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Seasons

Discussion in 'MC-WarZ' started by JayOG, Dec 22, 2019.

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  1. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    Hey Zombies,
    After the addition to the zone 7 on both maps and the large amount of boosters that were bought, a lot of loot/diamond started to cycle through the loot pool/economy. Which in my opinion isn't bad, but there are high tier guns everywhere so basically fighting with iron would give you a very large disadvantage. People have stated that it's clear in every fight you will see diamond. Currently, people have alts with TONS of extra loot which is great. It gives everyone more chances to fight but at the end of the day, it does get repetitive. Sure you could lower the chances of diamond spawning, but as I talked with @Atum about it, people sometimes want to revert things to try and go to "the old days" and that's great. There was great success back in the old days, but along with every game created, you never want to go back. Every game needs evolving and with the immense amount of updates that have been pushed out, the game is molding itself to an even better version of it's past self. New players have started playing, everyone has been noticing. We have a lot of people playing, a lot of familiar names and some news ones:
    [​IMG]

    but thats beside the point, as the game progresses, there needs to be more incentive to play. Currently, the zone 7's have provided a new hotspot for players to focus the fight on. Currently the new map zone 7's are Gas, and the old map is the place next to Snow. Now getting onto my actual point, I think to battle the amount of loot in the pool currently, and to revamp the game a bit more, I believe seasons would be a wonderful addition to the gamemode to renew the feel of WarZ and add something new and big for players.

    Yes I am taking the seasons idea from Fortnite and Apex, why? Because Fortnite, although it's not at the best state right now, did everything perfect and made revenue of one billion dollars in it's first year. I'm not saying that Brawl is going to make that much money, but the steps that the gamemode took for it to accomplish that height where it was, were perfect. The seasons idea was introduced early on in the game and have been a core gamemode mechanic since then. Let's get to it.


    1. Incentive: At the end of every season, the data from the leaderboards will be reset, but first there will be players reward for example, top kills, highest KDR (Has to have a minimum of 200+ kills), top elo, etc. So it could look something like this:
      Top Kills: Screeper020[​IMG]
      Top ELO: Widowpain [​IMG]
      The winner of these categories would recieve a prize, maybe a tag for being a winner? I was also thinking the length of the seasons could be 3 months, the winners could also recieve a rank for the next upcoming season? The prizes are still up for discussion as this is a rough draft of the seasons idea.
    2. Resetting loot: Yes, this would clear STATS and LOOT. Off every account. Some people would be a little eh about this, but get this. The amount of loot currently is high, I believe it's been the highest it's ever been since last year in the summer before WarZ 2.0 was coming out. But event kit's were being activated a lot, right now the loot is straight from chest. This is also a problem, but not a problem if you get what I'm trying to say. There is a lot of loot which in my opinion is good since it gives people more incentive to fight and play, keeping the rate of loot right now (diamond, guns, etc.) and resetting it every 3 months would solve the issue of the huge amounts of loot. This would reset echest also, I'm not too sure how down people would be now since all the loot is getting reset, but free ELITE week every month could also make up for some of the loot that was taken. The amount of newer players that are currently playing is also increasing, with this, you can give them a taste of how it to be ELITE and encourage them to buy ranks.
    Now these are just basic ideas for the seasons, as there is a lot more but let me touch upon the problems that could come with this.

