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Map Reset?

Discussion in 'Raid' started by Sleeq, Jan 23, 2018.

?

Map Reset

  1. Yes and fix everything that's wrong with spawn pvp enchanting and hunger.

    57.9%
  2. No

    42.1%
Thread Status:
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  1. Ry23an

    Ry23an Orchard Thief

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    Bruh look at the people agreeing with me
    Iron pvp costs too little, it's like kitpvp but more time consuming to repair and combine loot
    And you get jumped by salty sub nubs in dia
     
  2. Sleeq

    Sleeq Banned

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    its because there is increased ores if you go in a cave there is so much iron it has to be a plugin or increased.
     
  3. Ry23an

    Ry23an Orchard Thief

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    Bruh
    I have been on spvp in 1.7, the poor noobs (me) pvped in iron, the rest pvped in dia and were too lazy to switch to iron just to do a fair fight. And if you make p4 expensive people will be scummed in fights and it will be p4 vs p1 and people will stop pvping
     
    • Agree Agree x 2
  4. rmure

    rmure Well-Known Member

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    iron is pretty common even in a vanilla world gen
     
  5. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

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    You do not need a plugin to increase the spawn rate of ores. You can do that when generating a new world by selecting Customised in the 'World Type' section - It'll allow you to change water/lava heights, biomes, spawn rates of all ores/gravel/diorite etc., whether ravines/dungeons/caves etc. spawn or not. Basically allowing you to fully customise the world you want to generate.
    That being said, Raid is completely normal - Not alterations to the spawn rates have been made.
     
  6. ActuallyMe

    ActuallyMe Banned

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    Iron PvP in 1.7 was legened
     
  7. DemonicObelisk

    Joined:
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    ya know people would iron pvp but it's because of people like you and your team that scums everyone and outnumbers them lol
     
    • Agree Agree x 1
  8. PingWoo

    PingWoo Well-Known Member

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    How about we leave brawl the way it is, if it ain't broken, don't fix it.
     
    • Agree Agree x 1
  9. Sleeq

    Sleeq Banned

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    demonic Im not even in sub no more and I never really scummed in fights basically it was u guys.
     
  10. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

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    A reset isn’t going to magically fix problems. We can’t reset everytime the server drops in playercount.
     
    • Agree Agree x 4
    • MVP Honor MVP Honor x 1
  11. Tuumai

    Tuumai Raid Sub-Manager

    Joined:
    Apr 19, 2016
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    +111
    I wanna see a new map with new plugins as soon as possible.

    1.7 enchanting needs to be added to raid, can't really add now without a new map.
    Deleting koth, It's just annoying.
    Delete team cap.
     
  12. CalledRainer

    CalledRainer Well-Known Member

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    Jan 9, 2016
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    773
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    I think staff does a really great job at the moment with fixing smaller bugs, beeing online alomst at any time and rebooting the server every day to avoid lag. I greatly appreciate that and i like the way as it is. Of course there is always room for improovement however in terms of lag and bugs the server is at its best considering the tough past 2 years.

    Thank you @Eil @AnonymousGalaxy @TwisterPvP and all the other MODs who care for raid <3


    Time to get salty: Sleeq you dumbass keep in mind that these guys do everything as volunteers. Dont always be so salty. As i said the server is doing good atm. enjoy it.
     
    • Friendly Friendly x 1
  13. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

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    The issue with "1.7 enchanting" is that the community is very split on the idea. I have talked, and read the opinions of numerous players.
    The 2 main views are as follows (I've added more arguments that should be considered in them):

    - Players most enjoy PvP and tracking, not mining and grinding to make good sets. If you make P4 harder to get; the OP teams will still have P4, but the lower people won't, therefore increasing the gap between them. It's boring to spend ages grinding a set which you're going to loose in PvP - No one wants to do that. They want to spend a little bit of time making it, then have fun fighting.

    - Due to 1.8 enchanting, P4 is far too common - It is meant to be the "best armour", yet it is not hard to make at all, and with a booster you can make 5+ maxed sets in an hour easily. What makes tracking fun is getting really good loot, except when you raid a P4 vault now, it's "meh" not "YES!" therefore making the whole process less fun. With less P4, players are less likely to PvP in it all the time, resulting in more fights in P1, Reg, Iron etc. Since 1.7 enchanting only effects the higher level enchants (i.e. P1 in 1.7 is just as easy to make in 1.8, however P4 is far harder to make in 1.7 than 1.8), the players that can afford P1, Red, Iron will be more inclined to join in fights as they are up against players with the same armour.

    - Another view I've had is to remove all armour enchants, and only keep sword/tool enchants. The explanation for this is that it will level the playing field, stop some people being far more OP than others. However does that remove a key goal from the game - Getting good armour; and what does it mean for raids. You will simply be raiding bases with common loot?

    Now, I think boosters have a big part to play in this. They are required to bring in income and also add some extra interest to the gamemode, however they made the process of getting diamonds, and enchanting far easier than in the first 1.8 map. The issue is the split in decision.
     
    • Agree Agree x 1
    #33 Eil, Jan 29, 2018
    Last edited: Jan 29, 2018
  14. Carnotauros

    Carnotauros Raid & Events Manager

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    Discord:
    Leon#9397
    Why? KOTH brings a lot of players and PvP to raid, so why remove it?
     
    • Agree Agree x 1
  15. lilfloat

    lilfloat Active Member

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  16. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

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    With 1.7 there's a much bigger gap between experienced and newer players, but with 1.8 there's just a larger amount of armor floating around. I personally wouldn't mind 1.7, but I think 1.8 would have the least consequence on the playerbase/community as a whole. Also - please don't remove all armor enchants, would make the game quite stale.
     
    • Agree Agree x 1
  17. MidgetLove

    MidgetLove Member

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    Aug 4, 2016
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    Ratings:
    +1
    TBH I think that the gap between noobs and p4 players in 1.8 isn't too big. The only thing that i don't like about the 1.8 enchanting is that the dragon is respawned which is too op in 1.8 and the team that no life's can kill it every day.
    Stop respawning the dragon and I think the current enchanting system would be fine so long as knb2 and punch2 are removed for koths as knocking is too easy.
     
  18. SillyPickles

    SillyPickles Well-Known Member

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    LMAO it brings more players. for like a day lol
     
  19. SillyPickles

    SillyPickles Well-Known Member

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    he got that many already and hes a new player, it's amazing
     
    • Friendly Friendly x 1
  20. WurschtBanane

    WurschtBanane Member

    Joined:
    Aug 26, 2015
    Messages:
    76
    Ratings:
    +6
    You Vanta people are very active on the forums for having "quit".
     
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