1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Stackable Boosters

Discussion in 'MC-WarZ' started by StrikerSly, Apr 5, 2020.

?

Does it have potential or naw

  1. Yes (+1)

    42.9%
  2. With Tweaks (+0)

    57.1%
  3. No (-1)

    0 vote(s)
    0.0%
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. StrikerSly

    StrikerSly Well-Known Member

    Joined:
    Dec 8, 2014
    Messages:
    2,192
    Ratings:
    +745
    Idea
    If I'm not mistaken, the current situation with boosters is that if there is one active and you attempt to activate another one of the same type, either the time gets added or the booster is "queued" until the active one deactivates. There's currently no option to "stack" the booster effects, wherein the time doesn't get added or queued, but the effects of the booster doubles when a Stackable Booster activates. May apply to WarZ, War, Party, CTF, Raid, KitBrawl - basically applicable on every server and not too difficult to implement.

    Might require price balancing or just balancing in general, but that can be discussed easily. The main idea of this plan is given 24 hours of current booster coverage on say, WarZ, Brawl will stop making money and is potentially losing an opportunity.

    Also, stackable boosters offer yet another EULA-friendly option to the shop and could be a potential money maker for Brawl on WarZ. I know for a fact people will buy these. They're also good in general for those who want fast loot. Players will also spend more money on a regular booster + a stackable booster than a 2-hour booster, just to keep that in mind (which also gives an extra hour in the day for someone else to purchase another booster :smile:). Normal booster purchases + activates will behave as normally despite a (non)-active stackable booster.

    For WarZ
    - Eligible current boosters: Double loot booster, Rare loot booster
    - Price (ea): $4.99 USD ($1.00 USD increase from regular boosters; negotiable)
    - Limit to stack: 4-5, won't activate otherwise (negotiable)
    - If a booster is not active: Prompt the activator and ask if they're sure they want to activate a stackable instead of a regular
    - If a booster is active: Stacks the effects of the booster if and only if the type of the booster is the same (regular or stackable is arbitrary). Stacks for the length of the currently activated booster(s) and becomes a normal booster otherwise.
    - On tablist: Will appear the same as normal, with (for example) a [2x] following if there is a booster stacked
    - EULA-Friendly: Yes
    - Name: Stackable [type-name] booster

    Stacking Info
    All stacks will be applied to the normal stats. For example for Double loot boosters on WarZ, the normal item spawns per small chest is 2. A double loot booster activates will change that from 2->4 = 2 * 2. A stackable double loot booster on top of this double loot booster will change that from 4->8 = (2 * 2) + (2 * 2). To help balance, this won't turn into 16 given a third booster, instead it will change from 8->12 = (2 * 2) + (2 * 2) + (2 * 2). As mentioned, the stack will be applied to the normal boosterless stats. Same applies to rare loot booster.

    Basically, the stack will be linear as opposed to exponential. To make up for this, the price might be reduced.

    EDIT: Now would be a good time to think about this during the 40% off sale :smile:
     
  2. chickenputty

    chickenputty License & registration?

    Joined:
    Jul 28, 2013
    Messages:
    7,724
    Ratings:
    +5,463
    Discord:
    Putty#9999
    Let's add a booster so when you die your loot doesn't drop
     
    • Like Like x 2
  3. Hexivoid

    Hexivoid Well-Known Member

    Joined:
    Sep 22, 2017
    Messages:
    315
    Ratings:
    +56
    Wow, an instant approval and agreement from putty. That's a rarity!
     
  4. ssiah

    ssiah Well-Known Member

    Joined:
    Jul 11, 2014
    Messages:
    218
    Ratings:
    +19
    Ideas
     
  5. Sparrowx

    Sparrowx WarZ Staff

    Joined:
    Aug 16, 2013
    Messages:
    178
    Ratings:
    +24
    Discord:
    Sparrow#1954
    This idea makes sense for Brawl to take advantage of an opportunity to make more money, and it would definitely be something people would purchase if implemented. Just would need to make sure it isn't too overpowered and ruins what seems like an already pretty balanced looting system with the current boosters. Maybe for example only one booster can be stacked on top of an already activated booster instead of 2+. This would ensure that not an excessive amount of loot is spawning in.
     
    • Like Like x 1
  6. ssiah

    ssiah Well-Known Member

    Joined:
    Jul 11, 2014
    Messages:
    218
    Ratings:
    +19
    That would be good honestly. I just feel like a loot booster that gives like x3 or x4 as good loot would be good, but not for too long. So maybe if you stacked a booster, you would only have 30 minutes opposed to the hour you already had prior.
     
    • Like Like x 2
  7. StrikerSly

    StrikerSly Well-Known Member

    Joined:
    Dec 8, 2014
    Messages:
    2,192
    Ratings:
    +745
    Yep definitely, I reconsidered that it might be a little OP if it was say 4x or 5x. Maybe make the price of the booster 3/4 of what I said, but the duration last 1/2 as long. And maybe only 2x stackable.
     
    • Like Like x 1
    • Agree Agree x 1
  8. Hexivoid

    Hexivoid Well-Known Member

    Joined:
    Sep 22, 2017
    Messages:
    315
    Ratings:
    +56
    I'd love boosters to multiple upon each other in War.
     
Loading...
Similar Threads Forum Date
Stackable Pistol Ammo Ideas Apr 14, 2018
Idea Bring Back Stackable Mobs Raid Jun 28, 2016
Idea Stackable Mobs Raid Jul 24, 2015
Stackable Ammo Survival Games w/ Guns Sep 21, 2014
Unstackable Flashbangs Archive Mar 1, 2014
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...