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How so? It's not really effective with low danage weapons and it only provides major knockback over a short distance.
I play a lot of war. The spray isn't that bad.
No. If you're going to nerf pyro please do away with the instakill.
It's very ammo intensive, it only takes about 5-7 seconds to deplete a full stack of auto ammo.
A mini can really only spray over 5-7 blocks... It's not a monster weapon.
Heavy sarcasm totally ignored. TBH mini gun wouldn't cause that much spray; it only works over a small radius.
Remake bad looking maps like ambush and countdown.
HOLY CRAP. I luf you.
War average game speed via /lag was 50% today. It's all servers.
When working with burst weapons I assume all bullets. Basically, if you land a headshot and another shot they're dead.
And it's been replaced by Ingeustries so pay up to the pun master.
Id make a chainsaw mele weapon.
I'm like 90% sure you can OSK with head shots.
I'm actually trying to imitate Mr_Evil_Overlord... And I wouldn't dream of post farming. I post too often.
It's simple: Skullcrusher allows you to shoot around corners with the accuracy of a sniper. What? Around corners? Hear me out. Skully has a burst...
TBH. It's less about what classes and more about teamwork. Mages skill lies in what I call blocking: holding up the crowd of players that come out...
Why would it? I'd put ninja as mages #1 counter, assassin at 2, and heavy at 3, so instakills really don't actually work on Mage.
Your reworks: Archer: fine +1 Soldier: doesn't stop wall fall spam, -1 Assassin: Seems odd but okay, +0 Heavy: +1 Necro: it's a buff, +2 Engineer:...
Out solution is wool. There's no way to code a banner that doesn't obstruct. There has to be an entity to reduce the hitbox, which means there's...
The armor stand is what messes up the banner, banners themselves would be okay.