    • Renders the echest booster useless: This is a quick solution that was discussed in the WarZ community discord (https://discord.gg/JA6cShQ), these are the current boosters: [​IMG]
      The only boosters currently bought are rare and double loot boosters, with the addition of the /tp command available for everyone, this renders the /tpa booster useless. With an idea presented by @Warrey to lower the tp timer to 30 seconds, this would solve the issue of the tp booster not being bought. YES, 30 second tp timers would drastically change the fight and make people want to use them more. Here is a thread made by Warrey explaining a bit more about the whole situation: [​IMG]
      (https://www.brawl.com/threads/75562/)
      As @Yorei mentioned in the thread, a small price reduction could also work in helping out with the amount being bought. But besides this, I also mentioned combining echest and tpa booster for the same price they are right now, as time went, I also thought about giving the player an airdrop for buying this booster. This would make it so players have more an incentive to buy this booster, they get loot and a booster. This would mean the echest access booster has to be tweaked though, I believe everyone should get access to the echest, by rows. White names get one row, etc. That's for another thread.
    • Alts: This doesn't directly fight against alts, but it does render them a bit less useful when it comes to storage, since all loot is reset, then the players would not have access to the extra loot they have on their alts. This can easily be fixed by adding a way to buy some virtual storage. By adding the virtual storage, you can access that loot by using a command and it brings it up. You have to be around an echest to use this, or cannot be COMBAT tagged or in a town. It also has a cooldown so people don't spam it in fights.
    When planning seasons, there is A LOT that needs to be discussed but this can be seen as a base to the whole idea. There are many ways to work around the issues that pop up, but these are the few things that could become of the seasons idea. I know this is a long shot, because to implement something so big will take great amount of time and is not for sure something that can work. But if the game is kept in the same state for months, it will undeniably fail again. It's happened time and time again, it's time we move forward with the progression of the gamemode to revive the feel.

    Please leave any type of feedback, or if you are worried about any aspect of this, just comment. Shaping this to be perfect would defo help.

    As I did forget to put this in the thread: I was also thinking about progressively adding a battle pass. Skywars added a battle pass into the game, I'm not too sure how it works but as you get achievements, I believe you get tiers. As there was just an achievement system update thanks to @redslime this system could work with the battle pass system, coinciding together to work with eachother to help people tier up. The tiers could easily be loot. The reward system right now gives loot when tokens are used, so when made available, someone can easily collect their rewards in the battle pass. This would give an incentive to grind achievements. Add ranks as high rewards, tier 96? Tier 100 could be something special to commemorate someone for reaching that level. This is a work in progress.
     
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    #1 Squidward, Dec 22, 2019
    Last edited: Dec 23, 2019
  2. AURailing

    AURailing Hmm

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    Everything about this creative idea is perfect to me, I love it and agree with everything said. I agree if these changes were made it would make things more competitive in a good way. Elo, and loot resets with seasons would be a good way to give everyone a chance to strive for the #1 spot, overall a fair gameplay move for the community. Good job +1
     
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  3. Carsonn

    Carsonn #1 WarZ Looter

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    1. I really like the way you structured the idea in your thread. Professional, creative, but also got your point across clearly
    2. Seasons in general are an excellent idea to keep things fresh. I think with more thought we could make it work, like you said
    3. As always, the elo system will be adjusted by Paul. With incentives to earn elo, boosting will be more of an issue. Other than harder enforcement I can't really brainstorm a surefire way to stop boosting, but I personally don't have a problem with needing to spectate more to detect it.
     
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  4. StrikerSly

    StrikerSly Well-Known Member

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    Not sure how on board I am for a loot reset every 3 months but every thing else sounds good. I like the seasons idea a lot and can help tune up the game periodically.
     
  5. Warrey

    Warrey Former WarZ Staff

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    Tremendously interesting and well structured thread and ideas. However I mostly agree with @Yorei regarding resetting loot because if that would be taken into place every 3rd month there would be no point in buying loot boosters because you know that you will loose it soon. The last month or week would also not be filled with joy and excitement if you kill a full diamond because everyone would pull, waste and use all their loot in one fight. Loot piles will be harder to cycle and teams will have to good gear and gapples.
    So -1 resetting loot every 3rd month.
    I could agree on resetting stats every 3rd month which could be fun to compare your previous months on how you ranked etc. That will lead to players seeing their improvements and will therefore continue to play in order to get even better both elo-wise and kill-wise. However old statistics need to stay but I would agree on doing a somewhat mixture of it so you could see both your monthly status and of all time (Since July 2017).
    +0, the rest looks amazing though great work.
     
