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so this is fine?

Discussion in 'MC-War' started by revXnge, Oct 12, 2017.

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  1. revXnge

    revXnge Well-Known Member

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    chilled_67 was there 2017-10-12_21.02.16.png
    eaglecub was on top of the car as you can see and everyone else was zombies trying to reach him but he was too far. So abusing gun recoil is fine? Ok
     
  2. marcel18167

    marcel18167 Well-Known Member

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    Remove recoil
     
    • Winner Winner x 2
  3. Ice_Bear1

    Ice_Bear1 Well-Known Member

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    Ice Bear wants to remove recoil also it was removed in mcwar 1 for a reason.
     
    • Friendly Friendly x 1
  4. FearTheDoggos

    FearTheDoggos Ex- WildWest/WarZ MOD

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    I agree with Ice Bear.
    Meep meep.
     
  5. xGhale

    xGhale HG‘s Doom guy

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    Guess this is a thing
     
  6. Fista

    Fista War MOD / https://bit.ly/3ffu9pJ

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    REMOVE RECOIL !!!
     
    • Like Like x 1
  7. Chilled_67

    Chilled_67 Lizard

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    Remove Chilled_67

    As for that spot, it actually wasn't that op as I was stabbed in the very middle
     
    • Agree Agree x 1
  8. 19kss

    19kss 18kss

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    KEEP RECOIL OR YOU WILL SEE A VERY ANGRY 19KSS.
     
    • Informative Informative x 2
  9. revXnge

    revXnge Well-Known Member

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    No not the spot that everyone was on to the right, the one on the car that eagle was on
     
  10. Carsonn

    Carsonn #1 WarZ Looter

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    Recoil will only make guns like the AK and any other automatic guns too good, which is part of the reason why players wouldn't stay long on War 1.0; new players would get killed by people sprint-jumping with guns like the skully or minigun, and then they would quit. It would be best to avoid that state at all costs, so I think trying to fix spots like that is the best option.
     
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  11. marcel18167

    marcel18167 Well-Known Member

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    Sure have fun placing a million barrier blocks per map just so you can keep a broken feature.
    Instead of having the recoil bug the player around like that can't @Signatured just give the player slowness for 0.25 sec every time they shoot?
    Besides, now the snipers are running around jump shooting everyone with their op quickscoping.
    And furthermore, the players left because no one ever updated the damn server.
     
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  12. Carsonn

    Carsonn #1 WarZ Looter

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    If I understand correctly, I feel like temporarily giving people slowness will make it hard to move consistently because every bullet will shake up your speed and if your speed is constantly going up and down, it would be more difficult to aim as well as create a somewhat clunky experience.

    I agree that jump-shooting is OP if you have good aim with snipers, since recoil doesn't affect you much if you're only shooting one bullet at a time like you do with snipers. Maybe accuracy could be decreased while jumping, even if you are scoped with a sniper rifle? It would make it more realistic since no other FPS lets players jump, then scope in, then shoot (with 100% accuracy) wherever they please, then scope out, then land and keep sprinting. Making guns much less accurate while jumping would be controversial because everyone is used to the whole jump-spamming thing from 1.0, but it would make it more realistic while getting rid of the "jump-shoot quickscope" thing that is OP for snipers.

    Not entirely relevant, but yes, the main reason players left 1.0 is because of no updates :/
     
  13. Hexivoid

    Hexivoid Well-Known Member

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    The first day of War 2.0 I really complained about recoil a whole lot. It was impossible to shoot back then due to this feature (and the lag), and made it impossible to bob; basically causing War 1.0 skill to become irrelevant. Even though I'm a bit more used to the new recoil two weeks after release, I still think it should be removed to stop map exploits and make aiming while bobbing possible again.
     
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