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Discussion in 'Raid' started by Tuumai, Jun 23, 2019.

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  1. Tuumai

    Tuumai Raid Sub-Manager

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    Hello,

    This is very important. When there's gonna be next map, I think boosters should be fully disabled for the first month(I do not mind fully) but, that's not gonna happen, why?

    Because I think that boosters were very broken SOTM and it gave a big advantage. Imagine rushing eff5 and buying 1h haste boosters and getting 64dia blocks in SOTM first day... it's just so crazy.

    Tokens are disabled first weeks of the SOTM so why not boosters?

    KOTH

    In my opinion, there shouldn't be the same Koth restrictions just like on this map. Let's say, late this map, there is still iron koths. You don't gain anything from iron koths (koth key) anymore cause it's late map
    and people have been abusing this by sitting in spawn with p4 and killing the irons whos going into the koth area. There should be like, the first Koth should be iron koth, then reg dia and then some p4 koths. From SOTM koth disable iron koths fully(imo)

    I think currently the koths are super broken. Let's say people have too much loot :grinning: nothing else I need to say. So make it harder to get loot? Actually please make it harder to get loot.

    Yesterday Koth, we won a 10min fight and managed to get 1k points, then mods restart the server once again and our points goes 0. Find a way to give thoes points back if restart happens, It's super annoying especially when it has happened twice and lost that Koth after that.

    END EVENT

    Boring, it sucks. Don't know how to get it better it just sucks.
     
    • Optimistic Optimistic x 1
    #1 Tuumai, Jun 23, 2019
    Last edited: Jun 23, 2019
  2. Cego

    Cego Active Member

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    Ok
     
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  3. Twhat

    Twhat Professional Tracker

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    Enchanting and anvils to full 1.7 and remove villager spawners
     
    • Like Like x 1
  4. Carnotauros

    Carnotauros Raid & Events Manager

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    They will be disabled along with tokens, and I'll make sure of it.
    I do agree on that iron koth's are less rewarding, but a lot of people do still enjoy them. I wouldn't want to have them fully disabled rather just happening less frequently.
    Looking into ^^.
    It's not possible to set enchanting fully to 1.7, the tip will show either way. Therefore we have two options: 1.7 enchanting with working hints, or 1.7 enchanting with false hints. False hints would cause newer players to be confused, hence we'd need a good way of showing these players that they're not showing what you will get when you enchant.
     
  5. Necromancer51572

    Necromancer51572 Team Mystic

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    Personally, I think boosters should be disabled completely, so I agree with you there. For koths, I think koth keys should be removed for the first month completely. I would like to see them entirely removed, but odds are this is not going to happen. Them being gone for the first weeks encourages people to put the work in to get gear early. Giving people a bunch of OP gear for free this early promotes inflation and devalues enchanted gear.

    Another idea I have had is to make koth keys only redeemable after a certain amount of playtime after you win. This increases the risk and value of koth keys. This means that players can't skate by just for being good pvpers, not having to put in any work to get gear.

    Simple fix. Make there be periodic chat reminders for the first few weeks saying enchanting hints are false, and make it clearly labeled at spawn.
     
    • Like Like x 1
  6. Tuumai

    Tuumai Raid Sub-Manager

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    Well, yeah you have a point about that first-week Koth. It is kinda op if you get that enderman spawner or 2 sets of p4. I personally think that koth rewards are too high.
     
    • Agree Agree x 1
  7. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    Ok so currently I think there are 2 p4 koths, one iron and one reg dia koth in 4 weeks, Maybe we can alter it so that every 4 weeks there are 3 p4 koths and then the 4th koth can be a rotation of Either iron or reg dia.
     
  8. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

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    I’ve said it a million times and I’ll repeat it here: winning KOTH should be an XP reward, 1 level per minute, capped at 120 levels. Period.

    The fix to the enderman problem is to reenable them in The End. Enderman spawners are pretty OP IMO- it’s easy to afk for 10-20 minutes, get 50 enderpearls and sell for 2-5 gold apiece.
     
    • Agree Agree x 1
  9. Twhat

    Twhat Professional Tracker

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    This is good
     
    • Agree Agree x 1
  10. AirstrikeXD

    AirstrikeXD Well-Known Member

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    True story when a mod abuses to get a win in KoTH :grinning:
     
    • Funny Funny x 1
  11. GIsmOO

    GIsmOO Member

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    To protect carno. He actually told you that he requested a reboot and that it might interrupt koth. Stop talking **** about him and finally use your brain / learn to read chat.
     
  12. Tuumai

    Tuumai Raid Sub-Manager

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    Use your brain and stay on the subject
     
    • Agree Agree x 2
  13. AirstrikeXD

    AirstrikeXD Well-Known Member

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    Learn to play the game before you say that m8
     
  14. Tuumai

    Tuumai Raid Sub-Manager

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    Can we pleasy stay on the subject XD
     
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    • Winner Winner x 1
  15. GIsmOO

    GIsmOO Member

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    Get unbanned / mature before you talk kid
     
  16. Tuumai

    Tuumai Raid Sub-Manager

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    @Eil @Carnotauros tell this guy...
     
  17. GIsmOO

    GIsmOO Member

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    I will stop. Sry. Its just hate.
     
  18. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

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    Goddamn @AirstrikeXD this is impressive, 100+ discipline events.

    E55C8290-9654-4185-AC28-D0190766D054.jpeg
     
  19. Tuumai

    Tuumai Raid Sub-Manager

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  20. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

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    Ok back on topic:

    1) Boosters. I actually disagree with you, boosters help the whole server and if someone drops a 6 hour haste boost seconds after the reset it would benefit everyone. Also boosters pay for the gamemode, and Brawl in general.

    2) KOTH rewards- see my post above, but basically only an XP reward, not loot, for winning KOTH.

    3) The End- Fixing KOTH per 2) above makes the end event far better. Reenable endermen in the end, and put vanilla loot chests in The End that would have normally been given out at KOTH (no eggs). Then expand The End to 6k, allow basing, and keep just the middle unmineable and disallow warps to be set or initiated (just like spawn). The 1 hour kick before the event would get people out of their end bases. And finally up the price of Dragon Eggs ($5-$10 range) or keep them out of the shop completely.
     
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