  6. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    There are many ways to get around the loot problem just like every other time something big has happened on WarZ, ELITE was given out for a week before something major happened, to compensate for the loot reset. A possible free week of ELITE can be given out, and surely people would buy boosters, if anything a buff to the boosters could also compensate for the amount of loot that will be getting reset. So far everyone is saying they don't want the loot reset, but why? There are many capable work arounds that can easily make up for the lost time. If the seasons are just about stats then the server would not change. This would still be the same game just prizing the people who get good stats. The point of seasons are to refresh the game for people who have been playing for so long. At the rate the game is going, it'll get stale. With each season can also come major changes to impact the meta as the server progresses, there will be experimental periods to help better the gamemode. Every week from seasons 1 to 10 on Fortnite, there was an update changing the game. Some were good, some were bad. But they helped shaped the game into a more functional one. This is what my aim is at, with the seasons it's not just about resetting loot but being able to advance the gamemode in a rapid pace to allow newer players to get in the rhythm of it. It's so hard for the players that are coming in to get into the pace of things due to the fact that the game has been the same for YEARS, so people are already way up in the skill level. By progressively changing the gamemode season by season, or even in between them, you'll be giving them more of a chance to get in. Old statistics would also not be needed. If next year, we're at season 3, people do not want to see stats from before that.
     
  7. StrikerSly

    StrikerSly Well-Known Member

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    My main concern with this is that it is very unpredictable if people would actually buy boosters even with a week's compensation of ELITE. I see your thinking here; that by giving the week of ELITE it will hype up a new 'reset' similar to a new map in typical factions gamemodes on most servers. During this week, players will have more money to spare to buy boosters, sure, but ranks are normally purchased on a monthly basis meaning this will only cover a quarter of a normal player's periodic purchase. There is no way of telling whether or not booster purchases will increase. In fact, I personally see no reason to collectively buy the amount of boosters currently being bought if there's a frequent reset, since players know the loot they stack up in echests or alts will be cleared four times a year. This may seem anecdotal, but I also know that people purchases things they get value out of.

    Your second point regarding a buff to boosters also requires some discourse. I'm not exactly sure what you mean by a buff to boosters (lower price; higher spawnrates for the rarity booster; etc.). Assuming you are buffing the value people get from boosters to compensate for the frequent loot reset period, this means increase the heightened rates for rare items from where it is now. This could work to raise incentive to purchase boosters to get their value from a player's point of view. However, one issue I see with this is a devaluing of what little in-game economy we already have; diamond will be necessary to fight with to combat teams rather than a benefiting option. Experienced players who control high zones will continue to gap newer players (most of which lack a team), and stock up inventories, echests, alts, as well as each team member while a booster is activated. It will become super rare to fight experienced teams with an iron/chain/leather member and then, people will demand that those three sets be removed from the loot table altogether, and make WarZ purely combat based with high tier armour. That might have been a bit of a stretch, but I know for sure that the excitement player's get from killing a full diamond, or even looting/storing pieces of diamond will diminish. This is certainly not the direction I want to see WarZ headed. While that is my opinion and no where near a representation of what we will actually base changes on in WarZ, I say this to get a new perspective out there.

    If you were interested in satisfying my point on a possibly inflated economy, how could you go about buffing boosters such that buyer's incentive remains unchanged but value is compensated for the reset?

    Agreed, having a mere stats reset each season is underwhelming. However, the "seasons" title is a little misleading in that a change is expected every 3 months (four seasons each year). If loot resets were incorporated, I'd feel more comfortable every 6 months if that (again, I'm replying to this thread as a community member and not a staff member. Just my take on things). Seasons remain, with stat resets, prizes, major events and major updates every 3 months (things such as game-changers like grapple removals, booster pad removals, walls - stuff like that can occur each 3 months with preparation beforehand like map edits, community polls etc. Smaller updates like spawnrate reductions - whatever - can obviously be done at the current rate). Refreshing the game periodically is, like I said, a great idea that avoids staleness. We just gotta be careful.

    I'm very interested in seasons, it would bring hype year-round and an opportunity for the community to look forward to something, keeping the game fresh. What I said above hopefully did not come across as bashing the idea, but fine-tuning it so the recent success of WarZ is harmonious with such a change. So thanks for the idea and I assure you this will be within deep discussion.
     
