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Rework Staff Protocol (JMODs/Mods)

Discussion in 'MC-WarZ' started by tallscot, Oct 9, 2019.

?

Agree?

  1. Yes

    82.4%
  2. No

    17.6%
Thread Status:
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  1. tallscot

    tallscot sceptiiiiiii

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    Change the staff protocol to where SMOD+s aren't the only people that are allowed ban alts of perm banned players if the accounts are linked. The fact that protocol is even in place currently is absolutely ridiculous.

    Example. Triple and Tyler have been alting on WarZ since it was "revived". Every day. Nonstop. Currently, as there's no VPN ban, we just have to deal with it manually and get them banned over and over again. However, a mod (not naming) found one of Triple's alts was linked to his main account. The mod knew he was Triple, but literally could not do anything about it because according to them, the only people allowed to ban these accounts are SMODs who a lot of times take ages to respond. Triple was able to keep playing on that alt for hours before it finally got banned. And then he just got on another account, starting the process all over again. An account is linked to a perm banned player and nothing can be done about it until an SMOD is available? That makes no sense whatsoever.

    Until VPNs are banned you guys need to give mods permission to ban these accounts. Along with this, JMODs (those who passed trial) should be able to kick these accounts if a mod isn't online, and then have them banned later on by a Mod+. If a staff member is online who can do something about it, I really can't fathom how a protocol restricts them from doing so. WarZ is literally crippled by these cheaters, so there should not be any "waiting for a higher up" whatsoever. Throughout this entire week and last weekend, I've spam reported these accounts on MULTIPLE occasions. In only ONE of these instances, a mod got online to ban the player. Mods are hardly ever online from what I've seen (literally in the middle of the day on Sunday there were zero for hours), so the JMODs who ARE constantly online need to be able to do something about it as a temporary solution until either they get promoted or VPNs are banned.

    In general, the rules for WarZ need to be a LOT more strict. There shouldn't be any "3+ across multiple accounts perm ban" bullsh*t. If somebody is hacking on the server, that is literally killing the server. That's a huge reason why WarZ died. If somebody is cheating and gets caught and banned, that should be a perm ban on the spot. No alting allowed, no purchasing an unban. Only option to get unbanned would be to appeal. At the VERY MOST, it would be 2+. 3+ is ridiculous. If somebody cheats on their second chance, they're obviously just going to do it on their third as well. Not to mention you're literally giving them two free opportunities to cheat without fear of being perm banned. That's incredibly stupid in itself.

    tl;dr, the server needs to quit being so lenient towards cheaters. The way protocol is set up now (specifically for WarZ) leaves a TON of free opportunity for players to cheat without consequence. It needs to change as soon as possible.

    Thanks
     
    • Agree Agree x 3
  2. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

    Joined:
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    As I stated in the past before, Brawl should rework their permbanned protocol to 2+ because once you hack and you decide to hack again, you DON'T deserve AT ALL to have a third chance. Brawl is super lenient but I think it's time that the rules were changed so things are more strict. With the current boost of players, we hit 40 players on a TUESDAY NIGHT like bro that hasn't happened in years. It's super crazy how good things are going but somethings still need to be changed. This would be a huge step into cracking down on alters. If a ban is false, then the person would clearly get unbanned so I don't see the problem on cracking down on hackers.
     
    • Agree Agree x 4
  3. Onise

    Onise Member

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    If someone is banned for 2+ for mutes then they also get banned?
     
  4. Prouddyyy

    Prouddyyy Marketing

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    Discord:
    Prouddyyy#0679
    If a hacker is blatant as hell a jmod is allowed to kick them for a max of 1 hour (when there is no mod+ online), one problem with this though is they have no way of spectating,
    Regarding the mods being able to ban these guys is that the commands they have to see the connected alts are very limited sometimes these connected alts are wrong or don’t have anything to do with the person playing right now. Smods have way more insight wether the account is actually connected or not with the commands they have, these commands should IMO not be available to Mods or even lower since they can be heavily abused.
     
  5. tallscot

    tallscot sceptiiiiiii

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    "These commands should not be available to Mods" and yet most of the time mods are the only ones online to USE those commands. There are VERY rarely SMODs online, and WarZ specifically is too crippled for you to be worrying about Mods abusing. If they're mod, they can be trusted. Either that, or the SMODs need to play just as much as the Mods do OR they need to respond within 10-15 minutes of a report. There are too little SMODs for them to be the only ones who are able to properly alt check, especially when WarZ is literally dying because of it.
     
  6. Warrey

    Warrey Former WarZ Staff

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    Warrey#9081
    I totally agree @tallscot , extremely good effort. We need to act because this is not only injuring the current players. It is also injuring new players coming to the game and if they get hacked on they will probably not ever play again which is crushing. It's so easy to tell who they are, especially when they are all together. It's annoying when JMODs and MODs can literally do nothing besides contacting staff. The only thing they can do is sit there knowing exactly who they are. This needs to be resolved by Tallscots ideas immediately.
     
  7. stepbroAlex

    stepbroAlex New Member

    Joined:
    Oct 10, 2019
    Messages:
    1
    Ratings:
    +0
    yo you forgot to say kyle lmao
     
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