1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

What Raid Needs

Discussion in 'Raid' started by AnonymousGalaxy, Jul 30, 2019.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

    Joined:
    Jun 18, 2015
    Messages:
    1,018
    Ratings:
    +344
    Raid
    Raid is one of Brawl's biggest assets and is currently one of few gamemodes on Brawl that has a somewhat consistent playerbase. However, in recent times Raid is seeing fewer and fewer players with the numbers dwindling down every new map. Raid is in need of some changes and I have decided to throw around some of the ideas I had from years ago and recently with my semi-return to Minecraft.

    Major Change:
    For one, Raid needs to update to the latest version of Minecraft. With the recent resurgence of popularity to Minecraft as a whole there has been an influx of new players and older players returning. However, most of these players are coming back to the newest version to see what has been added in their absence, and the new players will automatically join in the latest version. Raid does not need to stay on 1.8 for another 4 years, a change needs to happen. The majority of the PvP community has moved on and are definitely not sticking to Brawl if they are still here. When broken down Raid is a Survival Multiplayer Server with a lot of really interesting plugins that make the playing dynamic fun and interesting. Now, the players that are currently playing have been playing for the past multiple maps, it is evident that they are going to stay no matter the playercount or changes made to the server. What we need are new players who bring a whole other level to the playing dynamic. No longer does Raid need to be a gamemode ran by veterans who know what they're doing because they've played the same thing for years, but it'll become a server ran by whoever is willing and able to make it to the top with a clean slate. Veterans will be just as intrigued by the new things added from updates and will need time to adjust and figure out what to do with it all. Newer players will be able to start on a more even playing field and will be able to step up to the plate and create competition that has since disappeared from the server. Yes, the playerbase will need time to adjust and the plugins need to be made compatible and technical changes will need to be made, but in the long run this is what needs to be done.

    Minor/Immediate Changes:
    Custom terrain needs to be added. Again, the same formula raid uses every map is getting old and redundant. No one wants to play the same thing every single map. Custom terrain will bring a fresh breath of air and allow players to explore the world like never before.

    Better incentives for ranked players. Ex. allowing ranked players to change the color of their team chat to their liking. Whether it be the OG blue, lime, or pink. Or allowing ranked players to issue a command that would teleport them from the overworld to the nether equivalent or vice versa.


    Changes to staff. When I was staff SMod+ were allowed to have creative mode. However, they are not always actively playing. Moderators need to have access to creative mode so they can better deal with bugs/glitches/player abuse and have small events run smoother and more frequently. Also please moderate staff abusing /tp to see players when they're at their bases so they can track, this was a problem when I was staff and should be kept under better check.

    Please, do not reuse the dragon spawn. My thoughts copied from Discord:
    The dragon spawn does not need to be reused. It wasn’t popular to begin with the first time it was used. It was pretty and it was big but the majority of the excitement is below spawn and no one really wants to travel down there. Spawn is the first thing new players see and they shouldn’t have to travel underneath it to find players. On top of that, the top is, imo, dark and bland colored so it’s not very vibrant or exciting which is what raid should feel like. In contrast, the bottom is very bright and pretty but no one should have to parkour or go there to see that. I would suggest building an entirely new spawn that expresses and portrays what Raid is about. Adding on to that, the dwindling player base will not be enough to make the spawn feel full. It’ll feel empty and boring if half of the people at spawn are under it and the other half is above. And if I remember correctly the nether portal was in the dragons mouth, which meant parkouring underneath spawn to get to the dragons mouth. I can’t remember so forgive me if I’m wrong, but I’m not a big fan of that. Nether portal should be easier to access


    Events also need to be done a lot smoother. Brawl has a terrible history of making events run late, resetting the map late, and generally pissing off the community with the same comments every time something goes wrong. Make sure everything is in place and ready for the new map and the eotw event, thanks.

    At the start of the world give players 32 steak so they don't have to camp the pig spawner or venture out for food - let them jump straight into the action.

    Another way of helping players learn tracking. Add a command like /trackhelp or something which would teleport players to the build server or equivalent and have the different types of trackers already built with a tutorial of sorts set up, or signs that would tell players what to do. It would be like a minigame where it would tell players what to do in chat and how to narrow and player and once completed give them x amount of gold.