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  8. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    I agree with 3 being a low number after you explained it. In a sense, I was thinking about how a BR works which, 3 months would be perfect. But since WarZ is more of a hardcore survival server, it makes sense to have longer season. One thing I don't necessarily meet eye to eye is the 6 months. Maybe 4? So it would be 3 resets a year instead of 4. Yes I know it's only a month increase but I feel as if you lower the number to 2 resets a year, then it's not going to be hyped as much as if you had more seasons. One main thing I would also like to point out is the battle pass idea at the bottom. With more resets = more loot coming from this. But I also mentioned it not just having loot but custom tags, etc. Something to commemorate the player for reaching max tiers. This would undeniably increase the incentive for people to use achievements which would 1. put the achievement system to use 2. give people a reason to grind it. I know right now people don't keep track with their achievements. Why? Because what do you get? Not much.

    To the boosters, I was rather vague when I wrote that but I meant buffing the rarity booster to make it spawn rarer items at a faster rate (increasing the spawn rates). This would compensate for the amount of loot being lost, while still making it easier for players to find more loot. With the season ending, it clears the economy and allows for a fresh start. With a new season also comes a major event? This would also give people another reason to look forward to the end of the season.

    In the thread, I did only state 2 of the perks that would come with seasons but there is unimaginably way more that I didn't talk about. I am one huge supporter for this idea because it opens up room for major changes to be done but still not impact the game permanently. Right now, there are a lot of updates that have happened over the course of the past couple months but all of the have been QOL changes, or have been something people have wanted for so long. With this idea, experimenting comes in. This is why I am so big on it, because at the end of the day, without taking risk, the gamemode will not strive and stay in the same place. At the end of the day though, it's not at a bad state but it could be in a better one.

    With the introduction to season 1, it could introduce new mechanics like a tutorial system, introduce a use for humanity (black market maybe?), introduce map changes with a story line (add a hospital and this is where the zombie apocalypse started), by giving everything a meaning, it will give everyone even more of an interest into start playing. I'm all about keeping the current player base happy but at this point, progression is all over my mind and is what is influencing this idea. Because so much can be introduced with the addition of this, and can give the staff team something to stand on and rely as their back bone.
     
  9. StrikerSly

    StrikerSly Well-Known Member

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    However many iterations per year can be discussed thoroughly, I'm definitely no expert. 3, 4 or 6 months, we will need to come up with the pros and cons of all.

    Agreed 100%. They just sorta happen, and players get a sudden (measly) reward. Definite +1 for increasing incentive to go for achievements. This would add stuff to do in the game and prizes to be won each season.

    Very interested in the idea of the battle pass. Achievements give "base" rewards like tokens, battle pass could unlock bonus loot from these achievements, boosters, tags - plenty of ideas. Could also give bonuses when coupled with rank purchases, such as a chance for a % reduction in TP time, stuff like that.

    While I do think the loot resetting would "clear" the economy wherein stacked alt storages and echests (as a result of a booster buff) would be cleared, this might result in a change in boosters purchased in general. Increase or decrease, its definitely hard to tell.
    - A huge buff might increase booster purchases but ruin the economy as mentioned in my previous post for 2.5 months (after free week of ELITE + boosters, everyone stacked again) which may cause the above.
    - A frequent loot reset might decrease booster sales which is also not ideal.
    This might be very touchy, but this is step one and these discussions are what should go on before a big update like this anyway.

    As for major events, I see no issue with that. Having a set event time at the end would give players something to look forward to rather than just asking "when's the next event" or hoping for a spontaneous announcement. +1

    I'm not typically a huge believer in "high risk high reward" for video games, so I don't think the gamemode would necessarily strive with seasons if done incorrectly, which is why we are discussing this on the thread and behind the scenes. However I think we could all agree on your last statement there, thats for sure.

    This would definitely bring motivation to push massive updates each season and I'm all for it. I love those three ideas you mentioned above as well. I'll tell you what - I will be pushing the idea of seasons to the rest of the staff and try to come up with some base compromise we can all agree on. I encourage you to keep pushing as well in the Council, since seasons has been an idea for years that can be great but never comes to fruition under no attempt. I suggest you make drafts for threads of all these "seasons" sub-ideas, as well as those ideas you mentioned above.
     
