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Solution To The Cuffing Crisis

Discussion in 'Ideas' started by 999p99, Jul 13, 2017.

?

Which idea do you agree with?

  1. Rogue KOS

    9 vote(s)
    64.3%
  2. Not Being Able To Ticket People When Other Bandits Are Near

    3 vote(s)
    21.4%
  3. Keeping Legal Items On Death

    10 vote(s)
    71.4%
  4. None of Them

    3 vote(s)
    21.4%
Multiple votes are allowed.
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  1. 999p99

    999p99 Member

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    So I think most people can agree that the current cuffing situation is a problem. Sheriffs can run up to small teams or lone players, cuff them, send them to prison, and they aren't able to fight back.

    Some people have proposed that sheriffs have to look at someone for 0.5-1.5 seconds to cuff them, but we all know that isn't viable because the sheriff would be a sitting duck and easily killed, so no one would be able to be cuffed.

    I'm going to propose a 3-part solution:
    -Rogue KOS
    -Not being able to ticket people when other bandits are near
    -Letting people keep legal items upon arrest

    Rogue KOS

    Very simple and easy to implement, all that needs to be done is change the sheriff handbook so that sheriffs attack rogues instead of trying to cuff them. The reasoning is that rogues have already killed, and they can be freely killed by other bandits, so why not let sheriffs attack them too? They have a fighting chance if the sheriff tries to kill them instead of cuffing them.

    PS: If they were sitting around in a non pvp zone (towns) they could still be arrested since you can't kill them.

    PSS: This idea was originally proposed by Hitchens, so credit to him.

    Not being able to ticket people when other bandits are near

    Here I am proposing that sheriffs are not allowed to write tickets if there are other (uncuffed) bandits within 50 blocks. However, they can still cuff players. The reasoning behind this is that often a sheriff will run up to a big team before they can react and cuff and ticket several players before eventually being killed. The big team didn't lose the fight, but a few of their members still go to prison and lose their stuff.

    If a sheriff manages to cuff or kill all the bandits then they can write their tickets and send them off to prison.

    Keeping Legal Items Upon Being Ticketed

    As many of us know, once you are arrested your inventory is wiped just like if you had died. If you are doing something illegal, you have a choice to either run or fight the sheriff, because if you are arrested and sent to jail then it’s just as bad as if you had died since your inventory is gone. This can be particularly troublesome on noobs and small players who get arrested while processing that lose their weapons, food, and any additional armor in addition to their drugs.

    I propose letting people keep their legal items when they get out of jail. That way you have a choice when approached by sheriffs: surrender and lose your illegals or open fire and risk losing everything to attempt to keep everything. This follows the risk vs reward style of the Wild West and makes it a lot more noob friendly.
     
    • Like Like x 2
    #1 999p99, Jul 13, 2017
    Last edited: Jul 14, 2017
  2. pewgeon

    pewgeon Well-Known Member

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    Here are my comments on this. First off, sheriffs would only be a sitting duck IF THEY ACTUALLY STOOD STILL. You can keep your cursor on the player for 0.5 seconds. Second, I like keeping the legal items idea but it would be kinda O.P. for people like Onise keeping their 50 stacked medicines, 30 stacked whiskey and morphine. For the keeping legal items on arrest, traveling with a carcano, blunder, and a lemat with full diamond would become the ideal setup for when there is a sheriff on. As you can process, and if the sheriff shows up, you can store the drugs, if you don't store in time, you still keep the items. Third, I don't like the idea of not ticketing when other bandits are near, seems like a huge downgrade to sheriffs as usually the only time this will be useful is in a 1v5 against big teams. I like the rogue kos idea.
     
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  3. MercE_

    MercE_ Active Member

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    1. + 0
    2. -1
    3. +1
     
  4. Chilled_67

    Chilled_67 Lizard

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    I think @Hitchens idea was that if rogues are already kos, the goals of the sheriff should be to kill them, not cuff. Will let hitch confirm that though. Either way +1

    -1. The whole point of cuffing is usually to be sneaky, and most sheriffs cuff in large fights if they are largely outnumbered. Taking away bandits illegals without being able to send them to jail would be kinda pointless in my opinion, especially because sheriffs cuff to send bandits to jail and even the odds of a fight.

