been implemented yet. Chap was incredibly naive to announce all these gamemodes at once, considering the amount of work, money and time that would go into implementing all these gamemodes. It was a terrible decision to make that announcement thread, and it has caused us nothing but issues.

    Now that Chap's gone (thank God), we won't be making these issues again. The issues that have been caused in the past will still obviously haunt us and we can't deny that it's our fault, but now that we have an owner who is actually competent, these mistakes will not be made again. I can completely understand the majority of the complaints that are arising from these gamemodes not being out yet, and it's disappointing to me too that these gamemodes are not out yet.

    This is true; I'm fed up with a lot of things too, but when we make steps towards fixing the issues (such as releasing fpsHG, one of the most requested updates Brawl's ever had) and people still complain about these steps, that's when I believe my statement is justified.

    Go ahead and complain about War 2.0 taking forever - I'll do nothing but agree. But complain about our endeavours to fix these issues, that's when people become nothing but gratuitous.
     
  8. CrossBoone

    CrossBoone enjoy life

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    When this thread was made wildwest had 5 players on at max :3

    Now we get 30 a day and sheriffs every day. Kind of dead tho, not 100 players.
     
  9. StrikerSly

    StrikerSly Well-Known Member

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    agreed completely. however i was just using skywars as an example of how brawl has been going, and not in comparison to battle royale. Another thing to note on is why fpsHG was ever removed in the first place?
     
  10. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Honestly, I'd consider Brawl being in a new 'era' now. Brawl was only popular before because it was advertised on McPvP when it was the biggest Minecraft server. Now that we have a competent owner, we haven't made any major mistakes (that come to mind, at least) - we're just being haunted by the mistakes Brawl's made in the past, and it sucks for everyone.

    As for fpsHG - I have no idea. fpsHG was before my time.
     
  11. Fleega

    Fleega Active Member

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    People always complain about things not happening, but if they actually tried to do what they were complaining about (e.g. work on War 2.0) they'd probably screw it up or not be able to do it themselves. Then they'd actually know the kind of pain the developers probably have to go through making sh** for ungrateful players.
    Sure there's people who do appreciate what the developers are doing for them but there's more people who want everything to be perfect in their eyes, and when they don't get it, they rage and leave.
     
  12. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Didn't putty link you a list of updates they've done for multiple gamemodes? No, it's not as many updates as many of us (especially me) would like, but they are updates.

    You do realize that EULA obliterated a lot of server revenue right (in other words, what Evil said)? When you don't have revenue you can't hire more coders or pay them enough to where they'll actually want to work for you - instead of someone else - meaning we don't get as many updates.

    That brings me to my next question: Why are you here? All you've done since your "return" is mindlessly flame brawl and sh*tpost. Did you come back - and yes, when you start posting again it means you've come back - for that reason? To complain about how certain things haven't been fixed? Everyone knows that. It's become a meme at this point, #soon. But I have to say, your concern is touching.

    I don't think you realize who you're talking to. Tom is, by far, one of the most engaged and considerate staff members on the entire team. I know because of the dozens of times he has taken part in community discussions in every single gamemode (especially ctf) and has encouraged more transparency in the staff team.

    As for whether or not Brawl is dead: you haven't been watching the playercount. It's actually gone up a bit since the WarZ reset.
     
    #52 EmperorTrump45, Jul 5, 2017
    Last edited: Jul 5, 2017
  13. tdaddy

    tdaddy Active Member

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    k but he doesnt know about war and warz
    give it 2 days and it will be down to 5 players on each server like it always has done when an update is released
     
  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    That's not the point

    Hasn't happened
     
  15. tdaddy

    tdaddy Active Member

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    give it a week
     
  16. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I'm nearly level 50 on War, I know enough about it. The only gamemodes I don't know much about are WarZ and Raid, and even then I used to be active on the original hardcore server which Raid was based off of.

    So yeah, I only know 8 out of 10 gamemodes... I'm such a trash moderator, I know.
     
  17. tdaddy

    tdaddy Active Member

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    yes you are if you havent played war/warz since 2013
     
  18. EmperorTrump45

    EmperorTrump45 Dank Memer

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    It's already been a week lol
     
  19. tdaddy

    tdaddy Active Member

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    and what do you know, 5 players on each server at 5:51 pm in the summer
     
  20. squadran9

    squadran9 Member

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    I think its just because of lack of updates, core reason War is dying is because of slow release of 2.0
     
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