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Idea Balance change ideas

Discussion in 'MC-War' started by revXnge, Oct 15, 2017.

?

good thoughts?

  1. yes

    7 vote(s)
    100.0%
  2. ur actually stupid

    0 vote(s)
    0.0%
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  1. revXnge

    revXnge Well-Known Member

    Joined:
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    I have some ideas for needed balance changes:

    Usp.45: Nerf its attack speed. The usp is the first pistol unlocked and it shoots crazy fast and can 4 shot. Now 4 shot may sound pretty weak but its fire rate makes up immensely for it.

    M4A1: Nerf its damage. The M4A1 is the first machine gun and its damage is insane for it. Almost comparable to Ak's

    M16 and Famas: Both of these need a damage buff. These guns are super underpowered compared to the other ones. Famas leaves you on 3 hearts if all 3 bullets hit the chest (haven't seen m16 used enough) and I feel like these need more of a buff.

    SCAR-H: @Fista_Cupz is the only person who currently has the SCAR-H at the moment, and he is a very good player. From what i've heard of him, it's terrible. The scar deals 7 damage non headshot which makes it exactly like the ACR (0.2 difference) and it has a slower reload speed, and ammo capacity. This needs a great buff as a gun of this level can't compete against the ACR.

    Ranger: I know shotguns were previously buffed in the last balance changes, but the Ranger is still trash. 2 shots, hard to kill. Needs bullets to be closer Or have more damage.

    MP5 and Mini UZI: These SMG's can be used by most new players as they are fairly cheap. These smg's fire crazy fast and can kill anyone instantly with 4 headshots and 5 body shots with their rapid fire rate. These SMG's are too accurate at long range (for what i've experienced) and need an accuracy nerf.

    P90: Most people don't have the p90, as it's a fairly high leveled gun, but i recently got it and its accuracy is terrible. The shots seem like the minigun on legacy unscopped but 2x worse. Even when i'm scopped in the bullets still fly all over the place and this gun is only viable on hijacked right now. (not even)

    RPK: The MG4 outclasses it greatly with its better firerate and accuracy and the RPK is currently like the SCAR-H compared to the ACR. Needs a good accuracy or firerate buff to compare.

    M240: Barely any better than the MG4 and needs a tiny buff to make it worth to buy.

    M249 SAW: It's firerate is that of an SMG's and it holds 100 bullets in one round. After talking to @Fista_Cupz again, the only one who currently has the SAW, he uses scavenger with it and can collect 100 bullets in 1 kill. I'll write a scavenger nerf but the SAW needs a firerate buff but not to the point to where no one will use it.

    C4: I was hyped to get the c4 as they were so great in legacy and I was hugely disappointed. The throw speed on them is so slow and they barely go any range. The damage on them is good as it can kill an enemy in the open with only 1 c4 but it barely goes through walls like it did in legacy and that was one of the best parts about it. I also end up killing myself everytime I use them just by panicking and blowing them up when they're right beside me. They deal way too much damage to yourself and I think the self-damage decrease would be a good buff too.

    Molotov: Remove the self-damaging. It's annoying when you use a molotov to clear a space on an objective or a group of people, and when everyone's gone, your team can go through but you cant and it's just really annoying.

    Perks in general: Change the unlock levels of them. I'm never gonna use the perk "Hardline" As it just cant compare to Steady aim or marathon in any way. The two stated here too should be moved up the levels.

    Scavenger: Gives one round of ammo fully. This is insane as I stated earlier an LMG can get 100 ammo back easily. Nerf this to 50% of a mag.

    Counter UAV: The most useless thing in war atm. (yes the Ranger is more useful) Already that it's hard enough for people who don't have sound to hear the "Enemy UAV spotted" You literally use the counter UAV at a random time or instantly to get rid of it when you get it from care packages. Maybe have an alert that shows they have a UAV if you have a counter or make it 2-3ks.

    Attack Helicopter and Harrier: These both barely fire at enemies, but when they do it's always a kill. They don't shoot enemies enough and I think they have too much health as i have to chuck 6 mags into em. Buff attack speed and nerf health.

    Chopper Gunner: Why would you want a Chopper Gunner when you could get an AC-130?? Already that it's outclassed by the AC-130 that already has a minigun on it and missiles, the chopper is super hard to use. Make it a 15-16ks or buff the minigun so it's a 2 hit kill.

    Combat Dogs: These dogs 3 hit kill and have crazy health, but you can kite them easily to make them almost useless. Nerf their health and buff their movement speed.

    Sentry Gun: If the enemy can't kill it, it is way more effective than the airplanes. Shoots enemies instantly for 4 damage and is hard to take out without grenades or the whole team shooting at it. Health or firerate nerf.

    EMP: 20killstreak to blind the enemy team for 10 seconds? Convert back to the one of legacy, 15ks and remove nausea.

    Hope these make sense
     
    • Agree Agree x 1
  2. Fista

    Fista War MOD / https://bit.ly/3ffu9pJ

    Joined:
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    Mick#3343
    Yes. For most of them I agree. Scar-H is a bs wepon for level 62. I used ACR after some games with Scar and it was so much easier with ACR. Even AK is better lol ._.
     
  3. Lekosa1

    Lekosa1 mineman

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    Can't bother to reply to every single idea, but about the EMP: it really sucks. Being the second highest killstreak you expect more. For example, AC-130 is probably the best killstreak (even better than nuke on open maps) because it lasts longer and you have more time to accumulate more kills than with one big bang.
     
  4. pAggYDaRP

    pAggYDaRP Well-Known Member

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    Agreed, I often find myself stuck on the Ranger for ages during gungames, and as for the Counter UAV and the Chopper Gunner, for their respective required kills, they are really quite disappointing. I have never used an EMP, but from your description I imagine it is much the same story.

    Also with the M4A1, I do agree it is indeed a little too good. Yes - I use it - but I will admit it is a little strong. Good Ideas!
     
  5. Signatured

    Signatured War 2.0 Developer

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    Lots of good ideas. I’ll look over this for this weeks patch.
     
    • Like Like x 2
  6. revXnge

    revXnge Well-Known Member

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    thanks!
     
  7. Falooda

    Falooda Member

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    Great ideas! I especially agree with the M4A1. It needs a nerf, and the FAMAS needs a damage buff. I love the FAMAS, but I find myself using the 5-7 more than it lol. I should use another primary :wink:
     
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