    Spawn
    Spawn does not need to be the dragon spawn. It was unpopular when we last used it and it will probably be even worse now considering the playerbase is even smaller than it was then. It's simply too elaborate on the bottom and too dark on the top. My ideas for an ideal spawn and spawn themes would be as follows:
    • Parkour around the top of spawn or related - could lead to nether or end portal
    • Village themed w/ bubbly N, E, S, W letters
    • Futuristic themed
    • Ocean themed
    • Space themed
    • Brawl/Soup related - make it look similar to the kitpvp map or lobby
    • Giant Forest spawn with massive dark oak trees encompassing spawn

    I will add onto this when I have more time but these were things off the top of my head.
    Two likes and I'll comeback, play, and reapply.

    ~Anon
     
    • Like Like x 4
    • Agree Agree x 1
    • Winner Winner x 1
    • Informative Informative x 1
    #1 AnonymousGalaxy, Jul 30, 2019
    Last edited: Aug 6, 2019
  2. Riseez

    Riseez Member

    Joined:
    Jun 13, 2018
    Messages:
    7
    Ratings:
    +1
    NEVER EVER CHANGE BRAWL TO 1.14!!!! It should be 1.7 instead. ALL of the soup players (and pvp players in general) play 1.7
    1.14 ruins pvp.
     
    • Agree Agree x 3
  3. Twhat

    Twhat Professional Tracker

    Joined:
    Sep 5, 2017
    Messages:
    271
    Ratings:
    +36
    i read this and stopped reading! **** idea

    I agree, flat spawn won
     
  4. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    Keeping in mind we can completely remove the attack cooldown - why?
     
  5. Twhat

    Twhat Professional Tracker

    Joined:
    Sep 5, 2017
    Messages:
    271
    Ratings:
    +36
    Because then you would lose Twhat :frowning:
     
  6. Carnotauros

    Carnotauros Raid & Events Manager

    Joined:
    Jun 13, 2015
    Messages:
    1,496
    Ratings:
    +595
    Discord:
    Leon#9397
    Raid definitely doesn’t need 1.14, what raid needs is 1.7
    And Carno.
     
    • Agree Agree x 3
  7. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

    Joined:
    Jun 18, 2015
    Messages:
    1,018
    Ratings:
    +344
    Going along with what SoCool said - the pvp cooldown can be completely removed for the server. It would be the same PvP except there would be access to a shield. There's also rumors of more PvP changes coming to Minecraft which will hopefully be a step in the right direction unlike the 1.9 combat update.

    Change isn't a negative thing, in order for progress to be made change needs to happen. We cannot stay on the same version for another 5 years hoping that Mojang will revert the PvP changes. More and more things are being added to the game, but we are staying on a five year old update because of PvP, which again, can be made to feel the same on 1.14. I also can't imagine how hard it is for the devs to constantly have to get support for the latest version of minecraft to be able to run alongside 1.8 players.
     
  8. TheMel0n

    TheMel0n 8 Year McPvPer

    Joined:
    Mar 19, 2016
    Messages:
    738
    Ratings:
    +117
    Discord:
    Ante#7366
    And TheMel0n
     
  9. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

    Joined:
    Jun 16, 2015
    Messages:
    1,404
    Ratings:
    +437
    I want shulkers.
    I want elytra.
    I want mending.
    I want chorus fruit.
    I want crossbows.
    I want end crystals.
    I want totems.
    I want conduits.
    I want fish farms.
    I want turtles.
    I want treasure maps.
     
    • Like x 4
    • Funny x 2
    • Agree x 1
    • Optimistic x 1
    • SMod Honor x 1
  10. Twhat

    Twhat Professional Tracker

    Joined:
    Sep 5, 2017
    Messages:
    271
    Ratings:
    +36
    Never
     
    • Agree Agree x 3
  11. CoCaptainBlue

    CoCaptainBlue Well-Known Member

    Joined:
    Feb 19, 2018
    Messages:
    711
    Ratings:
    +87
    There are several other implications that 1.9+ bring in that would have an impact on raid, that would then mean removing them/editting them and potentially brining them back to how 1.8 used them. This is alot of work and taking out or editing a lot of the items in the game is ruining the experience the latest versions give.

    There are also back-round issues at hand with the latest versions.
     