    I think keeping legal items when ticketed is a very good idea, though it has been suggested before. Would make getting cuffed less devastating (especially to noobs), and also help people keep most of their gear they worked hard for. +1

    PS: You said keep legal items on death when I think you meant to say keep legal items when cuffed :smile:
     
    • Agree Agree x 1
  5. Onise

    Onise Member

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    You seem to be rather fond of me and it's concerning
     
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    • Informative Informative x 1
  6. Droiid

    Droiid Shutdown

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    That seems a little too op, plus sheriffs would no longer have any profit.
     
  7. MercE_

    MercE_ Active Member

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    It is supposed to be when u get cuffed.
     
    • Agree Agree x 1
  8. 999p99

    999p99 Member

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    As FallenHeroes said it was supposed to be when you get ticketed, not when you die. And sheriffs make their profits off the legal items not the illegals, so how would sheriffs not make any money?

    Yeah pretty much what Hitchens said.

    So allow me to clarify what I meant in my idea. The sheriffs can cuff them in my idea but not ticket them. That way they can even the odds, but they can't ticket them unless they have killed or cuffed all bandits in the area. I'll edit the post to fix it. And does that idea sound okay to you?

    Yeah I copied the paragraphs from my post about making WW noob-friendly. I think one of the main reasons noobs rage-quit is because of the loss of all items they had. If they kept even their le matt or whatever leather or indian armor they had I think they'd be a lot happier.

    I meant ticketed and yeah I fixed it. Thanks for pointing it out.
     
  9. MercE_

    MercE_ Active Member

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    In the thread you stated on death, not when getting cuffed.
     
  10. Droiid

    Droiid Shutdown

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    I believe I was mistaken, I stand corrected.
    final stance;
    1 +1
    2 +0//-1
    3+1
    Thank you @999p99 and @FallenHeroes for the information :smile:
     
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  11. MercE_

    MercE_ Active Member

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    Np, technically you weren't mistaken cuz it said on death instead of when u get cuffed. I'll be on ww in 3 days :grinning:
     
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  12. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    -1 - If there were 10 rogues at Wild Grass and we couldn't cuff? Are we supposed to wait until some of them become unrogued and then cuff?

    -1 - Defeats the objective of a sneaky cuff in my opinion.

    +0
     
  13. CrossBoone

    CrossBoone enjoy life

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    If you are at wildgrass, and there were 10 rogues, that would mean that they are kos (obviously). There is no point in cuffing in a 10v1 because when you cuff them, and try to run away with the money 19/20 times you will die before you can store the money.

    And, why do you love cuffs so much?
     
  14. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    I don't care about the money, but eliminating said hostiles would increase my chances of eliminating those doing illegal activities.

    It's not a fact of "loving cuffs so much", it's the fact that it is a tool which we are provided to aid us in doing our job. If you're given a tool, of course you're going to use it.
     
  15. enderdragon3615

    enderdragon3615 Well-Known Member

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    Actually cuffing is one of the only ways that a lone sheriff can win against a team of 10. It is incredibly more likely for a sheriff to get the jump on a group than to 1v10. I've done it, and I have seen it happen before, and I have to say it is very funny to witness :stuck_out_tongue:
     
  16. CrossBoone

    CrossBoone enjoy life

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    Because a 9v1 to a 10v1 makes a big difference.

    ¯\_(ツ)_/¯
    You don't even play anymore? ¯\_(ツ)_/¯

    That's the only way you would win a 10v1 ¯\_(ツ)_/¯
     
  17. TwisterPvP

    TwisterPvP Raid Mod / Squirtle

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    If you cuff 3 or 4 then of course it's a big difference.
     
  18. MercE_

    MercE_ Active Member

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    Tbh I would rather have the gear than the money, but it's also about eliminating the enemy as efficiently as possible. As a result, sheriff's use cuffs.
    It's also like how putty used to 7v3 every once in a while because we were so scary that they couldn't 3v3 us.
     
  19. CrossBoone

    CrossBoone enjoy life

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    Still, it's a 6v1 and the players you just cuffed have tons of spare sets, so the next time your alive they will already be back to the base fighting you again. If you have multiple sheriffs and you manage to cuff three of four people, then that is a good advantage you have gained.

    But now we are XO so we win 2v3s if not 1v4s :3
     
  20. MercE_

    MercE_ Active Member

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    I never said the sheriff died, also XO are haxors :3
     
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