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  10. NodusMeSenpaiPls

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    I was literally talking to Shadow about this idea in a discord call the other day. I think this would be a good thing for warz. Don't get me wrong the state the game is in right now is amazing but, I feel like we should take a game mode like HCF as an example and add their SOTW (Start of the World) AND EOTW (End of the World) ideas maybe some KOTH type of events as well. I know its kinda unoriginal taking these ideas from other game modes but I seriously think it would be cool on Warz since the game is so team-based. It would be rewarding and I feel with all the other things you stated in this thread it would fit perfectly. Maybe we should have a trial period where we can implement these ideas. :smile:
     
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  11. Warrey

    Warrey Former WarZ Staff

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    I do not feel like we need to turn WarZ into Fortnite. After playing other games throughout the years WarZ is at the end the most special, interesting and most tactical game I have ever played and will play because how it is built up and how different the play-styles are for people. It is not like csgo, Fortnite or pubg where you are either clueless or good and there is on one hand nothing between. But MC-WarZ on the other hand everyone has their own play-styles and different levels of aim. On most other games you can get as good to a point where you do not miss a shot which is extremely different from WarZ where you have different aim depending on what day, mood or how sleepy you are. It is wide and no one has ever hit every shots in a huge fight.

    As I tweaked your idea and would agree on making results every 3rd month without removing loot you said was pointless because it would not make any difference and if so we might as well keep it as it is. There are currently a lot of people who are banned or have alts that are banned. People who buy unbans on accounts is usually because they have loot on their accounts. Brawl would not receive any money from unbans if loot were reset every 3rd month because people would know that they are not going to have their loot for long if they purchase an unban.

    Also the reason for buying a rank is to store up your loot in your EC and if that will reset then it would be pointless. Many players including me have spent time organizing as well as moving and storing on alts for years. I feel like a lot of people’s work will be meaningless and the game would lose its charm and turn into a game that already exist. Our game is unique and it should therefore stay that way.

    A lot of people would say the game is about skill but the truth is that for those who is not as skillful at the game ( @Communications ) cares about loot and clout. So in order to keep the game unique, no seasons of loot should be reseted. A lot of new players who log on will most likely play if they have gear or stacked EC. A lot of people quit for months and then come back and expect to have their EC filled that they once fought for.
     
    #11 Warrey, Dec 25, 2019
    Last edited: Dec 25, 2019
  12. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    WarZ and Fortnite are two different games, there is nothing besides the killing aspect that would be similar to Fortnite. I'm using Fortnite as an example of a game that properly put in seasons and nailed the execution. Depending on how the seasons are done, this can easily be one way to move forward with the games progression.

    Moving on to your point about unbans, this doesn't have much to do with the seasons. If someone is permbanned, their accounts are gonna get unbanned once they successfully appeal their ban. If your account gets banned and it's your loot alt, then thats entirely on you. The sales of unbans would not be impacted by the seasons.

    Now, I also said this:

    This would help your character store all the loot on YOUR main account and won't need an alt. Besides this, maybe this doesn't get reset? So people still have some items after reset.
     
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    #12 Squidward, Dec 26, 2019
    Last edited: Dec 26, 2019
  13. Warrey

    Warrey Former WarZ Staff

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    Okay, then I understand your thinking. I disagree with your idea but it is still very creative and I could definitely imagine this, especially for the better players. But as it is for now our system is working great in my opinion.
     
  14. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

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    Our system is great but it's not getting any new players. No one is gonna stay because there isn't enough to attract people. The goal of this idea is to bring WarZ to a game that can get players.
     
  15. Warrey

    Warrey Former WarZ Staff

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    We could do a test, but I think people will leave because of the reasons i explained above.
     
  16. Arpy

    Arpy Well-Known Member

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    what the duck is a zone 7? obviously i missed a lot in the last 3 years i've been gone. would anybody care to link me a thread explaining all the changes or dm me the major changes that have happened in the last year or so?
     
  17. NodusMeSenpaiPls

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    Drop your discord
     
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