    • Agree Agree x 1
    #11 CoCaptainBlue, Jul 31, 2019
    Last edited: Aug 1, 2019
  12. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

    Joined:
    Jun 18, 2015
    Messages:
    1,018
    Ratings:
    +344
    There are a few additions that may need tweaking, but there’s definitely way more things that would improve the experience than ruin it. I cannot think of anything over the top that would need to be redone to the point where it’s essentially still 1.8 or ruins the experience the latest versions give. There’s also the beauty of experiencing all the new things that people on Raid have not yet experienced due to the fact they have not upgraded. It’s like experiencing the game for the first time again. So, no, these additions would not be so gamebreaking/changing to the point where it’d be reverted back to how 1.8 is, if I understood correctly. The few items that may need tweaking or removal would not take much work either.
     
  13. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

    Joined:
    Jul 29, 2016
    Messages:
    1,232
    Ratings:
    +406
    Discord:
    Jay#3599
    Sorry but I'd rather the server SURVIVE than die slowly because of the lack of interest in 1.7, sure all the "pvpers" are in love with this version because all it takes to PVP is the number of CPS you can get, but if you're looking at a business stand point and what would be healthy for the server, i'd be clear that switching to the latest version is the way to go. Statistics are available of the newly revived interest of Minecraft and it's current updated versions (ex: 1.14) and it's way bigger than 1.7... I'd rather the server survive and prosper with new players than sticking with the old. You're highly limited and you can do so much more now with these new additions.

    See ya...
     
    • Like Like x 1
    • Agree Agree x 1
    • Funny Funny x 1
    • Winner Winner x 1
  14. Carnotauros

    Carnotauros Raid & Events Manager

    Joined:
    Jun 13, 2015
    Messages:
    1,496
    Ratings:
    +595
    Discord:
    Leon#9397
    1.14 isn’t going to happen - there are too many technical issues with it for it to work on Raid.
     
    • Like Like x 2
    • Funny Funny x 2
    • Agree Agree x 1
  15. CoCaptainBlue

    CoCaptainBlue Well-Known Member

    Joined:
    Feb 19, 2018
    Messages:
    711
    Ratings:
    +87
    We don’t bring it up now, we can give the 1.7 community a chance and then when other versions of minecraft are released we can see what’s changes or what’s new.
     
  16. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

    Joined:
    Jun 18, 2015
    Messages:
    1,018
    Ratings:
    +344
    Please name the technical issues. As far as I know there are no serious additions that cannot be fixed relatively simply. It seems like it's just an excuse not to update.

    Not sure if I'm understanding properly, but downgrading to 1.7 is no longer feasible for Brawl afaik and staying on 1.8 or downgrading would be a step in the wrong direction. Things are not working now and a change needs to happen, Raid should not stay on 1.8 for 5 more years.
     
  17. CoCaptainBlue

    CoCaptainBlue Well-Known Member

    Joined:
    Feb 19, 2018
    Messages:
    711
    Ratings:
    +87
    That would be correct afaik...

    Well currently we are looking at what the community wants which is staying on 1.8 and adding in certain 1.7 plugins like how anvis and villagers work. Alot of people have shown that this is what they want and evident by other servers getting alot of players when they start it shows posative in working. We have however considered 1.14 as an option and along side the 1.7 related stuff we are keepign an open mind.
     
  18. Carnotauros

    Carnotauros Raid & Events Manager

    Joined:
    Jun 13, 2015
    Messages:
    1,496
    Ratings:
    +595
    Discord:
    Leon#9397
    @Paul
     
    • Agree Agree x 1
  19. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

    Joined:
    Jun 16, 2015
    Messages:
    1,404
    Ratings:
    +437
    How tf did someone snatch the Minecraft name of Paul

    JFC

    If we update the server we can legit fly in minecarts.

     
  20. redslime

    redslime Lead Developer

    Joined:
    May 17, 2015
    Messages:
    1,123
    Ratings:
    +1,141
    Discord:
    redslime#8503
    Yes 1.14 has issues with how it's handling chunks and will cause problems as we're working with a huge map here. 1.13 doesn't have that, or just wait for 1.15. That's the only actual *technical* issue I could think of though. Overall going back to 1.7 is more of a hassle from a technical standpoint than upgrading
     
    • Like Like x 2
Loading...
Similar Threads Forum Date
Raid Needs Help. Raid Jul 12, 2018
Sell raid to someone Raid Mar 27, 2023
Raid Reset - 1.19 Update (8/27) Raid Aug 20, 2022
Raid EOTM Event! Raid Aug 8, 2022
Idea My idea to revive raid. Raid May 17, 2022
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...