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Idea Ideas for a more advanced WarZ

Discussion in 'MC-WarZ' started by iKimodragon, Jun 26, 2017.

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  1. iKimodragon

    iKimodragon New Member

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    Hi everyone! I know I'm not super well known on the Brawl pages, as I played when McPvp was still a thing. I mostly just play Capture the Flag, however, I wanted to try to get back into WarZ, as I was super into it ~a year ago. Unfortunately, when I went into the game, it was NOTHING like the old WarZ was. The servers are mostly quiet, with nothing but PvP. Around a year ago, WarZ was a place where it was mostly PvE. Before, people could work together in towns, and stock up on items such as common weapons and common armor. Now, towns are places where you will most surely die without getting any items that you would want. In playing this new WarZ, I came up with a few ideas that would make the older players much more likely to play again, and would make new players less hopeless in trying to get farther in the game. Now with that long read, I'll being :smile:

    - WarZ should be much more PvE than PvP. I know that PvP will always be a thing, but now the only thing you have to worry about in the game is other players, whereas before, you would worry about starvation, thirst, and zombies. Some ideas to try to fix this issue-
    - Thirst and Hunger deplete much faster.
    - Zombies spawn faster, in larger mobs, than in individual zombies.
    - Food is harder to come by. Playing now, food is never an issue, because you gain so much food from chests.
    - Less tiny areas, more towns. In old WarZ, players would spawn near the larger, yet common, towns and would have to set up camp there in order to gain food and water bottles, before being able to venture up north to the rarer areas.

    This last point leads me to a second issue, which is that it is so easy to find areas in the game, due to the map that players spawn with. Before, you would spawn at the bottom of the map, and have to blindly follow a road until you get to a town. Now, you can spawn directly IN a town, or even right next to a Zone 5. This issue could be fixed by removing the map that players spawn with, and having it be a sort of Ultra-Rare object, and having the smaller, rarer areas have no roads to them. In order to get to these rarer areas, one must find the coordinates, and then navigate up there, and they'd need to stock up on food and water in order to get TO those rarer areas.
    These are just some ideas from an older player who LOVED the way that WarZ used to be. WarZ nowadays is too hard to progress, as the pvp in the game is ridiculous since there is no other threat than other people.
    Sorry for the long post! :smile:
     
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  2. Aboves

    Aboves meh

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    Sorry to shut you down, but WarZ has been mainly PvP for about 3 years, so you are completely wrong in saying that it was mainly PvE about a year ago. Also, the community was much more toxic a year ago, so people didn't work together to get anything done unless it was to aggravate another player. Focusing WarZ on PvE would kill the current player base, and there would not be a new one to replace it unless Brawl advertised and spent a lot of money and assets into creating a new environment.

    On top of all of this, in order to change your map suggestion there would have to be a completely new map created, because it is common knowledge that the good areas are farther North. On top of that people would share the coordinates and memorize various routes to the high tier locations regardless of whether or not there was a path. However, this is irrelevant because most of the current Build Team time is begin put elsewhere.

    It's great that you put a lot of effort into creating a helpful post that you feel would benefit WarZ. However, you are part of the small group of WarZ players that approves more of a PvE type of game. That alone makes it near impossible for your idea to be implemented.
     
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  3. Kelsang

    Kelsang Brawler

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    Not really, the old map is still up, there is a multitude of small towns, and while for newer players it is very common for them to include these on their way up north, more experienced players run until there food is up, which allows you to get to better places and loot there. E.x. on the old map you can get to dig site (the town below elektro) and loot for 2 food and then go to elektro, a zone 4, or you could go to East airfield in which you only run out of food if you got the worst desert spawn.
     
  4. iKimodragon

    iKimodragon New Member

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    I've discussed these ideas with many different players, and so, so many of them agree that the game isn't PvE AT ALL anymore. It's too easy, basically. I never see people starving, or running low on thirst, or getting killed by zombies, it's ONLY elite players killing people that just spawned. Back in the "old WarZ" there were townships, people could stay in the same area without brutally murdering each other every 2minutes. As far as I, and many people I've discussed with that are regular players, not pay-to-play, see it, there's no use in even spawning as you'll surely get murdered in the first town that you spawn next to. While yes, PvP has always been a part of the game, it's so high at this point that people don't WANT to join WarZ. PvE is how the game WAS, and it's the way the game SHOULD BE. We have War, WarZ is supposed to involve zombies and a tough environment for survival, but it's basically just another straight up pvp server with an occasional 1 zombie thrown in the mix.

