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Idea Infected grenade nerf

Discussion in 'MC-War' started by AgentSilverfish, Sep 12, 2018.

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  1. AgentSilverfish

    AgentSilverfish not v cool

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    This is pretty straightforward. In infected, any damage u would take in other game modes by grenades is an instant kill with a grenade in infected. For example, if you are 5 blocks away from a grenade, normally you would take about a couple hearts or half a heart of damage. But in infected, it will kill you.
    Let me know what you think
     
    #1 AgentSilverfish, Sep 12, 2018
    Last edited: Sep 12, 2018
  2. Prouddyyy

    Prouddyyy Marketing

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    In infected a nade already one shots no matter in what range you are of the explosion. (If that's what you mean)
     
    #2 Prouddyyy, Sep 13, 2018
    Last edited: Sep 13, 2018
  3. Lekosa1

    Lekosa1 mineman

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    After replacing the tomahawk grenades used to act the same way as in other gamemodes. This was only for a short while, though, since I personally asked to make them instant kill from every range (like in 1.0). I did so, as it was nearly impossible to kill anyone with a normal grenade because it had to land exactly at the feet of a player. Any further wouldn't have dealt enough damage to kill the enemy.

    If a nerf should happen the best choice would be to decrease the range of explosion, but definately not make the range responsible for the damage dealt.
     
  4. Ice_Bear1

    Ice_Bear1 Well-Known Member

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    Ice Bear thinks grenade damage should also be doubled in compensation since they lost their one shot ability.
     
  5. AgentSilverfish

    AgentSilverfish not v cool

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    I get why its a one shot for infected but for the 'survivors', it will one shot a zombie.
     
  6. Lekosa1

    Lekosa1 mineman

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    Well same logic as before; it'd even harder to hit a moving zombie.
     
  7. Charlie_0014

    Charlie_0014 Build & BT Overlord, Party Sub-Overlord

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    Here’s an idea: get rid of grenades and give zombies 2 flashbangs.
     
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