    I'm talking about the old, old WarZ, which didn't have an airfield at all. With the Giant Zombie zones, and the military camps. And this helps to explain why hunger should deplete faster, since in these old, old maps, you literally could not make it up to the North from the beginning without starving and running out of water.
     
  5. Kelsang

    Kelsang Brawler

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    When was this?
     
  6. iKimodragon

    iKimodragon New Member

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    Back when McPvp owned it, I'm not exactly sure about the year but it surely wasn't so long as three years. I remember a large town, with a church, and people spawned there and could all stock up on items before leaving. There were rare areas, but it took wandering around before reaching those areas, since there were no paths. There were also many military camps, which spawned mostly weapons. Occasionally, there were raids and random deaths, but it was never like it is now. Now, if you're newly spawned in a town with someone else, you're gonna get killed.
    Being killed three minutes after you spawn because you spawned next to a town with someone in it isn't a very good way to draw players into the game. Nobody wants to play a game where they get spawn killed every time.
     
  7. Jager

    Jager Well-Known Member

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    lol, warz was never PvE whatsoever. However in 2013 you could actually make friends in noobtowns and not get murdered straight away.
     
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  8. iKimodragon

    iKimodragon New Member

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    PvE being player versus environment, you would die from zombie hordes, thirst, hunger, etc. NOT from being killed over and over.
     
  9. Kelsang

    Kelsang Brawler

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    McPvP never owned WarZ...
     
  10. Paul

    Paul Well-Known Member

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    mcwarz has always been more pvp than pve, it was nether once the other way around.

    history lesson aside,

    server shouldn't be pve > pvp because people enjoy the game for the unique pvp style. thats why it was once so popular (2014)

    although i believe there should be more pve aspects put into the game, i dont think it should be more pve than pvp
     
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  11. iKimodragon

    iKimodragon New Member

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    Whoever owned it previously, or whoever RAN it previously then. I got to WarZ through Mcpvp, as admins/mods would tell people about it.
     
  12. Paul

    Paul Well-Known Member

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    because the owner (chaploo) was staff on mcpvp afaik, then left to create mps
     
  13. iKimodragon

    iKimodragon New Member

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    I never meant that pvp be taken away entirely, but the way the servers seem to be leaning towards now is constant pvp, with no fear of zombies, hunger, or thirst. This ruins the "WarZ" experience. I've never gotten killed by the zombies, and I've never gotten killed by hunger and thirst. However, we used to die from thirst in a dessert on regular occasion. This is what I mean by making the game more PvE. Pvp has always been a part, but the way it is right now is more than I have ever seen on the WarZ servers prior to me leaving. It seems like just another PvP server, which takes away the fun of a zombie survival server as well.

    Ah, that explains it, thank you for the clarification.
     
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  14. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    Having played warz on and off for about 4 years now, I can confirm that it was never PvE in the slightest. It has always been PvP with zombies in it. There was a change a while back that made zombies more powerful and increased their spawn rates, but most of the server didn't like the change.
    Making warz focused more on pve would ruin the diminished playerbase even more, since it would be such a radical change. If Brawl wanted to make a server with more pve aspects, then it would basically have to be a new server, since warz has such a history of being so focused on pvp.
     
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  15. tallscot

    tallscot sceptiiiiiii

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    -Hunger is fine as it is, food should just be more rare in chests.
    -Thirst is fine as it is.
    -Zombies, if anything, need a nerf.
    -You've always spawned next to/near a town. There was no "blindly following a road" unless you spawned in a certain location.
     
  16. Maryland

    Maryland Noob mod

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    As said above, most warz players prefer the pvp part of warz. Making hunger and thirst deplete faster is not exactly needed and would be rather annoying. Also adding more zombies would further deplete the fun part of pvp on warz. Tell me this, how many times have you died because a zombie protected your enemy? The answer is probably a lot of times...
     
  17. Overkilll_

    Overkilll_ Phantom Mc-Warz Mod

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    There is not much point to playing on a MULTIplayer server if you are only going to play with npcs. Most people these days want to loot up and fight other teams instead of kill a bunch of zombies or /kill and go back to their team to "quench" their thirst. Personally, I would like to keep it the way it is.
     
  18. HereCreepers

    HereCreepers Well-Known Member

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    I would love to see stuff like this...
    In WarZ 2.0.

    If any of these changes were added to the current WarZ, I am pretty sure most of the regular players would quit playing, which would mean that Brawl would lose a ton of its revenue from ranks. As someone said above, WarZ has mainly been a PvP mode for years. I would love to see stuff like this in WarZ 2.0 if it ever comes out though.
     
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